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Help needed on non-distorted menu background
I'm trying to put a new background onto one of the menus in SH3 (data\Menu\Net\Session.tga). As there is some text on this background, I've noticed that this particular screen has been scaled. Note that I am using GWX-2.1 as a base, here.
To give you an example, here is a small fragment of the screen as it appears in my graphics editor, and then as it appears if I capture it as a screenshot from the game: http://img133.imageshack.us/img133/7...onclearor3.png http://img530.imageshack.us/img530/3...stortedzm1.png Note how the text on the right is slightly distorted? Well, I know why that is... it is because of the entry in the data\Menu\menu_1024_768.ini file. In particular, the entry is: Code:
[G29 I23] So, I then tried setting it to "Display=0", which is the "no stretch" option. However, this causes a rather bizarre effect... the background then only occupies the top part of the screen. It is as if it is being squeezed to only use up the top portion of the screen, and the bottom half is left black. It is almost as if the graphic should somehow be normalised to 1024x1024 or something. I've tried looking for another full screen graphic that has "Display=0", but they are all either small or are stretched. Can anyone help, or even suggest something I might be able to try? Many thanks! |
Try this:
Display=2 ... ... TexFmt=0x29 HTH OLC |
Thanks for the reply, OLC. But, unfortunately, this made it worse. What it did was reduce the number of available colours, making the background even more grainy. Certainly, there was no improvement in the text clarity.
I'm curious that it is not going to be "Display=0", rather than "Display=2". I'll keep experimenting... :yep: |
Well it was worth a try.
Make session.tga into a 1024x1024 (with bottom part of image empty/black) and then use the same settings as intro.tga (search for that in menu file). That should do it. |
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