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-   -   Submarine will no doubt kill the amendment. (https://www.subsim.com/radioroom/showthread.php?t=143341)

W_clear 10-18-08 09:35 PM

Submarine will no doubt kill the amendment.
 
[Hydrophone]
Detection time=0.5 ;[s]
Sensitivity=0.01 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.1 ;[>=0]
Speed factor=24 ;[kt]
Noise factor=0.2 ;[>=0]
Thermal Layer Signal Attenuation=2.0 ;[>0], 1 means no signal reduction, 3 equals signal reduction to 33%
[Sonar]
Detection time=1 ;[s]
Sensitivity=0.01 ;(0..1)
Waves factor=0.3 ;[>=0]
Speed factor=23 ;[kt]
Enemy surface factor=100 ;[m2]
Lose time=5 ;[s]
Thermal Layer Signal Attenuation=3.0 ;[>0], 1 means no signal reduction, 5 equals signal reduction to 20%


================================================== ============


On the basis of my vicious destroyer revised Sim.cfg again. The DD will not only be fire to periscope, avoid torpedothe high sensitivity, rapid U-turn is very strong,Can accurately pegged the 120 meters deep diving submarine.
I think this is the reality of the changes, you think?

Seminole 10-20-08 12:09 PM

Fascinating !

http://www.danhausertrek.com/Animate.../Spock_liv.jpg




....and the scary thing is ...I'm pretty sure I know what is asking ....but don't know the answer....

I believe.... he wants to know..... if the changes he made in the cfg file will result in the changes he anticipates and has listed...


Only thing I can think to say is .... perhaps try it in game and see for yourself...

Webster 10-20-08 01:19 PM

i deleted my first post because i think, maybe, i get it :hmm:

im guessing this is some sort of destroyer mod attempt to make a super killer destroyer yes?

W_clear 10-20-08 07:38 PM

Quote:

Originally Posted by WEBSTER
i deleted my first post because i think, maybe, i get it :hmm:

im guessing this is some sort of destroyer mod attempt to make a super killer destroyer yes?

Usually increase the scope and depth charges exploded the bomb hit, weaken the shell of the submarine, to improve the AI.
But I think it is wrong to amend, it is necessary to increase the AI,

1. Shelling of the AI to increase the percentage of hits, especially shelling to periscope.

2. Enhance the visual sensitivity of the destroyers (Quickly find the target)

3.When the destroyer put depth charges end, to increase the speed and radius of the U-turn when crossing the SUB.

4.Increase the sensitivity found torpedoes for destroyer .

I adjusted in accordance with the requirements of AI, tested, very good.

must also use AI_Sensors.dat from my EE5.0

All at here:
================================================== ================================================== =============

[Mech]
Waves amplitude=0.2 ;[0,1]
Waves attenuation=0.75 ;>=0
[AI Cannons]
Max error angle=3 ;[deg]
Max fire range=6000 ;[m]
Max fire wait=12 ;[s]
[AI AA guns]
Max error angle=5 ;[deg]
Max fire range=1500 ;[m]
Max fire wait=7 ;[s]
[AI detection]
Lost contact time=0.01 ;[min]
[Visual]
Detection time=0.01 ;[s] min detection time.
Sensitivity=0.01 ;(0..1) min detection threshold double detection time.
Fog factor=0.1 ;[>=0]
Light factor=2.0 ;[>=0]
Waves factor=1.0 ;[>=0]
Enemy surface factor=100 ;[m2]
Enemy speed factor=35 ;[kt]
Thermal Layer Signal Attenuation=1.0
[Radar]
Detection time=1 ;[s]
Sensitivity=0.01 ;(0..1)
Waves factor=1.0 ;[>=0]
Enemy surface factor=5.0 ;[m2]
Thermal Layer Signal Attenuation=1.0
[Hydrophone]
Detection time=0.5 ;[s]
Sensitivity=0.01 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.1 ;[>=0]
Speed factor=24 ;[kt]
Noise factor=0.2 ;[>=0]
Thermal Layer Signal Attenuation=2.0 ;[>0], 1 means no signal reduction, 3 equals signal reduction to 33%
[Sonar]
Detection time=1 ;[s]
Sensitivity=0.01 ;(0..1)
Waves factor=0.3 ;[>=0]
Speed factor=23 ;[kt]
Enemy surface factor=100 ;[m2]
Lose time=5 ;[s]
Thermal Layer Signal Attenuation=3.0 ;[>0], 1 means no signal reduction, 5 equals signal reduction to 20%
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