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Listen Ubisoft developers
Hello,
Yesterday I took a close look to the last Ubi creation,TC Hawx.The truth is that I was a bit impressed about how they have managed modern fighter technology and implement in scenery around 50 different planes. So my big question is,could Ubi consider the development of a hugh naval strategy-sim game?A global scenery set on the modern era where surface vessels,FFGs,DDGs,CGs,LPHs,AORs,CVs,CVNs and submarine units can play their roll,with stunning 3d graphics and effects and based on a-what if-online multiplayer via a wide server. That would be a great bussiness,dont you think so? |
Would be great business, yes. But not until the consumers would have powerfull enough PCs to play it. Atm, it's really a "give some, lose some" situation, you can have a HUGE world, but with the cost of good graphics.
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Also the market is much smaller for such a game. Ultra light fighter sims (and i use the term very loosely) have a much larger market.
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I've said it before, a modern Naval Sim would be boring. "LoL kill the radar blip".
Unless I could command a Ticonderoga. Then it'd be fine. :) |
As much as I'd like to see this type of MMORPG, I have to agree with Neon, It would be targetted at such a niche market, it would not be commercially viable. Shame but, after all, they need to make money out of it.
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Who knows, maybe in the future, when PCs become even more powerfull, CRS will expand the WWIIOL to cover the whoooole world with proper naval action. That would rock. :yep:
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I remember gophur and the boys saying how WW2OL's AI is actually quite good at path finding, and can be used in vehicles and soldiers. So an idea I had one drunk, lonely, stupid night, was to have roving AI "fleets" in WW2OL that would run around the map and take positions/objectives from the game's player Admirals and Devs. When two fleets crossed paths, the game would alert the respective side's commanders and they could accept a fleet engagement. Once an engagement began, spawn menus would come up on each sides' ships. This spawns menus would actually be crew "positions" on the ships in a fleet.
Lowest rank players would be allowed to play the light AA guns or tertiary/secondary battery on a battleships. They could also chose to be the Primary on a smaller ship like a destroyer. Lowest rank players can also control any PT Boat accompanying the fleet. As rank increases, a player's control options increase. A middle ranks you can expect to be manning the Primary Battery or Director of a Battleship. (Or direct control of a DD, CL, etc.) Highest ranks allow direct control of a BB or Carrier. Each side's Navy would have the ultimate goal of disrupting merchant shipping. Which would affect RD&P and other things available ammo/tanks/personell on land. I haven't thought about amphibious ops yet. :) |
Computers will always get more powerful.
It's more of a matter will the small niche group that plays them be able to afford the powerful computer ? I think not. Alot of members here can't afford a rig to play all that we have now to it's full potential |
Unfortunately 99.99% of the market wouldn't be able to play a naval sim without getting board and flinging the disk. A true naval sim isn't a Playstation/Xbox360 game. The vast majority of gamers that are out there now are action gamers who don't like to think about anything aside from pushing a button to shoot anything that moves. They're attention deficite dissordered when it comes to video games.
If you want more proof of that, just read the reviews of Dangerous Waters in most Video Game magazines and video game review shows. Every review (at least the ones that I've seen.. and there have been a lot of them) balks at the size of the manual and yawns at the idea of driving around the ocean looking at nothing (Totally missing the point of the excitement of tracking and stealthingand well... the entire point of the game). The truth is.. almost no one out there wants to spend any time at all learning a hardcore sim. Look at the games that are out now. Do you even NEED a manual to learn 99% of them ? No ! A true naval sim would require a lot of time spent actually learning stuff. Learning something is work (What ? I have to READ something ?) so most people are going to be bored to death even before they play or they'll try to play it without reading the manual and think the game stinks because they sailed around looking at nothing for endless hours or were killed in five secconds. Our braindead society who are being raised to not like thinking is not ready for this kind of sim. They'd rather play Grand Theft Auto 18. |
Well, one thing I actually agree with reviewers on most sims about is the lack of things to do during down time. Time acceleration is still pretty freaking slow after all.
It's really been a while since i've seen a "skip to next event" feature in any sim. If you ask me that was one of the things that made CFS2 so popular. The thing that developers do that annoys me is that instead of making a sim with lots of arcade options, they make an action game with no sim capabilities. Simulations take more work, and the percieved profits of having gameplay options most people will never use doesn't interest them enough to feature them. Really? The biggest problem with gaming is that developers don't care about games anymore. A lot of the guys in the industry have been there since the 80s and early 90s. They've made their masterpieces and now all they want is money. So they develop games with progressively less and less effort relying on borrowed concepts from other games while actually increasing costs. Remember to publish homegrown "statistics" portraying the non-existent threat of piracy so you can garner symphathy from knee-jerk reactionaries. |
I have to agree with Blacklight.
Most here post a problem because, they don't bother to read game manuals much less the big mod manuals.:rotfl: They can't even read " RTFM " :p :rotfl: |
Now days (probably has always been this way) lots of people just want to be in the action ASAP, no hunting/traveling to the event site. No thinking about how to get a clear hit on a target, they want a action filled game where they start a mission and go in guns blaseing, not waiting for the perfect second to do something, or (like in sh3) waiting hours to escape a destroyer attack.
To simply put what I just typed.... Most gamers want a game you can finish in one day and has nonstop unrealistic action. Look at the market for games now days. *From what ive seen consoles are also more popular than computers, its alot harder to make a sim for a consoles due to the lack of a large selection of buttons.* |
...and look at the vast number of games coming out for consoles as compared to the numbers coming out for PC's. Walk into any video game shop and you'll see 99% of the space set up for console games and maybe a little shelf in the back for PC games.
It's starting to get that if you want a PC game that isn't one of the top 10 PC games on the market that you have to order it online. |
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Trust me about the money issue in our world was just the beginning. This year is going to get far worse. :nope: Many companies are going to fold.:-? |
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