![]() |
Inadvertant firing of torpedoes
Hi,
Just come to Wolves and have several questions. I'll address them in separate posts to make replying easier. My first question is a 'how to do' one. I want to disable the 'Fire torpedo' using the 'Enter' key. I've been to the cfg commands file and changed [Cmd313] Name=Fire_torpedo Ctxt=1 Key0=0x0D,,"Enter" to: [Cmd313] Name=Fire_torpedo Ctxt=1 Key0=0x0D,,"" This has not had any effect, I suppose that there is some other change I must make. Can any one help with this one please4? Thanks in advance. |
:o i believeyour best bet is to try either
TMO (Trigger Maru Overhauled) or RFB (Real Fleet Boat) both of these mods change the fire torpedo command to Ctrl+Enter and give the game a little more playability |
Thank you Sledghammer427,
I presume that these are Mods so I'll 'checkthem out'. Is either of them a 'prefered' option for players? I ask because my PC is probably at the 'limit' as far as specs for the game go. |
Here you go
:up: Read Buteobuteo's comment in post 4
http://www.subsim.com/radioroom/show...ght=ctrl+enter This should sort you out easier than installing a mod that may push your comp over the edge You could also look at this App http://www.subsim.com/radioroom/showthread.php?t=117517 (edited to add second link) |
Quote:
0X0D is the hex ID for the Enter key. "Enter" is nothing more than a text string tell you (while reading it) what that is. You have to change the hex ID too. The best way is to put a "c" without the quotes in between those two commas, so make the line read Key0=0x0D,c,"Enter" and it'll be CTRL+Enter to fire a torpedo. That's the very first change I made when I got SH4. It's incorporated in several different mods, that problem is so common. |
All times are GMT -5. The time now is 09:45 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.