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-   -   IJN Jyunsen B mod : changing crew faces (https://www.subsim.com/radioroom/showthread.php?t=144866)

keltos01 11-25-08 02:19 PM

IJN Jyunsen B mod : changing crew faces
 
Where are the faces that the game uses in the german add-on ?

I've already made a couple IJN faces from the captain's but(they didn't show up in game ???) I would like the crew as well...

also : where are the 3d models for the same crew, are the clothes just textures ?

thanks

Keltos

peabody 11-25-08 04:43 PM

Quote:

Originally Posted by keltos01
Where are the faces that the game uses in the german add-on ?

I've already made a couple IJN faces from the captain's but(they didn't shox up in game ???) I would like the crew as well...

also : where are the 3d models for the same crew, are the clothes just textures ?

thanks

Keltos

I don't know, but I did notice there are some textures that have names matching names in the Animations folder, cap_XXXX

Peabody

Nisgeis 11-25-08 04:49 PM

Quote:

Originally Posted by keltos01
I've already made a couple IJN faces from the captain's but

I know this is childish, but hehehehe.

peabody 11-25-08 05:19 PM

Quote:

Originally Posted by Nisgeis
Quote:

Originally Posted by keltos01
I've already made a couple IJN faces from the captain's but

I know this is childish, but hehehehe.

Isn't there a 't' missing?:rotfl:

Peabody

Nisgeis 11-25-08 05:30 PM

Quote:

Originally Posted by peabody
Isn't there a 't' missing?:rotfl:
Peabody

I didn't mention the grammar, so you shouldn't be mentioning the spelling ;).

keltos01 11-26-08 02:57 AM

that was a big help, thanks guys ! it's a wonder anyone gets anything done but by hisself here !

:rotfl:

Nisgeis 11-26-08 06:12 AM

Sorry Keltos, if I knew, I'd tell you. If I get a chance, I'll have a look tonight. In the mean time you could try looking at the nodes where the crew stand, i.e. the RAD node in the Conning Tower and then doing a search in all files to see what other things reference that spot. That may lead you somewhere. I've not come across the crew models, but then I've not been looking, It might not work though as the game chooses crew members depending on what slot they are in, so it may only point to a slot.

keltos01 11-26-08 06:58 AM

here's the new captain 02 :

http://img525.imageshack.us/img525/8449/capm02gt8.jpg
http://img525.imageshack.us/img525/c...jpg/1/w256.png


do you mean we can' change the face ? or if we do they won't show ?

if I understand you correctly only th uniform etc.. can be changed ?

keltos

keltos01 11-26-08 07:14 AM

thanks a lot, will try with the textures, but currently I'm stuck with my torpedoes causing CTD when they should explode...

keltos

keltos01 11-26-08 07:34 AM

http://img354.imageshack.us/img354/1058/captainwo3.jpg
http://img354.imageshack.us/img354/c...pg/1/w1024.png


right, I started by adding a skin color mask so that they would have the correct complexion, and I changed the eyes a bit, then we'll need to have all brown eyes..

keltos

peabody 11-26-08 01:59 PM

Quote:

Originally Posted by keltos01
http://img354.imageshack.us/img354/c...pg/1/w1024.png


right, I started by adding a skin color mask so that they would have the correct complexion, and I changed the eyes a bit, then we'll need to have all brown eyes..

keltos

Just an idea, and maybe I'm way off base here, but there are about 60 of them in there. I wouldn't think they are all used on the German side. What about making a backup of the texture folder, then load into PS and put a big red X on the face and maybe that will show you which ones you actually need to try to change. And I would think, but don't know, that some would be the same ones with different facial expressions. ?????

Peabody

keltos01 11-26-08 04:49 PM

I'll do the crosses ! maybe you're right about the expressions, or bearded after a while at sea ?

keltos

peabody 11-26-08 05:48 PM

Quote:

Originally Posted by keltos01
I'll do the crosses ! maybe you're right about the expressions, or bearded after a while at sea ?

keltos

I dont' know, but it seems like a lot of work to do those faces and find out you did the wrong ones.

