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Hiring a programmer for IC
Right now, I've got several contacts at the BlitzBasic site that I'm talking and discussing about my plans for Iron Coffins. I'm getting to the point where the programming is over my head, and need to reach out for help if I ever plan on getting this thing done.. Included is some new renders of models I've been working on, and unannounced (till now) plans that I plan on implementing :up:
Tell me what you think! Quote:
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The basic thing you need for this is of course is a destination coordinate and a function that turns the ship towards it. Obviously for this you need the current orientation of the ship in question and the relative bearing to the waypoint. If the bearing is a negatigve value turn the ship to port till the bearing is 0, if the bearing is a positive value then turn it to starboard till the bearing is 0. You will also need the distance between the ship and the waypoint. When the distance become smaller than a certain treshold you switch to the next waypoint as a destination or do whatever you need the ship to do at this waypoint. So the way point object need to contain orders of what the ship is supposed to do next. This is of course a simplified describttion but when you got this the rest will come natuirally. How such operations like taking bearings or read out the orientation of an object in blitz3d, I don't know. It's long back that I worked with it. For this stuff you need vector math but as far as I can see blitz don't seem to provide this sort of functionality. So I guess you are on your own then :) Perhaps there are some vector math libraries for blitz out there, but what do I know ? Quote:
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