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[WIP] - Every Weapons Officers calculator - FINALISED
Re-edit of this 1st post with the final details of the wheel. I must just put a leeeetle instruction manual together, then you can go an 'play' :D
I think I've got all the ship types in, and will add new types as they arrive. Some Lo-res pics Back plate.. http://www,vanjast.com/SH4Mod/BackPlateFinal.jpghttp://www.vanjast.com/SH4Mod/BackPlateFinal.jpg Top (sliding plate) - Allied commanders http://www,vanjast.com/SH4Mod/TopBaseAllied.jpghttp://www.vanjast.com/SH4Mod/TopBaseAllied.jpg Top (sliding plate) - Axis commanders http://www,vanjast.com/SH4Mod/TopBaseAxis.jpghttp://www.vanjast.com/SH4Mod/TopBaseAxis.jpg Later :salute: |
Looking forward to seeing this when you are done. :yeah:
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I subscribed... anything that helps me hit what I want, I'll take.
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keep us posted
nough said
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Can you please also set one up for SH3............Please:D :D :D :yeah:
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Test results at 94% (No duds)...
This is the second time I played this mission - the first time I miscalculated :nope: - out of practise. Took my time with the 2nd attempt.. Read the 1 degree crossing time, Ship FOV measurement and AOB (3-in-1) http://www.vanjast.com/SH4Mod/TimeFOV_Measurement.jpg 3 Calculations and Turn the magic wheel, punch results into TDC. A delay in the 1st tube firing, actually just after this screengrab (i missed it). Aiming point = Island http://www.vanjast.com/SH4Mod/FiringTorps.jpg What can I say...:arrgh!: (thought I missed :doh:) http://www.vanjast.com/SH4Mod/PrecisionHey.jpg Down she goes after 6 torps http://www.vanjast.com/SH4Mod/Finished.jpg :yeah: |
Bump the final update..:)
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cool
release? por favor....:yeah:
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