Peabody

keltos01 11-27-08 05:40 PM

agreed. will try your way.

k

keltos01 12-02-08 05:35 AM

foudn in UPCCrewData\crewMembers3D.upc :

;CMSTATE_Types=Normal, Hot, Cold, Wet, Dirty ;
;CMBP_Types=Helmet ; Crew Member Body Part
;CrewMemberBodyPart1= Normal, Helmet, ID_Helmet1, RandomWeight, Tex11, Tex12

[CrewMember3D 1]
ID=ClothingLowerRanks
NameDisplayable= Seaman Clothing
;*************
; Heads
;*************
CrewMemberHead1= cap_m01, 1, cap_md01.tga, cap_v01md01.tga, cap_v02md01.tga
CrewMemberHead2= cap_m02, 2, cap_md02.tga, cap_v01md02.tga, cap_v02md02.tga
CrewMemberHead3= cap_m03, 3, cap_md03.tga, cap_v01md03.tga, cap_v02md03.tga
CrewMemberHead4= cap_m04, 4, cap_md04.tga, cap_v01md04.tga, cap_v02md04.tga
CrewMemberHead5= cap_m05, 5, cap_md05.tga, cap_v01md05.tga, cap_v02md05.tga
CrewMemberHead6= cap_m06, 6, cap_md06.tga, cap_v01md06.tga, cap_v02md06.tga
CrewMemberHead7= cap_m07, 5, cap_md07.tga, cap_v01md07.tga, cap_v02md07.tga
CrewMemberHead8= cap_m08, 7, cap_md08.tga, cap_v01md08.tga, cap_v02md08.tga
CrewMemberHead9= cap_m09, 8, cap_md09.tga, cap_v01md09.tga, cap_v02md09.tga
CrewMemberHead10= cap_m10, 9, cap_md10.tga, cap_v01md10.tga, cap_v02md10.tga
CrewMemberHead11= cap_m11, 1, cap_md11.tga, cap_v01md11.tga, cap_v02md11.tga
CrewMemberHead12= cap_m12, 2, cap_md12.tga, cap_v01md12.tga, cap_v02md12.tga
CrewMemberHead13= cap_m13, 3, cap_md13.tga
CrewMemberHead14= cap_m14, 4, cap_md14.tga
CrewMemberHead15= cap_m15, 5, cap_md15.tga
CrewMemberHead16= cap_m16, 6, cap_md16.tga

;*************
; Normal
;*************
;CrewMemberPart= Status, BodyPart, RandomWeight, TexA, TexB...
CrewMemberBodyPart1= Normal, Headgear, sapcag_cm#Head, 1, NULL
CrewMemberBodyPart2= Normal, Headgear, sapcag_cmb#Head, 1, NULL
CrewMemberBodyPart3= Normal, Headgear, NULL, 1, NULL
CrewMemberBodyPart4= Normal, Torso, bustg_05, 1, NULL
CrewMemberBodyPart5= Normal, Torso, bustg_02, 1, NULL
CrewMemberBodyPart6= Normal, Torso, bustg_04, 1, NULL
CrewMemberBodyPart7= Normal, Legs, pantalonig_01, 1, NULL
CrewMemberBodyPart8= Normal, Legs, pantalonig_02, 1, NULL
;*************
; Hot Weather
;*************
CrewMemberBodyPart9= Hot, Headgear, #Normal, 0.5, NULL
CrewMemberBodyPart10= Hot, Headgear, NULL, 1, NULL
CrewMemberBodyPart11= Hot, Torso, bustg_05, 1, NULL
CrewMemberBodyPart12= Hot, Torso, bustg_02, 1, NULL
CrewMemberBodyPart13= Hot, Legs, pantalonig_01, 1, #Normal
;*************
; Cold Weather
;*************
CrewMemberBodyPart14= Cold, Headgear, #Normal, 1, NULL
CrewMemberBodyPart15= Cold, Headgear, sapcag_fes#Head, 1, NULL
CrewMemberBodyPart16= Cold, Torso, bustg_04, 1, NULL
CrewMemberBodyPart17= Cold, Legs, pantalonig_01, 1, NULL
;*************
; Wet/Rain
;*************
CrewMemberBodyPart18= Wet, Headgear, sapca_mp#Head, 1, NULL
CrewMemberBodyPart19= Wet, Headgear, #Normal, 0.3, NULL
CrewMemberBodyPart20= Wet, Torso, bust_m04, 1, bust_md04.tga
CrewMemberBodyPart21= Wet, Legs, pantalonig_01, 1, NULL
;*************
; Work/Dirty
;*************
CrewMemberBodyPart22= Dirty, Headgear, NULL, 1, NULL
CrewMemberBodyPart23= Dirty, Torso, bustg_02, 3, NULL
CrewMemberBodyPart24= Dirty, Legs, #Normal, 0.3, #Normal

