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Crew detection ranges
I really like RFB since the stock 1.4 was way too easy. My question is: How can I get my crew to notify me of contacts (sonar and visual) that I can detect way before they inform me of them. Short of doing a manual sonar or visual scan every hour or so the only thing that tells me I'm in range of a contact while using compressed time is my cronometer stuttering. I then go to normal time, run a manual sonar sweep and sometimes there is a contact out over 30,000 yds that I can detect but my crew is oblivious to. I have to practicaly run over a contact for my crew to notify me.
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This is a game engine thingy, but settings are adjustable in a the '..\Data\cfg\contacts.cfg'.
Changing these settings does not cure your crew of blindness - and you know what causes seamen to be blind :) [ContactSettings] ; Contact settings Display Range To Opportunity Radio Contacts=300 ;[>0] kilometers Display Range To Important Radio Contacts=1500 ;[>0] kilometers Decay Time For Important Radio Contacts=172800 ;[>0] seconds Decay Time For Opportunity Radio Contacts=32400 ;[>0] seconds Decay Time For Imprecise Sensor Contacts=600 ;[>0] seconds Decay Time For Precise Sensor Contacts=60 ;[>0] seconds Single Contact Min Size=1 ;[>0] minimum numbers of units in this type of group Small Contact Min Size=2 ;[>0] minimum numbers of units in this type of group Medium Contact Min Size=5 ;[>0] minimum numbers of units in this type of group Large Contact Min Size=13 ;[>0] minimum numbers of units in this type of group [ContactRange] ;under the (right) value a contact is considered as: Short=1000 ;[m] Medium=3000 ;[m] Long=20000 ;[m] [ContactSpeeds] ;less than each value means (in this order): stationary, slow, medium and fast speed ; over the last value means very fast speed Merchant=2,5,10,20 ;[kts] Warship=2,5,10,20 ;[kts] including uboats Air=2,5,10,20 ;[kts] Convoy=2,5,10,20 ;[kts] As you can see, it's self explanatory.. :D |
Deaf Sonar Men
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