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Empty seas with Gwx 3.0
Is it just me? I sailed from Wilhelmshaven north to Scottland, up around the orkenys, around the backside of Ireland and down to grid Bf and came across only one vessal the whole trip. Are ships more scarce in GWX 3.0 or am I just unlucky?
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Yes ships are more scarce.... did you try activating the 16km mod through JGMSE? (startard viewig distance is 8km).
Also you will find more success (in early war) sticking near English coast and doing "listening" dives using the hydrophone yourself. Also if you sailed at 1024 TC, then your chances of your watch crew spotting a ship go down significantly. Try cruising at no more than 512 in areas where there is known ship traffic. SH3 stock was TOTALLY unrealistic with the amount of traffic and reports that would pop up on your map. |
Also make sure that you have not enabled "Indian Ocean Campaign Files Only" or "Black Sea Campaign Files Only" in your mods. Either of those will create an empty Atlantic.
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Where where you at? Try the east cost of England.:up: There probably wouldn't be too many ships there in early war.
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There's just as much traffic in 3.0 as in 2.1
maybe a bit more? |
When MFM is released things could pick up a bit.
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yeah, stock was a shooting gallery, haha
I'm finding lots of contacts in 3.0. Enough to keep me busy, anyway. But I tend to run at a lower time compression than most people (or so I would suspect) and I dive a lot and listen a lot.
Definitely enable the 16k mod if your rig can handle it. Make sure you work the choke points and heavy traffic areas, too. Good hunting! :) |
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Well it is november of 1939. I just remember in GWX 2.1 alot more small ships and I took my usuall deck gun madness route along the eastern edge of England about 75 km off shore and their were a few "5 or less" contects within 100 Kilometers but not what it used to be. I remember "Ship sighted" about ten times before I even got to Scottland with a few being neutrals.
How much hit is it for the 16Km mod? My system is already a bit below specs but for the extra, extra long loading times (roughly 5 minutes) all else seems okay and stutter free AMD Sempron 2.8 (Basically an atholon 64 with less L2 cache):nope: Geforce 7300GT AGP with 512 megs of ddr on card:huh: 756 megs of ddr memory on the system (Ouch I know, 2 gigs coming soon!):damn: 80 gig WD ATA hard drive:ahoy: So do ya think it will handle the extended horizon?:hmm: |
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Your system is better than mine, apart from RAM, but its mostly the graphics card that makes a difference. 16km should be fine for you.
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Little traffic? I'm on patrol 6 at the moment in my career with GWX 3.0 and I've already sunk the HMS Hood and the HMS Nelson(<-twice), along with a whole bunch of tankers, cargo ships, trawlers and a British Submarine all for a total of 250,000 tonnes (100,000 of which came from a single patrol). THAT is what I would call a bit unrealistic. On my way back to port from my last patrol, I even spotted a huge Battleship taskforce (had a ship which looked like the Nelson, except with camo, one which looked like King George, and a third one which I couldn't identify, all surrounded by no less than 10 destroyers), unfortunately I only had one rear torpedo remaining, so I didn't bother.
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I try to do regular hydrophone checks, but since I like to micromanage where my crew goes it can get tiresome. How I wish SH3 had the watch feature from SH4. :p
But at the moment I've had about as much luck as Freiwillige. (Sitting somewhat disheartened on a lone bulk freighter...) Maybe this next patrol I'll try running submerged. :hmm: Generally I cruise on the surface, with the occasional sound check. The only contact I've picked up (Aforementioned bulk freighter) was spotted by the watch crew. |
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During unlimited visibility I usualy stay on surface. |
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