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-   -   need help with shIII mods (https://www.subsim.com/radioroom/showthread.php?t=143071)

capt. smegg 10-11-08 04:48 PM

need help with shIII mods
 
I'm about to sound like an idiot here but how do you install the mods for shIII:ping:

StarLion45 10-11-08 05:36 PM

Hi Capt.smegg
 
:D Hi there capt.smegg:D
In Subsim we have all your answers to
this wondeful game SH3+++:yep:
It's gonna be a whole new world for you my friend.
So I have a link for you to see,and,remeber, read the instructions very,very carefully:lol:

And by the way,,WELCOME ABOARD:sunny:


Here is the link :

http://www.subsim.com/radioroom/showthread.php?t=102096

GOOD LUCK:up:

capt. smegg 10-12-08 03:37 AM

thanks
 
thanks for your help but i dident really understand it because it was for the gwx mod's

onelifecrisis 10-12-08 07:15 AM

Most people here use a tool called JSGME to install their mods.
You can install JSGME on its own, but if you want to install the GWX supermod (an SH3 overhaul which is highly recommended) then you shouldn't and mustn't install JSGME first. GWX must be installed over a clean, unmodified copy of SH3 (patched to v1.4b) and JSGME is automatically installed as part of GWX, along with some optional GWX JSGME mods.
That (I assume) is why StarLion directed you straight to the GWX link.
If you don't plan to install GWX then you can get JSGME here:
http://www.users.on.net/~jscones/sof...cts-jsgme.html

Murr44 10-12-08 08:45 AM

Welcome.:sunny:

This page: http://silent-hunter-addict.com/Ques...m_Members.html was recently set up by another forum member and is extremely useful.

capt. smegg 10-14-08 10:15 AM

i now have a generic mod enabler how do i use it

kylania 10-14-08 11:57 AM

Welcome aboard!

JSGME should install a picture explaining how to load mods via it, but if not here's the basics:

1. In your Silent Hunter folder you should have JSGME.EXE and a folder called MODS. Any folders you place under MODS will show up in JSGME. So basically you'll unpack your mods into the MODS folder.

2. Start up JSGME. On the left side you'll have a list of possible mods you can install. These will match the folders in your MODS folder. To enable one just click on it then on the >> button in the middle. This will copy the folders/files under that mod folder into your game overwriting what was there. If this copy would conflict with another mod you've previous loaded (listed on the right side) you'll get a popup message detailing the files that are conflicting.

Just remember that what you put in the MODS folder is the mod folder itself, not the RAR file or 7z file you downloaded.

Let us know if you have trouble with this. Not all mods will work nicely with each other, so read up on the ones you want to use before hand. The SH III Mods Workshop forum is good for that.

FIREWALL 10-14-08 01:07 PM

Welcome :up:

capt. smegg 10-16-08 09:18 AM

Quote:

Originally Posted by kylania
1. In your Silent Hunter folder you should have JSGME.EXE and a folder called MODS. Any folders you place under MODS will show up in JSGME. So basically you'll unpack your mods into the MODS folder.


it did not show anything like JSGME.EXE:down:

Murr44 10-16-08 11:22 AM

Don't worry about seeing JSGME.EXE in the SH III folder. Right click on the JSGME installer that you downloaded. Specify the SH III main folder as the destination & the program willl install itself there. Open up the SH III folder & you'll see a new folder called Mods. Place unzipped mods in that folder. Run JSGME & those mods should appear on the left-hand side of the screen as available to activate.

Certain mods like "Lifeboats & Debris v3b" and "Rowers for Lifeboats & Debris v3b" should be activated in this order:
1) Lifeboats & Debris
2) Rowers...Debris
In this example the Rowers mod will overwrite the Lifeboats mod & JSGME will give you a warning message that this is happening and it may adversely affect your game. That's fine; these 2 mods are compatible. The Lifeboats mod will appear greyed out in the lst of active mods when the Rowers add-on is activated.

As was previously stated, check a mod's release thread and readme file(s) to see if there are any known compatibilty issues with what you already have installed and active.

Help this helps...

Jimbuna 10-16-08 01:44 PM

Welcome to the community Kaleun smegg http://www.psionguild.org/forums/ima...es/welcome.gif

Blacklight 10-16-08 02:07 PM

Here's my list of "Must Haves" for SHIII:

Silent Hunter III Commander (SH3Cmdr313.zip)
http://hosted.filefront.com/Wolfehunter/2238729

GWX 2.1 (follow the links above) Make sure to read the provided manual for installation instructions and for using with Silent Hunter III Commander.

Torpedo Damage Final (Torpedo damage Final ver2.0)
http://hosted.filefront.com/OceanBlue
This is so you can make those pesky enemy ships look like this !
http://img219.imageshack.us/img219/9...ithholejl6.jpg:D

RealweatherFix2 Mod (RealWeatherFix2.zip) to add a little variety to the weather and to help combat those month long Atlantic storms.
http://hosted.filefront.com/TeddyBar/

Those are the mods that I use. The next mod for me to try out is the Lifeboats and Debris one.


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