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Hello, what is the arming range on the torpedoes?
I think I read where it was 500 meters. Is it that, feet or what. I am trying to hit zig zagging ships close and I wanted to know. Thank you!
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This came up some months back and I seem to remember in TMO the arming distance is 411 yards. Not sure though. I do know that I've had torpedos not explode if the distance was under 550 yards. I use that as my personal minimum.
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In the stock game (unless it changed with 1.5) it is 220m—which is way too short for US fish. Mods have properly increased it to 400-450 yards (which is realistic).
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But yea good rule of thumb is @ 500 yards. |
Torpedo is a dud sir!
Torpedo is a dud sir! Torpedo is a dud sir! Torpedo is a dud sir! Torpedo is a dud sir! |
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By the way I have noticed of late if you set the triggers on Mk14's to impact/magnetic regardless of what type of shot your going for the dud factor seems to be reduced. |
In Real Fleet Boat:
-450 yards for Mark 10, 14, and 18 -350 yards for Mark 23 -100 yards for Mark 27 |
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The only things that reduce the chance of a dud are (1) the angle of the shot and (2) setting the torpedo to low speed. |
Use MK 10, thats my favorite for early war.:yep: They pack one heck of a punch.:up:Sadly Im getting charged for them, 100 points for one.
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LukeFF,
did you ever find a definitive statement of the mk10 arming range? I never managed to find one, myself. The 14s were so long because of the mk6 detonator. My gut says that the mk10 should be shorter, but I have no data at all. tater |
i have done repeated tests at close range and determined the stock game will arm and detonate at 350 range and nothing less.
but depending on your mods it may change so try my torpedo test missions and see for yourself |
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Yea, I cant stand those MK14, Sunk three ships in one patrol, I used all my foward torpedos just to do this.:huh: Il just hijack a S boat and steel there torpedos.:lol:
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Right now, Captain Tupolev is removing the safety
features on all his weapons. |
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