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-   -   IJN torpedo mod version 3.0 released (https://www.subsim.com/radioroom/showthread.php?t=144687)

keltos01 11-20-08 05:08 PM

IJN torpedo mod version 3.6 released
 
Brand new IJN torpedo mod version 3.7

includes :

- New type 89 torpedo (3 speeds available).

- Kaiten caustics fix.

- New torpedo layout view for the Kaiten by Peabody.

- Historical dates for the availability of said torpedo types

- Turbine torpedo : 60 knots/ 9000 m range / 661 lb type 97 explosive.

- New Kaiten model type 1 : 30 knots / 25000 m range / 3400 lb type 97 explosive. with spinning propellers thanks to Skwasjer.

- New Kaiten model type 2 : 40 knots / 27000 m range / 3400 lb type 97 explosive.

loadout :

http://img220.imageshack.us/img220/3594/typesty7.jpg


Kaiten blueprint :

http://img259.imageshack.us/img259/7...ematicsex4.jpg

RL picture :

http://img148.imageshack.us/img148/6...4h81490kt3.jpg

ingame pictures :

http://img300.imageshack.us/img300/4111/kaitenzl6.jpg


starboard side :

http://img167.imageshack.us/img167/6...trboardqn6.jpg


stern and propeller :

http://img167.imageshack.us/img167/1...nscrewsal4.jpg


Thanks a lot to Skwasjer for his help on the Kaiten !!!! :up::up::up::up:

Enjoy !

Keltos


download link :
http://files.filefront.com/v+37+IJN+.../fileinfo.html

Graf 11-20-08 05:53 PM

Awesome mate! D/ling now! :D

Have you adjusted the reliability and the warheads on the torps?

skwasjer 11-20-08 07:13 PM

Enough with the thank you's already, I've only made two props spin in the right place! :lol: Personally, I would never be able to make such a mod (as all the other stuff you've made), with all the modelling etc. You've done some nice work yourself. :up:

PS: take another look at my PM of the other day. Judging by the screenshots you may have overlooked some of my suggestions.

keltos01 11-20-08 07:23 PM

Hi Skwasjer !
I didn't overlook your suggestions : I will emplment them later, I didn't have the time yet. I basically remade the mod, added a couple items like the second type of Kaiten and the new turbine torpedo which nearly got in service.. and made the specs more accurate.

I also edited the item informations.

There's still work to be done on this mod.

keltos

skwasjer 11-20-08 07:58 PM

Oh ok, forget what I said then :smug: Carry on.

peabody 11-20-08 08:45 PM

Quote:

Originally Posted by skwasjer
Enough with the thank you's already, I've only made two props spin in the right place! :lol:

Ok, since you made him stop, can I start?:lol: Really appreciate the assistance, I had given up. I knew the starting location was wrong and why they were in the wrong place, but I just had my mind made up that the existing numbers were not going to work for the rotation so I gave up trying. I have learned a lesson. I gave up, simply because I made up my mind that those numbers were not going to work, so I stopped trying to find the real problem. (probably would not have found it anyway, but I gave up without a fight)

Peabody

keltos01 11-21-08 08:27 AM

Skwasjer,

do you know why the model has a white bottom in game as opposed to 3DS ?

keltos

keltos01 11-21-08 09:18 AM

I modified the detonator in size and location so as to fit the Kaiten nose, and added a 3D node to the Detonator node of the Kaiten type 1, type 2 as for now it has the same model, reuses the detonator of the type 1 :

http://img136.imageshack.us/img136/9859/kaiten3aa9.jpg
http://img136.imageshack.us/img136/k...pg/1/w1280.png

I reworked the Kaiten model, flipping back surfaces where needed :


http://img201.imageshack.us/img201/9984/fixingkd2.jpg


flipped a few tiny surfaces, not that anyone will look that close in game ;) :

http://img504.imageshack.us/img504/4601/fliplh6.jpg


this sums it up for now, will upload an updated version now.

keltos

skwasjer 11-21-08 09:48 AM

Quote:

Originally Posted by keltos01
Skwasjer,

do you know why the model has a white bottom in game as opposed to 3DS ?

keltos

Honestly, I don't, I didn't see that white/bright bottom when I tested it. I'll have a look at your release later today...

keltos01 11-21-08 10:09 AM

reflection from the sandy bottom maybe ?

keltos

keltos01 11-21-08 10:26 AM

New version uploaded, includes a new texture, I didn't like the tower on the first version, now the tip of the periscope is dark like in RL :

http://img391.imageshack.us/img391/7...texturejn8.jpg


Enjoy !

Keltos



link :

http://files.filefront.com/v+30+IJN+torpedoes+incl+nrar/;12418606;/fileinfo.html

peabody 11-21-08 11:33 AM

Quote:

Originally Posted by keltos01
Skwasjer,

do you know why the model has a white bottom in game as opposed to 3DS ?

keltos

Mine didn't have the white bottom either, Keltos. :hmm:

Peabody

Wilcke 11-21-08 12:03 PM

keltos01,

Well done man! Beautiful model and content for SH4! This is good stuff!

keltos01 11-27-08 03:22 PM

Brand new IJN torpedo mod version 3.4
 
Brand new IJN torpedo mod version 3.4

fixes the CTD problem when it detonated.
includes :

- New torpedo layout view for the Kaiten by Peabody.

- Historical dates for the availability of said torpedo types

- Turbine torpedo : 60 knots/ 9000 m range / 1,102 lbs. (500 kg) Type 97 explosive.

- New Kaiten model type 1 : 30 knots / 25000 m range / 3400 lb type 97 explosive. with spinning propellers and detonator thanks to Skwasjer.

- New Kaiten model type 2 : 40 knots / 27000 m range / 3400 lb type 97 explosive.
with spinning propellers and detonator thanks to Skwasjer.

new layout by Peabody :

http://img443.imageshack.us/img443/4...entype1ph9.jpg
http://img443.imageshack.us/img443/k...pg/1/w1024.png

Kaiten 2 :

http://img140.imageshack.us/img140/4...nsasebodc2.jpg
http://img140.imageshack.us/img140/k...pg/1/w1024.png




Download link :


http://files.filefront.com/v+34+IJN+.../fileinfo.html

tater 11-27-08 03:31 PM

keltos01,

I have an idea for you.

On the variants of subs capable of carrying the kaiten, why not add some aft tubes to carry them? Is it possible to have them of such a size that they can ONLY carry the kaiten? This would allow any proper forward normal load carried, as well as X kaiten. The fact it faces aft is not a huge problem due to the way they'd likely be employed anyway...

Just an idea.


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