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Can someone check my mod list please?
Hi guys,
This weekend I intend spending some time playing SH3 GWX 3.0, but I was hoping someone could verify the order of some additional mods installed via JSGME? Here's what I have at the moment in the 'activated' list. Can you let me know if any are in the incorrect order, or advise on any mods you recommend I should use instead of, or in conjunction with those shown? (After each mod you will see DL and a date, this is an indication for me when I downloaded it). http://i42.tinypic.com/2m76y6q.jpg Cheers! :up: Px3000 |
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Kind regards |
Thanx A6Intruder
A lot of ppl do have issues with the community ships May be best to remove those Iambecome is releasing his MFM this weekend AFAIK so you will have more than enough ships to aim at If you do want the mod A6Intruder mentioned above http://files.filefront.com/GWX+3+St+.../fileinfo.html JSGME in while in port |
Hi guys, thanks for the replies.
At the moment I haven't experienced any problems with the Community Units mod. I've been able to spot them in convoys and travelling alone, and they sink just fine too :lol: However, I guess they will not work with IABL's Merchant Fleet mod which we are all looking forward to ! :up: So I guess all my mods are in the right order, which is good as that was worrying me when it says it will overwrite others. I'll take a look at the locks mod too, and dig around for 'Maddy's ships' - sounds good. Cheers! Px3000 Edit - Did a search by member name but no results for 'Maddy' - can someone point me in the right direction for his ships? Thanks |
The link I posted contains both the locks - the new St Naz and AOTD_Maxs ( Maddys ) ships replacing the stock units for Germany
http://i60.photobucket.com/albums/h2...nter_235-1.jpg |
Aha! - That explains it!
Cheers Bigboywooly !! :up: Px3000 |
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