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-   -   Thermal layers? (https://www.subsim.com/radioroom/showthread.php?t=145346)

Frame57 12-10-08 12:18 PM

Thermal layers?
 
It seems that the thermal layers that I pass through are always around 200 to 220 feet no matter what waters I am in or what climate is like. Plus the report sometimes comes when i am on the surface so it must be a bug. Any of the mods address this issue?

AVGWarhawk 12-10-08 12:28 PM

Hard coded on the thermal layers I believe. Some have tried to work with it but no success. If you save near port, the crew will call it out. Eventually they stop.

fireship4 12-10-08 12:43 PM

Well there was a mod that you could run which set the thermals. Cant remember if it was by season or what but i think you might have had to run it every time you wanted to change.

Hylander_1314 12-10-08 11:33 PM

I find it varies depending on the time of year, and where you are in distance from the equator. I've seen as shallow as 140 ft, and as deep as 250 ft. But again, location and season seem to dictate the depth it is at for a particular area.

Frame57 12-11-08 03:59 PM

I am not sure how effective these layers are in this game. Sometimes i stay at 100 feet or so at all stop with silent running on and the escorts never seem to detect me until i put a fish down their throats...:D

SteamWake 12-11-08 07:59 PM

Oh they vary alright, I remember hunting for one, when it started getting down to 240 feet we were starting to sweat it.

Ive seen them as shallow as 110 feet.

Hylander_1314 12-11-08 09:44 PM

Dang! At 110ft, that should really throw their aim off.

snakeyez 12-11-08 10:03 PM

Some thermal layer information from USS Drum's war patrol nine:

http://www.drum228.org/warpatrol09.html#density

scrag 12-14-08 04:19 AM

Thermal layer actually a misnomer
 
The "Layer" often referred to simply using tempature and in the war that is partially correct. There are three things that effect the Sound Speed Profile Temperature Salinity and Pressure. Typically we deal with temperature but in areas near rivers of monsoon season salinity definnetly has an effect - we can feel it even today in our SSN's. What you are actually looking for is the maximum sound speed in water and to get below that when evading skimmers. IF significant enough it will create a shadow zone which can make detection of a sub damn hard. Most signifcant layers occur above around 400 feet. Too bad the game does not produce a display that either shows just temperature of the Sound Speed Profile.
By the way I have seen them from 270 to 80 feet so far.

John Channing 12-14-08 07:49 AM

On the same patrol off Kisku it was at 90 feet and off Hokaido it was 160 feet.


JCC

SteamWake 12-14-08 11:14 AM

The depth of the layer appears to be directly proportinal to how quickly you need to reach it :rotfl:

gAiNiAc 12-14-08 02:18 PM

Quote:

Originally Posted by scrag
Too bad the game does not produce a display that either shows just temperature of the Sound Speed Profile.

I don't think the technology existed to produce an electronic sound speed profile on demand in WW2.......Knowadays they typically launch a probe for that in order to gather telemetry.........

They did have bathymerographs...but that was about it on fleet boats.......

Aramike 12-15-08 04:47 AM

Seems like, lately, I can't find a thermal to save my a$$.

SteamWake 12-15-08 12:16 PM

Quote:

Originally Posted by Aramike
Seems like, lately, I can't find a thermal to save my a$$.

Quote:

The depth of the layer appears to be directly proportinal to how quickly you need to reach it :rotfl:
:up:

Its there may be way down there though :|\\

Sailor Steve 12-15-08 12:34 PM

Quote:

Originally Posted by Aramike
Seems like, lately, I can't find a thermal to save my a$$.

And that's usually when you need it most!:rotfl:


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