![]() |
[Help] Menu 1024_768.ini
In the Menu_1024_768.ini what do these number refer to:
[G26 I39] Peabody |
Depending on the mod... Static BMP Array in 'Periscope.tga' (or Periscope.dds)
Haven't run up sh4, but it looks like the Tube select control lights (Those round red tube pics) slide out bar. :D |
Quote:
Problem: Keltos needs some more lights for extra tubes, these sections appear to be where they are taken from the tga file and placed on the panel, and there is one for each light I to VI. If they link to something else, we may be sunk, if they are just sections that can be added and given coodinated then it may be workable. So, basically what I mean is do these number refer to another file? If not can more sections be added? Peabody |
Haven't played with this but this might be what you're looking for
in C:\Games\SH4\Data\Cfg\Basic.cfg file . . Comp5=5; BowTorpedo Nb5=5 Subs50=BowDivePlanes; BowDivePlanes=15; E_BowDivePlanes TimeRecovery50=3 Subs51=BowTorpedoTubes BowTorpedoTubes=14; E_BowTorpedoTubes TimeRecovery51=2 Subs52=BowTorpedoTubes2 BowTorpedoTubes2=35; E_BowTorpedoTubes2 TimeRecovery52=2 Subs53=BowTorpedoTubes3 BowTorpedoTubes3=36; E_BowTorpedoTubes3 TimeRecovery53=2 Subs54=Hydrophones_Receivers Hydrophones_Receivers=43;E_Hydrophones_Receivers TimeRecovery54=1 Not sure but maybe one can add extra commands in the Commands.cfg file to accomodate the extra buttons in [G26 Ixx] Isn't there someone that has done this already....very recently ? |
Quote:
I tried a search but maybe I am not looking for the right info. I know a while ago, Keltos made a sub and needed 8 forward tubes. On a Fleet boat when a tube is added a light is added automatically. It uses the same three lights for all of the lights. I remade the image it uses to make the lights smaller so they would not overlap each other. On the Uboat each light is different and there are only six of them, each with a number (Roman numeral) on it. So when he adds tubes, the panel does not add lights. And the lights appear to be coming from the Menu 1024.......... I'll take a look at the other file you mentioned and see what I can find. Thanks again for the response. Edit: I just looked at the Basic.cfg and it's "greek to me", I don't have a clue what that is. Peabody |
You can duplicate or clone commands used elsewhere, adding them to a different set of IDs (Item and Parent). But that's no guarantee they will operate. For instance, I added some of the nav tools to the attack map ... but none of them actually worked.
Somewhere on this forum, there's an old, old tutorial explaining how menu_1024_768 works. If you can locate it, you might find what it is you need to know. Edit: Try this link: http://www.subsim.com/radioroom/showthread.php?t=111832 |
Quote:
Peabody |
just my 2 cents : since all the tubes showing in my Jyunsen 1M v 1.6 mod are forward shooting tubes, the game has already added two lights and the aft ones aren't visible or is it that is allows preferably the first six lights to the foraward tubes ?
keltos ps I really need those 2 extra lights in the UZO/Peri.... |
Quote:
Peabody |
Good news Peabody !
I'm gonna work some more on the 3d model then. (edit) my wife went off with my car and my computer... keltos |
in the basic .cfg there is this (for each sub version):
[SUBMARINE_AMMO7];IXC Type=2 Version=1 ForeTubes=4 AftTubes=2 ForeResIntern=4 ForeResExtern=6 ForeResExtra=2 AftResIntern=2 AftResExtern=2 ShellSlots=12 NbYears=6 Renown=8 SNK_MASK=NSS_Uboattype9_SNK_mask might not be as simple as that but I'd change it to : [SUBMARINE_AMMO7];IXC Type=2 Version=1 ForeTubes=6 AftTubes=2 ForeResIntern=4 ForeResExtern=6 ForeResExtra=2 AftResIntern=2 AftResExtern=2 ShellSlots=12 NbYears=6 Renown=8 SNK_MASK=NSS_Uboattype9_SNK_mask |
Quote:
That is what I have found frustrating as a beginner. I have found several thing left over from SH3 that are not even used, including the main Logo. How hard is it to hit delete? I know the devs have limited time to complete the game but deleting files you know are not used should not take very long. Peabody |
Maybe I should add the J1M to the basic.cfg and see what gives ?
btw I found the IXD2 later on.. keltos added : ;[SUBMARINE_AMMO11];J1M [SUBMARINE_AMMO10] Type=2 Version=3 ForeTubes=6 AftTubes=2 ForeResIntern=4 ForeResExtern=0 ForeResExtra=2 AftResIntern=2 AftResExtern=0 ShellSlots=16 NbYears=4 Renown=10 SNK_MASK=NSS_Uboattype9d2_SNK_mask and for each year's ammo added 2 tubes : Year3=1945 ForeTube30=3 ;T1 ForeTube31=3 ForeTube32=4 ForeTube33=4 ForeTube34=4 ForeTube35=4 |
|
Quote:
If you look closely at light II you will see a small black line going through the first I. That is the end of light # I and the beginning of light #II. If you look again at light number VII you will see a small black line just after the VII and that is the beginning of light VI. So there are really only six selections on the panel, even though it looks like eight. Sorry but not solved yet. Peabody |
All times are GMT -5. The time now is 12:06 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.