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-   -   What mod categories am I missing here? (https://www.subsim.com/radioroom/showthread.php?t=143406)

-SWCowboy. 10-20-08 09:03 PM

What mod categories am I missing here?
 
Hey guys, it's late and my brain is on the slow-mo setting. What categories am I missing from this update here?

http://www.bts-mods.com/?page=mods

So far I've got:
-Sub Skins
-Visual Effects
-Sound Effects
-Interface Mods
-Music

I'd appreciate some help, thanks! :cool:

richardphat 10-20-08 10:28 PM

Hmm there is nothing left..... maybe if the captain can talk with you to make the time past! Oh wait you are the captain:doh:
Nah seriously this is perfect, you don't miss anything that is already a good choice!

Graf Paper 10-20-08 10:47 PM

other categorical suggestions...

Environment - Mods that affect the world around you...sea, harbors, weather.

Gameplay - Mods that affect game mechanics, i.e. Longer Repair Times.

U-Boat - Skins, interiors, crew, and other mods that directly affect the U-Boat.

Ships - Ship packs, skins, etc.
Subcategories might include Allied, Axis, Kreigsmarine, Civillian, Merchant.

Just a few ideas for you to rattle around in your pointy head. :p

Hope it's helpful to you. ;)

VonDos 10-21-08 11:31 AM

I agree

sub and ships
campaign and environment
gameplay

Philipp_Thomsen 10-21-08 05:21 PM

Quote:

Originally Posted by VonDos
I agree

sub and ships
campaign and environment
gameplay

Dont forget sound!
:up:

VonDos 10-21-08 05:41 PM

Oh yes ^_^ sound mods! :yep: :yep:

Koondawg 10-21-08 05:42 PM

Start Screens, uniforms, a couple I can think of....


KD

-SWCowboy. 10-21-08 08:20 PM

Wow, thanks for the responses! Won't dare put a time-frame on completion, but my idea is to grey-out any of those categories that aren't filled yet until we get a mod in them...that way yall know what's active and what isn't.

If you think of any more categories let me know :up: Thanks guys!


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