SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] Thomsen's Dials V2 - Compatibility issue fixed - (08/11/2008) (https://www.subsim.com/radioroom/showthread.php?t=143819)

Philipp_Thomsen 10-30-08 06:01 PM

[REL] Thomsen's Dials V2 - Compatibility issue fixed - (08/11/2008)
 
Quote:

November 11th

New version is out.

- Now 100% compatible with interior diving angles mod and open hatch mod
- New version also fixes the rudder needle to go up to 40 degrees
This is a very simple mod really.

Fixes the depth gauges. They are measuring the depth wrongfully. If you set your depth to 260 meters, you'll see that the needle is actually marking 257.

Plus, this mod allows the needle to go past 260, so you can have those "Das Boot" moments, while being depth charged. There are numerous stories about uboats that have gone around 280 and survived to tell, plus its great to use this together with SH3 Commander's option to randomize depth. I recommend you set the cfg file to:

Upper=1.2
Lower=0.9

That way, the uboat's hull should collapse somewhere between 234 and 312 meters, and the needle can to up to 315, which is pretty much near the zero marker, that was in real-life where the needle stopped rotating.

This mod corrects the gauges for the sonar room, the conning tower and the two gauges in the command room, the main big one and the small one near the map, aside the clock.

http://img390.imageshack.us/img390/2228/77594696xc1.jpg

I'm uploading it now, as soon as I remember my password at FileFront. The mod is small, 21 kb.

:up:

evan82 10-30-08 06:10 PM

Good idea! Good change! Good mod!:up:

Rhodes 10-30-08 06:11 PM

Quote:

Originally Posted by Philipp_Thomsen
I'm uploading it now, as soon as I remember my password at FileFront.


:rotfl: :rotfl: :rotfl: We will be here waiting:up: Obrigado (thanks) Thomsen! :D

Philipp_Thomsen 10-30-08 06:21 PM

It's online!

(by clicking on my signature, for those who still don't know)

Graf Paper 10-30-08 09:38 PM

Your timing couldn't be more perfect, PT! :rock:

One question...

Does this mod also have the 300 and 400 meter depth gauges for the VIIC and XXI?

Thank you for all your hard work, Phillip. :)

Philipp_Thomsen 10-31-08 05:09 AM

Quote:

Originally Posted by Graf Paper
Your timing couldn't be more perfect, PT! :rock:

One question...

Does this mod also have the 300 and 400 meter depth gauges for the VIIC and XXI?

Thank you for all your hard work, Phillip. :)

Nope, this mod only fixes the 260 meter gauge. The intention is to provide a depth gauge that can go as deep as the uboat go. VII and IX classes can go past 260 meters, and the gauge didn't. Now it goes. The XXI uses a 400 meter gauge, and the uboat can go up to 370, more or less, so it's ok. There's no need to mod the 400 meter gauge, unless it is incorrect, like the other ones were. I never played with XXI before and I don't think many people do.

The type VIIC has a 300 meter gauge??? Are you sure??? Where's the screenshot to prove it?

Rubini 10-31-08 08:32 AM

Downloading now my friend!:up:
Great mod!

ReallyDedPoet 10-31-08 08:38 AM

Nice work PT :yep::up:


RDP

Philipp_Thomsen 10-31-08 04:20 PM

:up:

WeeBubba 10-31-08 04:29 PM

downloading now.

thanks for this!! :up:

Philipp_Thomsen 10-31-08 05:54 PM

Hope you like it! :up:

Klaus_Doldinger 10-31-08 06:03 PM

Very good, as always!:up:

Just one question: is it compatible with the interior diving angles mod? JSGME reports conflict between two mods...

Philipp_Thomsen 10-31-08 06:58 PM

Quote:

Originally Posted by Klaus_Doldinger
Very good, as always!:up:

Just one question: is it compatible with the interior diving angles mod? JSGME reports conflict between two mods...

I do not know this mod you mentioned. What does it do?

Murr44 11-01-08 01:46 AM

Quote:

Originally Posted by Philipp_Thomsen
Quote:

Originally Posted by Klaus_Doldinger
Very good, as always!:up:

Just one question: is it compatible with the interior diving angles mod? JSGME reports conflict between two mods...

I do not know this mod you mentioned. What does it do?

I got the same conflict message so I didn't enable your mod. It's this one: http://www.subsim.com/radioroom/showthread.php?t=136442 made by Vickers03 that Klaus is talking about. There are 2 versions (stock & GWX). I'm using the GWX one btw.

evan82 11-01-08 02:33 AM

Quote:

Originally Posted by Philipp_Thomsen
The XXI uses a 400 meter gauge, and the uboat can go up to 370, more or less, so it's ok. There's no need to mod the 400 meter gauge, unless it is incorrect, like the other ones were. I never played with XXI before and I don't think many people do.

Yes. No many - only a few skipers:rotfl:
370 meters max. That's my boat! The same max value for the XXI depth i set in my game. But with Your setup for the depth randomize everything sound's better.
I test it when i finish water for XXI.:yep:


All times are GMT -5. The time now is 09:40 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.