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A few New Aircraft
http://www.xww2.com/bf42screens/xww2_c47render4b.jpg http://www.xww2.com/bf42screens/xww2...r4a%20copy.jpg http://www.xww2.com/bf42screens/xww2_c47render4c.jpg http://www.xww2.com/Fall%20news/xww2...30a_render.jpg http://www.xww2.com/Fall%20news/xww2...0a_render3.jpg http://www.xww2.com/Fall%20news/fall...al_action1.jpg http://www.xww2.com/Fall%20news/fall_news_elal4.jpg http://www.xww2.com/Fall%20news/fall...al_action2.jpg |
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New Maps!
Crete! http://www.xww2.com/Fall%20news/fall_news_crete01.jpg http://www.xww2.com/Fall%20news/fall_news_crete02.jpg http://www.xww2.com/Fall%20news/fall_news_crete04.jpg http://www.xww2.com/Fall%20news/fall_news_crete07.jpg El Alamein http://www.xww2.com/Fall%20news/fall_news_elal1.jpg http://www.xww2.com/Fall%20news/fall_news_elal5.jpg |
New Vehicles and Other equipment!
http://www.xww2.com/Fall%20news/fall...mp_covered.jpg http://www.xww2.com/Fall%20news/fall...open_right.jpg http://www.xww2.com/Fall%20news/fall..._2pdr_left.jpg http://www.xww2.com/Fall%20news/fall...lance_left.jpg http://www.xww2.com/Fall%20news/fall..._rear_open.jpg http://www.xww2.com/Fall%20news/fall...-ha_type97.jpg |
Intriguing. The obvious question is how this compares with Forgotten Hope 7 for BF42. Note that dev team moved on to the BF2 engine.
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Our mods have two different flavors, our mod tends to lean towards being more realistic and showing smaller parts of some of the larger battles, that you don't see as often. We also tend to have a distinctly different style of gameplay such as comparing Battlefield 1942 to RO, the styles are simply different. We have had many releases for battlefield1942, and if you would like, the mod is on our website for DL, including a community mappack. Please feel free to play our 1942 edition of the mod.
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The XWWII Maps for BF42 were always a highlight in cases of natural and realistic placement of objects ( the new Bocage map for example )
I hope this continues for the BF2 version, the Crete map so far looks good :up:. |
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