[CrewMember3D 2]
ID=ClothingCPOs
NameDisplayable= CPO Clothing
;*************
; Heads
;*************
CrewMemberHead1= cap_m01, 1, cap_md01.tga, cap_v01md01.tga, cap_v02md01.tga
CrewMemberHead2= cap_m02, 2, cap_md02.tga, cap_v01md02.tga, cap_v02md02.tga
CrewMemberHead3= cap_m03, 3, cap_md03.tga, cap_v01md03.tga, cap_v02md03.tga
CrewMemberHead4= cap_m04, 4, cap_md04.tga, cap_v01md04.tga, cap_v02md04.tga
CrewMemberHead5= cap_m05, 5, cap_md05.tga, cap_v01md05.tga, cap_v02md05.tga
CrewMemberHead6= cap_m06, 6, cap_md06.tga, cap_v01md06.tga, cap_v02md06.tga
CrewMemberHead7= cap_m07, 5, cap_md07.tga, cap_v01md07.tga, cap_v02md07.tga
CrewMemberHead8= cap_m08, 7, cap_md08.tga, cap_v01md08.tga, cap_v02md08.tga
CrewMemberHead9= cap_m09, 8, cap_md09.tga, cap_v01md09.tga, cap_v02md09.tga
CrewMemberHead10= cap_m10, 9, cap_md10.tga, cap_v01md10.tga, cap_v02md10.tga
CrewMemberHead11= cap_m11, 1, cap_md11.tga, cap_v01md11.tga, cap_v02md11.tga
CrewMemberHead12= cap_m12, 2, cap_md12.tga, cap_v01md12.tga, cap_v02md12.tga
CrewMemberHead13= cap_m13, 3, cap_md13.tga
CrewMemberHead14= cap_m14, 4, cap_md14.tga
CrewMemberHead15= cap_m15, 5, cap_md15.tga
CrewMemberHead16= cap_m16, 6, cap_md16.tga
;*************
; Normal
;*************
CrewMemberBodyPart1= Normal, Headgear, sapcag_cm#Head, 1, NULL
CrewMemberBodyPart2= Normal, Headgear, sapcag_cmb#Head, 1, NULL
CrewMemberBodyPart3= Normal, Headgear, NULL, 1, NULL
CrewMemberBodyPart4= Normal, Torso, bustg_05, 1, NULL
CrewMemberBodyPart5= Normal, Torso, bustg_02, 1, NULL
CrewMemberBodyPart6= Normal, Torso, bustg_04, 1, NULL
CrewMemberBodyPart7= Normal, Legs, pantalonig_01, 1, NULL
CrewMemberBodyPart8= Normal, Legs, pantalonig_02, 1, NULL
;*************
; Hot Weather
;*************
CrewMemberBodyPart9= Hot, Headgear, #Normal, 0.5, NULL
CrewMemberBodyPart10= Hot, Headgear, NULL, 1, NULL
CrewMemberBodyPart11= Hot, Torso, bustg_05, 1, NULL
CrewMemberBodyPart12= Hot, Torso, bustg_03, 1, NULL
CrewMemberBodyPart13= Hot, Legs, pantalonig_01, 1, #Normal
;*************
; Cold Weather
;*************
CrewMemberBodyPart14= Cold, Headgear, #Normal, 1, NULL
CrewMemberBodyPart15= Cold, Headgear, sapcag_fes#Head, 1, NULL
CrewMemberBodyPart16= Cold, Torso, bustg_04, 1, NULL
CrewMemberBodyPart17= Cold, Legs, pantalonig_01, 1, NULL
;*************
; Wet/Rain
;*************
CrewMemberBodyPart18= Wet, Headgear, sapca_mp#Head, 1, NULL
CrewMemberBodyPart19= Wet, Headgear, #Normal, 0.3, NULL
CrewMemberBodyPart20= Wet, Torso, bust_m04, 1, bust_md04.tga
CrewMemberBodyPart21= Wet, Legs, pantalonig_01, 1, NULL
;*************
; Work/Dirty
;*************
CrewMemberBodyPart22= Dirty, Headgear, NULL, 1, NULL
CrewMemberBodyPart23= Dirty, Torso, bustg_01, 3, NULL
CrewMemberBodyPart24= Dirty, Legs, #Normal, 0.3, #Normal

