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-   -   Crew detection ranges (https://www.subsim.com/radioroom/showthread.php?t=146245)

Cmdr Fud Pucker 12-31-08 05:03 PM

Crew detection ranges
 
I really like RFB since the stock 1.4 was way too easy. My question is: How can I get my crew to notify me of contacts (sonar and visual) that I can detect way before they inform me of them. Short of doing a manual sonar or visual scan every hour or so the only thing that tells me I'm in range of a contact while using compressed time is my cronometer stuttering. I then go to normal time, run a manual sonar sweep and sometimes there is a contact out over 30,000 yds that I can detect but my crew is oblivious to. I have to practicaly run over a contact for my crew to notify me.

vanjast 01-01-09 07:34 AM

This is a game engine thingy, but settings are adjustable in a the '..\Data\cfg\contacts.cfg'.
Changing these settings does not cure your crew of blindness - and you know what causes seamen to be blind :)


[ContactSettings]
; Contact settings

Display Range To Opportunity Radio Contacts=300 ;[>0] kilometers
Display Range To Important Radio Contacts=1500 ;[>0] kilometers
Decay Time For Important Radio Contacts=172800 ;[>0] seconds
Decay Time For Opportunity Radio Contacts=32400 ;[>0] seconds
Decay Time For Imprecise Sensor Contacts=600 ;[>0] seconds
Decay Time For Precise Sensor Contacts=60 ;[>0] seconds
Single Contact Min Size=1 ;[>0] minimum numbers of units in this type of group
Small Contact Min Size=2 ;[>0] minimum numbers of units in this type of group
Medium Contact Min Size=5 ;[>0] minimum numbers of units in this type of group
Large Contact Min Size=13 ;[>0] minimum numbers of units in this type of group

[ContactRange]
;under the (right) value a contact is considered as:
Short=1000 ;[m]
Medium=3000 ;[m]
Long=20000 ;[m]

[ContactSpeeds]
;less than each value means (in this order): stationary, slow, medium and fast speed ; over the last value means very fast speed
Merchant=2,5,10,20 ;[kts]
Warship=2,5,10,20 ;[kts] including uboats
Air=2,5,10,20 ;[kts]
Convoy=2,5,10,20 ;[kts]


As you can see, it's self explanatory..
:D

Cmdr Fud Pucker 01-12-09 01:42 AM

Deaf Sonar Men
 
Quote:

Originally Posted by vanjast
This is a game engine thingy, but settings are adjustable in a the '..\Data\cfg\contacts.cfg'.
Changing these settings does not cure your crew of blindness - and you know what causes seamen to be blind :)
:D

Yup, Torpedo Juice! :dead: I've looked at these cfg settings and it wasn't apparent that changing them would cure my crew's blindness. Thanks for your input.:p


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