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-   -   GWX3.0 SpySat (https://www.subsim.com/radioroom/showthread.php?t=146681)

Jimbuna 01-11-09 08:03 AM

GWX3.0 SpySat
 
This mod will enhance the ability of the U-boat Kaleun to plan interceptions of convoys and warships:

http://files.filefront.com/GWX30+Spy.../fileinfo.html

BE ADVISED: This is a realism killer.

From the Readme:

GWX3.0 Spy Sat Mod (original concept by KodiakPM)
Firstly, this mod is NOT supported by the GWX Dev team, so you use it at your own risk.
If you're having problems please direct them my way on Subsim (jimbuna).
This is a realism killer!
You need GWX3.0.
This mod changes the spawn rate of a few convoys and a few individual vessels.
The Report Probability of most convoys has also been changed.

-----------------------------------------------------------
This package is JSGME ready.

http://img515.imageshack.us/img515/3926/ss1ye4.jpg

http://img184.imageshack.us/img184/7139/ss2ry3.jpg

http://img525.imageshack.us/img525/6258/ss3hi6.jpg

http://img525.imageshack.us/img525/27/ss4as0.jpg

http://img515.imageshack.us/img515/2015/ss5ja5.jpg

mr chris 01-11-09 08:33 AM

Nice work Jim this will come in handy for testing purposes:up:

irish1958 01-11-09 09:52 AM

SpySat
 
Nice work; thanks a lot, Jim
The mod is also useful for preteen users (actual and virtual). :rock::rock::rock:

biosthetique 01-11-09 04:03 PM

Is that the mod originally created by DanFraser?:hmm:

Jimbuna 01-11-09 04:25 PM

Quote:

Originally Posted by biosthetique
Is that the mod originally created by DanFraser?:hmm:

No....they are miles apart.

This is a standalone (GWX3.0 only) and an offshoot of previous GWX SpySat versions going back to 2006.

Chisum 01-15-09 04:36 PM

The time of the long quiet days in the sun waitting a radio-message is finished.

What is the big circle Jim ??

And thanks a lot about this mod. Can I install if I'm not in the port ??

Jimbuna 01-15-09 04:52 PM

The circle indicates that the lead vessel in the formation is a submarine.

As for activation.....I would always advise anyone to wait until they were in port before using any mod....just to be on the safe side http://www.psionguild.org/forums/ima...s/thumbsup.gif

difool2 01-15-09 05:40 PM

Can't the circle also indicate that a German sub bumped into said contact, and reported it?

Jimbuna 01-15-09 06:19 PM

Quote:

Originally Posted by difool2
Can't the circle also indicate that a German sub bumped into said contact, and reported it?

Yes that is a possibility http://www.psionguild.org/forums/ima...s/thumbsup.gif

It was much easier to distinguish between the two when the coloured icons were available.

Jimbuna 03-22-09 04:28 PM

Link on first post updated http://www.psionguild.org/forums/ima...s/thumbsup.gif

http://files.filefront.com/GWX30+Spy.../fileinfo.html

evan82 03-23-09 08:34 AM

Quote:

Originally Posted by jimbuna (Post 1070149)

Thanks for this. I merge my RND with some parts from this file. Little correct and is ok!:rock:

Jimbuna 03-23-09 09:14 AM

Quote:

Originally Posted by evan82 (Post 1070458)
Thanks for this. I merge my RND with some parts from this file. Little correct and is ok!:rock:

Pleased to hear it http://www.psionguild.org/forums/ima...s/thumbsup.gif

evan82 03-23-09 09:43 AM

Quote:

Originally Posted by jimbuna (Post 1070480)

To me great. I have some different units in my game, but this I can always set up correct via "SH3me".:woot:Some smaller convoys and patrols are great:up:. About 500 new random groups. 2 - 3 months working in 2 days:rock: Thanks once again!

evan82 03-28-09 07:34 AM

Quote:

Originally Posted by evan82 (Post 1070497)
To me great. I have some different units in my game, but this I can always set up correct via "SH3me".:woot:Some smaller convoys and patrols are great:up:. About 500 new random groups. 2 - 3 months working in 2 days:rock: Thanks once again!

Well. Not so great. Finally I created my own new groups, because I found many bugs in RND file:lost:
Ps. But I used dolphins Group scheme :yep:


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