[CrewMember3D 3]
ID=ClothingOfficers
NameDisplayable= Officers Clothing
;*************
; Heads
;*************
CrewMemberHead1= cap_m01, 1, cap_md01.tga, cap_v01md01.tga, cap_v02md01.tga
CrewMemberHead2= cap_m02, 2, cap_md02.tga, cap_v01md02.tga, cap_v02md02.tga
CrewMemberHead3= cap_m03, 3, cap_md03.tga, cap_v01md03.tga, cap_v02md03.tga
CrewMemberHead4= cap_m04, 4, cap_md04.tga, cap_v01md04.tga, cap_v02md04.tga
CrewMemberHead5= cap_m05, 5, cap_md05.tga, cap_v01md05.tga, cap_v02md05.tga
CrewMemberHead6= cap_m06, 6, cap_md06.tga, cap_v01md06.tga, cap_v02md06.tga
CrewMemberHead7= cap_m07, 5, cap_md07.tga, cap_v01md07.tga, cap_v02md07.tga
CrewMemberHead8= cap_m08, 7, cap_md08.tga, cap_v01md08.tga, cap_v02md08.tga
CrewMemberHead9= cap_m09, 8, cap_md09.tga, cap_v01md09.tga, cap_v02md09.tga
CrewMemberHead10= cap_m10, 9, cap_md10.tga, cap_v01md10.tga, cap_v02md10.tga
CrewMemberHead11= cap_m11, 1, cap_md11.tga, cap_v01md11.tga, cap_v02md11.tga
CrewMemberHead12= cap_m12, 2, cap_md12.tga, cap_v01md12.tga, cap_v02md12.tga
CrewMemberHead13= cap_m13, 3, cap_md13.tga
CrewMemberHead14= cap_m14, 4, cap_md14.tga
CrewMemberHead15= cap_m15, 5, cap_md15.tga
CrewMemberHead16= cap_m16, 6, cap_md16.tga
;*************
; Normal
;*************
CrewMemberBodyPart1= Normal, Headgear, sapcag_o#Head, 1, NULL
CrewMemberBodyPart2= Normal, Headgear, sapcag_sm01#Head, 1, NULL
CrewMemberBodyPart3= Normal, Torso, bustg_03, 1, NULL
CrewMemberBodyPart4= Normal, Torso, bustg_02, 1, NULL
CrewMemberBodyPart5= Normal, Legs, pantalonig_02, 1, NULL
CrewMemberBodyPart6= Normal, Legs, pantalonig_01, 1, NULL

;*************
; Hot Weather
;*************
CrewMemberBodyPart7= Hot, Headgear, #Normal, 0.5, NULL
CrewMemberBodyPart8= Hot, Headgear, NULL, 1, NULL
CrewMemberBodyPart9= Hot, Torso, #Normal, 1, NULL
CrewMemberBodyPart10= Hot, Torso, bustg_03, 1, NULL
CrewMemberBodyPart11= Hot, Legs, #Normal, 0.5, NULL
CrewMemberBodyPart12= Hot, Legs, pantalonig_02, 1, NULL

