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Playable BB, North Carolina... [UPDATE] Jan,08,2009
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Playable BB North Carolina. Last-update January, 08, 2009. Maker. CaptSovhan, Member of http://www.subsim.com -------------------------------------------------------------------------------- It is Mod which you can play a battleship Nroth Carolina in the SH4 Uboat mission 1.5 Version. This ship can be damaged and destroyed. and also can play the career whit it. > Fix list. . + 01142009 . . - Iowa Deckgun 3D model. . + 01092009 . . - No Flare in 20mm Cannon. . + 01082009 Afternoon . . - Innate Surface Search Radar. . . - Increase Crew slots. . . - Increase Visible Range. . . - No Photo Recon. . . - Damaged Engine, slow down ship. . + 01052009 . . - All Unique chunk ids for 3D model (non conflict) . . - New Single mission. . + 01032009 Afternoon . . - All new damage model again and effects. (good balance) . . - Increase SubGun ammo (5inch gun). . . - Historical maximum speed 27.55 knot. . . - Unique Chunk ids for deckgun and conning. (not ship yet) . . - Add Critical damage point. . + 12302008 . . - Edit some values in zones.cfg file. . . - Own deck gun 3D model. . + 12242008 . . - All new damage models. http://i555.photobucket.com/albums/j...5-56-02-75.jpg At the Single mission. http://i555.photobucket.com/albums/j...3-26-18-07.jpg On the bridge. http://i555.photobucket.com/albums/j...3-26-01-73.jpg Parts. . - The top of the bulkheads in the every parts are Post side bulkheads on the ship. . - Seconde bulkheads are center and thirds are Starboards bulkheads. http://i555.photobucket.com/albums/j...3-25-56-01.jpg Crews. Download > http://hosted.filefront.com/CaptSovhan/ < For the SH4 U-boat Mission 1.5 version. Link to > http://www.users.on.net/~jscones/sof...cts-jsgme.html < JSGME. Thank you. and happy new year! |
Excellent. Is it possible to move the bridge view to the ships conning tower like in the playable Yamato, because now there is no outside view exept the turret view.
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Hey what method did you use to get the damage model working? And does anyone know if its possible to stop the game crashing if you want to put an ai one in a mission
@ peabody understand where your coming from but maybe a pm would do :) |
sweet:up: Thanks for the hard work I am sure to try this out over the holidays.
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Will it work with RFB?:hmm:
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Usually for these to work with RFB you have to add a crew upc files else there wont be any crew on board
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Very good ship and could you rebuild a IOWA battleship like this ?
I do hope every playable Battleship has a real damage model like yours. |
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I have no problem with you using the deck gun, but it would be nice if you had asked first. So go ahead and use it. My Christmas gift to you. And I will delete the other comments. Merry Christmas to you too!! Quote:
Peabody |
Peabody doesnt equal noob at modding!
Peabody = PRO-Modder!!!! You are great! Thank you for all your help. |
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Merry Christmas or Happy Hanukkah or Happy Holidays, whatever applies. Peabody |
Hey capt , what kinda values did you change for the damage model? Did you alter the zone.cfg at all? Also i found with my yamato that when i tried to put 3 different zones for the guns if one gun got damaged they all did
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Lots of the playable ships does not show the damaged parts so I can not repair the damaged parts in the management screen and Lots of the playable ships does not have the UZO attack station or periscope so that I can not measure the distance to target for gunfire. And I do hope the Bismarck, Hipper, Scharnhorst and the IOWA have the same damage managent interface like the North Carolina. BTW, the North Carolina's max speed is really higher than it's historic speed. I remember that the North Carolina can only reach 29kts in test and can only reach 28 kts with fully load. |
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