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Hyperacoustic sound mod question
Does anyone succeeded in installing this mod?
I tried for a number of times and I got corrupted sound in each attempt. The mod introduces unique sound signature for the Kilo, Seawolf, Los Angeles, Improved Los Angeles, Akula I improved and Akula II both in 3D view and in broadband. Besides that the mod reduces the background broadband noise in order to increase the volume of the sound effects which was reduced by Sonalyst official patch. |
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I finally succeeded to get it working.
First I used the newer version of SCsoundEdit. Two I add the new sound files first. I didn't replace the FX_xxxx file. Three I made a backup of the successful modded sfx.agg file and only then try to replace the background noise which seems to be the source of all corruption. And I finally did it without glitch. The mod is terrific. Now I could hear unique sound signature for Kilo, Kilo improved, Akula I improved, Akula II, Los Angeles, Improved Los Angeles, and Seawolf as well as seismic and small boat(trawler I think) when they are close and travelling at relatively high speed. Gave me a spook on hearing those different submarine sounds. Imo it's possible to use this mod in DW. Using SoundEdit and DWEdit(object.eod database edit):up: |
@Castout:
Is there any fool-proof way to activate this mod in DW?? Thx in advance. |
Hello,
I never noticed the existence of this mod, but if it allows to get a better sonar experience like i had with 688i Hunter Killer, i am very excited. However, what excited me the most : Quote:
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Anyone can point me to the new version that lower the water rush sound ? Or if such version never existed, what do i need to do to lower the water rush sound myself, i can lower sound level with the good old goldwave, but i have strictly no idea what to look for, especially as the readme says that " it requires a much more complicated installation then just adding sounds to the .agg file" . |
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