;*************
; Cold Weather
;*************
CrewMemberBodyPart13= Cold, Headgear, sapcag_o#Head, 1, NULL
CrewMemberBodyPart14= Cold, Headgear, sapcag_fes01, 0.2, NULL
CrewMemberBodyPart15= Cold, Torso, bustg_02, 3, NULL
CrewMemberBodyPart16= Cold, Torso, bustg_04, 4, NULL
CrewMemberBodyPart17= Cold, Legs, pantalonig_02, 1, NULL

;*************
; Wet/Rain
;*************
CrewMemberBodyPart18= Wet, Headgear, sapcag_o#Head, 1, NULL
CrewMemberBodyPart19= Wet, Headgear, sapca_mp#Head, 0.5, NULL
CrewMemberBodyPart20= Wet, Torso, bust_m04, 1, bust_md04.tga
CrewMemberBodyPart21= Wet, Legs, pantalonig_02, 1, NULL

;*************
; Work/Dirty
;*************
CrewMemberBodyPart22= Dirty, Headgear, NULL, 1, NULL
CrewMemberBodyPart23= Dirty, Torso, #Normal, 1, NULL
CrewMemberBodyPart24= Dirty, Torso, bustg_03, 1, NULL
CrewMemberBodyPart25= Dirty, Legs, #Normal, 1, #Normal

[CrewMember3D 4]
ID=ClothingUSCommando
NameDisplayable= Commandos Clothing
;*************
; Heads
;*************
CrewMemberHead1= cap_m01, 1, cap_md01.tga, cap_v01md01.tga, cap_v02md01.tga
CrewMemberHead2= cap_m02, 2, cap_md02.tga, cap_v01md02.tga, cap_v02md02.tga
CrewMemberHead3= cap_m03, 3, cap_md03.tga, cap_v01md03.tga, cap_v02md03.tga
CrewMemberHead4= cap_m04, 4, cap_md04.tga, cap_v01md04.tga, cap_v02md04.tga
CrewMemberHead5= cap_m05, 5, cap_md05.tga, cap_v01md05.tga, cap_v02md05.tga
CrewMemberHead6= cap_m06, 6, cap_md06.tga, cap_v01md06.tga, cap_v02md06.tga
CrewMemberHead7= cap_m07, 5, cap_md07.tga, cap_v01md07.tga, cap_v02md07.tga
CrewMemberHead8= cap_m08, 7, cap_md08.tga, cap_v01md08.tga, cap_v02md08.tga
CrewMemberHead9= cap_m09, 8, cap_md09.tga, cap_v01md09.tga, cap_v02md09.tga
CrewMemberHead10= cap_m10, 9, cap_md10.tga, cap_v01md10.tga, cap_v02md10.tga
CrewMemberHead11= cap_m11, 1, cap_md11.tga, cap_v01md11.tga, cap_v02md11.tga
CrewMemberHead12= cap_m12, 2, cap_md12.tga, cap_v01md12.tga, cap_v02md12.tga
;*************
; Normal
;*************
CrewMemberBodyPart1= Normal, Headgear, sapca_ca#Head, 1, NULL
CrewMemberBodyPart2= Normal, Headgear, NULL, 0.3, NULL
CrewMemberBodyPart3= Normal, Torso, Bust_c03, 1, NULL
CrewMemberBodyPart4= Normal, Legs, Pantaloni_c03, 1, NULL
;*************
; Hot Weather
;*************
CrewMemberBodyPart5= Hot, Headgear, #Normal, 1, NULL
CrewMemberBodyPart6= Hot, Headgear, NULL, 1, NULL
CrewMemberBodyPart7= Hot, Torso, Bust_c03, 1, NULL
CrewMemberBodyPart8= Hot, Legs, Pantaloni_c03, 1, NULL
;*************
; Cold Weather
;*************
CrewMemberBodyPart9= Cold, Headgear, sapca_ca#Head, 1, NULL
CrewMemberBodyPart10= Cold, Torso, Bust_c03, 1, NULL
CrewMemberBodyPart11= Cold, Legs, Pantaloni_c03, 1, NULL
;*************
; Wet/Rain
;*************
CrewMemberBodyPart12= Wet, Headgear, sapca_ca#Head, 1, NULL
CrewMemberBodyPart13= Wet, Headgear, #Normal, 0.3, NULL
CrewMemberBodyPart14= Wet, Torso, Bust_c03, 1, NULL
CrewMemberBodyPart15= Wet, Legs, Pantaloni_c03, 1, NULL
;*************
; Work/Dirty
;*************
CrewMemberBodyPart16= Dirty, Headgear, #Normal, 1, NULL
CrewMemberBodyPart17= Dirty, Headgear, NULL, 1, NULL
CrewMemberBodyPart18= Dirty, Torso, Bust_c03, 1, NULL
CrewMemberBodyPart19= Dirty, Legs, Pantaloni_c03, 1, NULL

