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Another anti pirate thread. Bethesda speaks.
"Bethesda: "50% of tech support inquiries are from those with pirated copies."
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Yo Kiwi_2005 you from NZ?
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Yep. So you are too i presume?
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Steam can't protect from pirates either, steam only games can be pirated too. 1: Theres only 3 effective ways to prevent pirates: Don't hype the game at all and rely on word of mouth, don't even put it on steam or the like. 2: Make the game free or donationware (can't pirate a free game, and look at dwarf fortress, Toady makes good money off his free game) 3: Don't release the game. Which is kinda stupid. :lol: Also don't forget, alot of the mainstream dev teams are putting out increasinly crappy games, like Spore and its really ruining the confidence of gamers to spend money on a game that will probably end up an over hyped piece of ****. Fallout 3 is looking like Oblivion, a game that was a terrible sequal to the Elder Scrolls series, fallout fans are probably expecting an even worse sequal to Fallout. |
Indeed, multiplayer is not a protection against piracy, from what i read most pirated multiplayer steam games, unlike what the Bethesda guy tell, are in fact played on private servers with pirated steam applications.
Maybe a possible solution would be in the game support. By example Stardock that is selling their game without copy portection or any intrusive software annoying their cutstomer require some kind of authentification when a customer want to get patch and additional content for his game. I think it is a good idea , the software itself after you buy it feature not a single annoyance for the customer, but extra content and game support needs a legit copy authentification (don't remember if it was email/code/serial related) Of course simple serial/email is not really a problem for pirates, but there must certainly be a way to get something done that would not be as easy for piracy to circumvent during the game support process. Probably this game support process is where the publishers should put their anti piracy protection instead of forcing heavy DRM and feeding starforce/securom-like horrors to their customers at the retail store. |
One of the really dumb, ironic problem with invasive copy protection is that much of it (especially Starforce of course) came out of the Russian market where many legit publishers actually competed (successfully) with pirates by driving down the prices of legit games to a level where they only cost a bit more than the pirated copy, with the pricetag certainly justifying owning a license to a game. Note - I said owning a license. When games cost what they do in a place like Russia (i.e. several times cheaper than in Europe or the US), it's certainly understandable and excusable to be paying a modest amount for a restricted form of "ownership" of a game copy and putting up with some inconveniences for their system.
The really stupid thing is that Europe and the US pretty well adopted Russia's fiercely competitive copy protection system without adopting Russia's likewise competitive pricing. Most of the time the pricetags on new games here are around $60, which is completely ludicrous and has no justification given the way copy protection and user control over the game copy are treated. There are a few niche exceptions to that I am happy to put up with, where an unusual game by a small publisher and for a special audience needs to be priced higher to make a profit and keep up development. But most of the time, the pricing is unjustified. I would not be so displeased with a certain level of copy protection if the average new game cost $15-20. At $50-70 however, publishers are making a huge mistake - blaming piracy for what is actually a problem caused by a combination of invasive copy protection, overblown and unreasonable pricing, and of course poor quality of many of the products marketed for this price. Publishers are getting into all sorts of posturing about losing trust in gamers, but in fact it's they who are losing the gamers' trust. And for good reasons. I buy very few new games nowadays. Most of the games I do buy new come from smaller publishers. Otherwise I just don't feel it's worth the price and cost (two different things in this case) at release. |
Stardock isn't perfect dudes. You need pulse to download the latest patches.
Stardock games comes out buggy then your screwed if you don't use this software. I've had my beef with them. Central I didn't like when they forced it down my throat. The only way to stop piracy is not make any games. PC, console, cellphones or pockets etc. All can be copied or cracked. Donations idea helps. Anyhow Beth had it comming to them. They pissed off too many fans.:nope: Maybe some of their own people too?:hmm: And if beth and any other company choose to leave the PC market... I say good riddance because all theirs doing is screwing the honest clients with DRMs and crappy games. Plenty of other companies and newer ones filling in the gap.:rock: |
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I will buy their deluxe copy for the simple fact they aren't including any real copy protection. Oblivion is one of the best selling PC games of all time, and it it used almost no copy protection as well.
Bethesda seems to have learned form this, but the support call thing is crazy. A simple fix for this is to require a serial number before every call. Support this game. i will be come Tuesday. -S |
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And Bethesda is a publisher by the way, not the game company. So i don't follow you. Did some game company pull a fast one on you that was published by Bethesda? -S |
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