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ReFaN 02-08-09 02:24 PM

New Captain signing on.
 
Hello there, pretty new too the game still trying to get the feel for it :)

Well, im playing stock 1.5 Uboat missions addon had it for some time now but i just havent had the feel to start playing, Probably because im a FPS person :P

But this weekend i thought too myself that i just had to try and learn and play. And now when iv gotten some feel for it i can just say one thing. I love it!

got a question aswell, how many torpedoes do you have to use vs a T3 tanker?
had too use 3 today, quite wierd Thought those should be fully laden with oil.

Over and Out! :salute:

tater 02-08-09 02:33 PM

Oil floats ;)

Some tankers in RL were sunk easily, others absorbed many torpedoes.

Torplexed 02-08-09 02:34 PM

Welcome aboard! There's lot's of free advice here. :salute:

Quote:

Originally Posted by ReFaN
had too use 3 today, quite wierd Thought those should be fully laden with oil.

Depends on where you hit. Contrary to popular belief oil doesn't necessarily explode on contact and many times a tanker is sailing in ballast (empty tanks or filled with sea water).

Larry U-136 02-08-09 02:37 PM

Wilkomen en board herr Lieutnant

ReFaN 02-08-09 02:41 PM

Quote:

Originally Posted by Torplexed
Welcome aboard! There's lot's of free advice here. :salute:

Quote:

Originally Posted by ReFaN
had too use 3 today, quite wierd Thought those should be fully laden with oil.

Depends on where you hit. Contrary to popular belief oil doesn't necessarily explode on contact and many times a tanker is sailing in ballast (empty tanks or filled with sea water).

as im not manually targeting, only setting depth at the moment, torpedoes usually hit the middle, if not the Tanker starts to zig zag, wich happens a lot before my torp even gets close enough.

tater 02-08-09 02:53 PM

They will weave like that (constant helming—they slowly put the rudder over, then back the other direction, they never actually go straight) when they detect you. Either visually, or depending on the ship and date, with hydrophones.

If you are submerged, try a slower, quieter approach.

ReFaN 02-08-09 03:01 PM

Quote:

Originally Posted by tater
They will weave like that (constant helming—they slowly put the rudder over, then back the other direction, they never actually go straight) when they detect you. Either visually, or depending on the ship and date, with hydrophones.

If you are submerged, try a slower, quieter approach.

No pedal to the metal? :(

Always trying to aproach at 1/3, sometimes they still detect me though.

DarkFish 02-08-09 03:02 PM

Quote:

Originally Posted by tater
They will weave like that (constant helming—they slowly put the rudder over, then back the other direction, they never actually go straight) when they detect you. Either visually, or depending on the ship and date, with hydrophones.

If you are submerged, try a slower, quieter approach.

A T3 with hydrophones? :o
It's more likely he just spotted your periscope sticking out of the water.

IMO 3 torpedoes is nothing extraordinary, a T3 is well worth it.
Personally I use 3 torps for almost every ship encountered just to be sure I hit it.

Grizzybear 02-08-09 03:04 PM

Hmm
 
As per the notes above about number of torpedos. I have hit them dead in the middle and depending on if it hits the sides oe explodes from underneath is weither you get a 1 shot kill.
I usually try to get around the front of them by a flanking maneuver and then getting them at a 45 degree angle when i get a lead. I usually pump at least two into a bigger ship. Evan it it doesnt kill them it should slow them down so you cane get another shot or two on it.
It depends as well on where the engines are as well. The mid ship shots are meant to break her back as they say...doesnt always work but sometimes it does wich a satisfying fireworks display.
Dont worry to much about the number of fish you shoot..just dont waiste them. I have layed into a battleship with all forward tubes and hit her solid and she blew after 2-3 shots. Waisting the rest of the fish.
On another note I have hit destryoyers with one shot wich should destroy it and they just turned away and survived. requiring a second fish.
Its all a crap shoot..just sink them no matter the the number.

Torplexed 02-08-09 03:16 PM

I usually start with at least two torpedoes. If that doesn't finish her and the target is all alone and unarmed, it's surface and deck gun target practice time. With two torpedoes in the hull already it usually doesn't take many shells.

tater 02-08-09 03:22 PM

A RL reality check:

For the entire war, USN SS attacks on Jap AOs and XAOs of ~10k tons:

0% of the ~10k AOs hit by 1 fish sank.
63.6% of those hit by 2 fish sank.
66.7% of those hit by 3 fish sank.
100% of those hit by 4 or more fish sank.

Note that a "hit" means a detonation on the target ;) Early war skippers unfortunately had many, um, torpedo impacts, or torpedoes crossing the target but not detonating.

tater 02-08-09 03:27 PM

Quote:

Originally Posted by DarkFish
Quote:

Originally Posted by tater
They will weave like that (constant helming—they slowly put the rudder over, then back the other direction, they never actually go straight) when they detect you. Either visually, or depending on the ship and date, with hydrophones.

If you are submerged, try a slower, quieter approach.

A T3 with hydrophones? :o
It's more likely he just spotted your periscope sticking out of the water.

IMO 3 torpedoes is nothing extraordinary, a T3 is well worth it.
Personally I use 3 torps for almost every ship encountered just to be sure I hit it.

I forgot he was playing orcs, erm, KM ;)

My stats above were for US subs vs the Japanese. US mk14 torpedoes with torpex—when they actually exploded—were actually more powerful than german torpedoes for the most part (I was surprised that the stats clearly show this—that or japanese built shipping was considerably better than Allied).

ReFaN 02-08-09 03:29 PM

Quote:

Originally Posted by tater
Quote:

Originally Posted by DarkFish
Quote:

Originally Posted by tater
They will weave like that (constant helming—they slowly put the rudder over, then back the other direction, they never actually go straight) when they detect you. Either visually, or depending on the ship and date, with hydrophones.

If you are submerged, try a slower, quieter approach.

A T3 with hydrophones? :o
It's more likely he just spotted your periscope sticking out of the water.

IMO 3 torpedoes is nothing extraordinary, a T3 is well worth it.
Personally I use 3 torps for almost every ship encountered just to be sure I hit it.

I forgot he was playing orcs, erm, KM ;)

My stats above were for US subs vs the Japanese. US mk14 torpedoes with torpex—when they actually exploded—were actually more powerful than german torpedoes for the most part (I was surprised that the stats clearly show this—that or japanese built shipping was considerably better than Allied).

Considering im a utter failure at commandeering a sub, only been playing since friday i still need some learning to do, downloaded Trigger maru now so i must try it out :)

tater 02-08-09 03:31 PM

TM makes the game harder.

I'd try stock with RSRDC, ot OM for u-boat stuff, without a super mod like TMO/RFB.

TM is fun though, just don't let the escorts near you :)

Hmuda 02-08-09 03:34 PM

Quote:

Originally Posted by ReFaN
got a question aswell, how many torpedoes do you have to use vs a T3 tanker?
had too use 3 today, quite wierd Thought those should be fully laden with oil.

Over and Out!

Welcome aboard Skipper!:salute:

I myself use three torps usually. I put one into each cargo hold and one bellow the funnel. If they don't do the job, the middle (under-funnel) torp usually totally kills the engine room, make them stop and since they are dead in the water, a fourth torpedo is as easy as shooting fish in a barrel.


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