[CrewMember3D 5]
ID=ClothingGBCommando
NameDisplayable= Commandos Clothing
;*************
; Heads
;*************
CrewMemberHead1= cap_m01, 1, cap_md01.tga, cap_v01md01.tga, cap_v02md01.tga
CrewMemberHead2= cap_m02, 2, cap_md02.tga, cap_v01md02.tga, cap_v02md02.tga
CrewMemberHead3= cap_m03, 3, cap_md03.tga, cap_v01md03.tga, cap_v02md03.tga
CrewMemberHead4= cap_m04, 4, cap_md04.tga, cap_v01md04.tga, cap_v02md04.tga
CrewMemberHead5= cap_m05, 5, cap_md05.tga, cap_v01md05.tga, cap_v02md05.tga
CrewMemberHead6= cap_m06, 6, cap_md06.tga, cap_v01md06.tga, cap_v02md06.tga
CrewMemberHead7= cap_m07, 5, cap_md07.tga, cap_v01md07.tga, cap_v02md07.tga
CrewMemberHead8= cap_m08, 7, cap_md08.tga, cap_v01md08.tga, cap_v02md08.tga
CrewMemberHead9= cap_m09, 8, cap_md09.tga, cap_v01md09.tga, cap_v02md09.tga
CrewMemberHead10= cap_m10, 9, cap_md10.tga, cap_v01md10.tga, cap_v02md10.tga
CrewMemberHead11= cap_m11, 1, cap_md11.tga, cap_v01md11.tga, cap_v02md11.tga
CrewMemberHead12= cap_m12, 2, cap_md12.tga, cap_v01md12.tga, cap_v02md12.tga
;*************
; Normal
;*************
CrewMemberBodyPart1= Normal, Headgear, sapca_cb#Head, 1, NULL
CrewMemberBodyPart2= Normal, Headgear, NULL, 0.2, NULL
CrewMemberBodyPart3= Normal, Torso, Bust_c01, 1, NULL
CrewMemberBodyPart4= Normal, Legs, Pantaloni_c01, 1, NULL
;*************
; Hot Weather
;*************
CrewMemberBodyPart5= Hot, Headgear, #Normal, 1, NULL
CrewMemberBodyPart6= Hot, Headgear, NULL, 0.8, NULL
CrewMemberBodyPart7= Hot, Torso, Bust_c01, 1, NULL
CrewMemberBodyPart8= Hot, Legs, Pantaloni_c01, 1, NULL
;*************
; Cold Weather
;*************
CrewMemberBodyPart9= Cold, Headgear, sapca_cb#Head, 1, NULL
CrewMemberBodyPart10= Cold, Headgear, #Normal, 0.1, NULL
CrewMemberBodyPart11= Cold, Torso, Bust_c01, 1, NULL
CrewMemberBodyPart12= Cold, Legs, Pantaloni_c01, 1, NULL
;*************
; Wet/Rain
;*************
CrewMemberBodyPart13= Wet, Headgear, sapca_cb#Head, 1, NULL
CrewMemberBodyPart14= Wet, Headgear, #Normal, 0.3, NULL
CrewMemberBodyPart15= Wet, Torso, Bust_c01, 1, NULL
CrewMemberBodyPart16= Wet, Legs, Pantaloni_c01, 1, NULL
;*************
; Work/Dirty
;*************
CrewMemberBodyPart17= Dirty, Headgear, #Normal, 1, NULL
CrewMemberBodyPart18= Dirty, Headgear, NULL, 1, NULL
CrewMemberBodyPart19= Dirty, Torso, Bust_c01, 1, NULL
CrewMemberBodyPart20= Dirty, Legs, Pantaloni_c01, 1, NULL

