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-   -   Damage amount? (https://www.subsim.com/radioroom/showthread.php?t=142734)

Shkval 10-02-08 06:05 PM

Damage amount?
 
How can I know how badly my sub is damaged and how deep I can dive? I'v had a situation that I had collision with destroyed plane (it fell on me), there were no holes on the sub and no flooding, later in combat I was forced to dive deep about 75-80 meters and sub simply imploded! I didn't have a time even for a blink, not to mention "damage team" or "blow balast" orders!

SteamWake 10-02-08 06:24 PM

If your patched up to 1.5 there is a 'counter' that shows a relative hull integrity from 0 to 100.
It is still only a rough indicator.

In the management screen there is a series of icons in the damage management screen. They turn red or pink when damaged. there is a small bar to the right of each icon indicating the relative degree of damage. A full red bar and the system is damaged beyond repair. The 'bulkheads' being the most important indicator as far as structural integrity is concearned. Have one of those full red and you will be lucky to get to 80 feet.

An example

http://i259.photobucket.com/albums/h...odem/Mommy.jpg

Still only rough indicators. You are never really sure as to "how deep can we go with this much damage". You have to use some guess work.

I noticed you described the depth in meters. 80 meters is approx 240 feet deep thats pretty damn deep for a damaged sub. I rarely go that deep even when not damaged.

Hope this helps some.

Seminole 10-03-08 07:25 AM

Don't forget those blue flooding indicators at the top...:yep: ..they can warn you of your reaching a point of no return too...


...not to change the topic...but since you brought up the importance of hull integrity as it relates to "staying alive" I thought this would be a good oportunity to ask a related question. Probably the answer ought help the original poster too.

The few times I have needed to order damage control to give a priority to their work list I've never been able to get them to repond to my orders...:nope:

Usually they will simply fix whatever needs it without my input. However, the other day a destroyer came out of the fog and sent me to the bottom in 238 feet of water....:oops:

He must have considered me a dead duck (or perhaps he had inside access to the AI's information...:-? ) because he steamed off a let me be.

Problem was... I had so much damage that the damage control party couldn't stay ahead of the flooding. I moved all the HULL DAMAGE jobs and the Damaged Pumps to the top prority list.

I ordered the Damage control crew to fix these items..but stubbornly they kept fiddling with unimportant repairs like sonar and periscope while ignoring the essentials.:huh:

The end result was that the compartments flooded beyond the point of no return and it was lights out.:down:

So then ....is their a "trick" to getting those essential hull repairs done first? What is it?..I certainly can't figure it out...:nope: ..and it isn't simply a matter of moving the repairs to the top of the list in that "box".


BTW..the hulls were only damaged.. and only moderately so at that....not destroyed...so that isn't the explaination for the crew's refusal to fix them first...:hmm:

doulos05 10-03-08 07:39 AM

Quote:

Originally Posted by Seminole
Don't forget those blue flooding indicators at the top...:yep: ..they can warn you of your reaching a point of no return too...


...not to change the topic...but since you brought up the importance of hull integrity as it relates to "staying alive" I thought this would be a good oportunity to ask a related question. Probably the answer ought help the original poster too.

The few times I have needed to order damage control to give a priority to their work list I've never been able to get them to repond to my orders...:nope:

Usually they will simply fix whatever needs it without my input. However, the other day a destroyer came out of the fog and sent me to the bottom in 238 feet of water....:oops:

He must have considered me a dead duck (or perhaps he had inside access to the AI's information...:-? ) because he steamed off a let me be.

Problem was... I had so much damage that the damage control party couldn't stay ahead of the flooding. I moved all the HULL DAMAGE jobs and the Damaged Pumps to the top prority list.

I ordered the Damage control crew to fix these items..but stubbornly they kept fiddling with unimportant repairs like sonar and periscope while ignoring the essentials.:huh:

The end result was that the compartments flooded beyond the point of no return and it was lights out.:down:

So then ....is their a "trick" to getting those essential hull repairs done first? What is it?..I certainly can't figure it out...:nope: ..and it isn't simply a matter of moving the repairs to the top of the list in that "box".


BTW..the hulls were only damaged.. and only moderately so at that....not destroyed...so that isn't the explaination for the crew's refusal to fix them first...:hmm:

The crew in the compartments will repair whatever is in their compartment. So that might explain why the sonar and the periscope were fixed first. It wasn't the DC teams, it was your sonarman and your periscope assistant. It's also possible that the hull was compromised too much for the depth. In that case, damage was increasing as quickly as the crews could repair it, resulting in a net progress of 0. Blowing Ballast may have helped in that case, because even if it only took you up to 100-180 ft, it may have gotten you past the point where the water pressure was breaking your hull.

Seminole 10-03-08 08:40 AM

:hmm: ...hmmm..never thought of that... then if thats the case it would be nice if we had an animation to give a visual clue as to what is actually being repaired or attempted by the DC crew...and their progress. They could actually have been working on the hulls and I didn't know it...:nope:



...and..if I had blown ballast I'm pretty sure that Destroyer would have been back pronto and the end result would have turned out the same anyway...:yep: ....still there was nothing to lose..should have done it I guess. I thought that at ony 200 feet we would be able to manage it ala Das Boot's crew...:shifty:

SteamWake 10-03-08 08:58 AM

It is supposed to be whatever is at the top of the 'repair priority' list gets fixed first. It does work roughly however 'other' repairs are simultanious.

If all it takes to fix the radio is plug it back in it will get repaired before the repairs on the bulkhead damaged to 80% is completed.

The dedicated damage repair team works on the priority list.

doulos05 10-03-08 09:49 AM

Quote:

Originally Posted by Seminole
...and..if I had blown ballast I'm pretty sure that Destroyer would have been back pronto and the end result would have turned out the same anyway...:yep: ....still there was nothing to lose..should have done it I guess. I thought that at ony 200 feet we would be able to manage it ala Das Boot's crew...:shifty:

Ah, the dangerous game we play. That why you flood the tubes when you pass 100 feet. That way, when you breach (you did say your periscope was damaged, right?), you can turn HIM into the submarine.:arrgh!:

Ok, so it doesn't usually work that way, but hey, if we wanted it easy, we'd play something like BF2. :D

Diopos 10-03-08 01:58 PM

Quote:

Originally Posted by Seminole
...

...and..if I had blown ballast I'm pretty sure that Destroyer would have been back pronto and the end result would have turned out the same anyway...:yep: ....still there was nothing to lose..should have done it I guess. I thought that at ony 200 feet we would be able to manage it ala Das Boot's crew...:shifty:

Well you could try to blow ballast and set say "periscope depth" before you surface. In most cases you start to sink again. Use your dive planes to slow or even stop you decent (for example set depth at 0 meters). If you start diving faster and /or reaching too deep, repeat the procedure. It's a "dynamic" and uncertain procedure, you depend on your compressed air and battery supply and the "ability" of the DD above and in most cases you must forget doing all of the above at "silent running" as you'll doing repairs and most probably you'll be at flank speed. Sometimes you survive...and it's a rewarding game experience indeed!:yep:

Webster 10-04-08 04:09 PM

also keep in mind if flooding forward you can prevent sinking and stay up much easier in reverse than going forward. this trick has saved me more than once with flooding in forward torpedo room.

Diopos 10-05-08 01:20 AM

Quote:

Originally Posted by WEBSTER
also keep in mind if flooding forward you can prevent sinking and stay up much easier in reverse than going forward. this trick has saved me more than once with flooding in forward torpedo room.

:hmm:
:yep: :yep:
:up:


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