[CrewMember3D 6]
ID=ClothingAgent
NameDisplayable= Agent Clothing
;*************
; Heads
;*************
CrewMemberHead1= cap_m01, 1, cap_md01.tga, cap_v01md01.tga, cap_v02md01.tga
CrewMemberHead2= cap_m02, 2, cap_md02.tga, cap_v01md02.tga, cap_v02md02.tga
CrewMemberHead3= cap_m03, 3, cap_md03.tga, cap_v01md03.tga, cap_v02md03.tga
CrewMemberHead4= cap_m04, 4, cap_md04.tga, cap_v01md04.tga, cap_v02md04.tga
CrewMemberHead5= cap_m05, 5, cap_md05.tga, cap_v01md05.tga, cap_v02md05.tga
CrewMemberHead6= cap_m06, 6, cap_md06.tga, cap_v01md06.tga, cap_v02md06.tga
CrewMemberHead7= cap_m07, 5, cap_md07.tga, cap_v01md07.tga, cap_v02md07.tga
CrewMemberHead8= cap_m08, 7, cap_md08.tga, cap_v01md08.tga, cap_v02md08.tga
CrewMemberHead9= cap_m09, 8, cap_md09.tga, cap_v01md09.tga, cap_v02md09.tga
CrewMemberHead10= cap_m10, 9, cap_md10.tga, cap_v01md10.tga, cap_v02md10.tga
CrewMemberHead11= cap_m11, 1, cap_md11.tga, cap_v01md11.tga, cap_v02md11.tga
CrewMemberHead12= cap_m12, 2, cap_md12.tga, cap_v01md12.tga, cap_v02md12.tga
;*************
; Normal
;*************
;CrewMemberPart= Status, BodyPart, RandomWeight, TexA, TexB...
CrewMemberBodyPart1= Normal, Headgear, sapca_ms#Head, 1, palarie_md01.tga
CrewMemberBodyPart2= Normal, Headgear, NULL, 1, NULL
CrewMemberBodyPart3= Normal, Torso, bust_m04, 1, bust_Sd04.tga
CrewMemberBodyPart4= Normal, Legs, pantaloni_m02, 1, pantaloni_d03.tga, pantaloni_md02.tga
;*************
; Hot Weather
;*************
CrewMemberBodyPart5= Hot, Headgear, #Normal, 0.5, NULL
CrewMemberBodyPart6= Hot, Headgear, NULL, 1, NULL
CrewMemberBodyPart7= Hot, Torso, bust_m04, 1, bust_Sd04.tga
CrewMemberBodyPart8= Hot, Legs, #Normal, 1, #Normal
;*************
; Cold Weather
;*************
CrewMemberBodyPart9= Cold, Headgear, sapca_ms#Head, 1, palarie_md01.tga
CrewMemberBodyPart10= Cold, Torso, bust_m04, 1, bust_Sd04.tga
CrewMemberBodyPart11= Cold, Legs, #Normal, 1, #Normal
;*************
; Wet/Rain
;*************
CrewMemberBodyPart12= Wet, Headgear, sapca_ms#Head, 1, palarie_md01.tga
CrewMemberBodyPart13= Wet, Headgear, #Normal, 0.1, #Normal
CrewMemberBodyPart14= Wet, Torso, bust_m04, 1, bust_Sd04.tga
CrewMemberBodyPart15= Wet, Legs, #Normal, 1, #Normal
;*************
; Work/Dirty
;*************
CrewMemberBodyPart16= Dirty, Headgear, NULL, 1, NULL
CrewMemberBodyPart17= Dirty, Torso, bust_m04, 1, bust_Sd04.tga
CrewMemberBodyPart18= Dirty, Legs, #Normal, 1, #Normal

;************ The End ************


this should solve which face to change ?


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