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-   -   [TEC] Deck Gun Crosshairs (https://www.subsim.com/radioroom/showthread.php?t=142079)

LukeFF 09-14-08 04:51 AM

[TEC] Deck Gun Crosshairs
 
What line in the Menu_1024_768 INI file controls the placement of the red deck gun crosshairs? I want to get rid of those things once and for all.

Roger Dodger 09-15-08 01:03 PM

Quote:

Originally Posted by LukeFF
What line in the Menu_1024_768 INI file controls the placement of the red deck gun crosshairs? I want to get rid of those things once and for all.

The red deck gun crosshairs (from the deck-view of the gun) simulates where the gun pointer is looking. Without the crosshairs, you would have no idea where to start aiming the gun before changing to reticle view, except in the most general way. Its not very accurate (unless you're shooting at a real close sampan), but it is a starting point. Why would you want to get rid of it?

kptn_kaiserhof 09-15-08 02:01 PM

i highly agree i cant live without it i use my dg for just about everything

eg wipeing out entire convoys

Webster 09-15-08 02:47 PM

Quote:

Originally Posted by Roger Dodger
Why would you want to get rid of it?

to each his own :|\\ , its not there in real life so that is why i suspect he wants to get rid of it. :yep:

kv29 09-15-08 06:31 PM

Im sorry I cant help you, I didn`t find it either while I was making my "real deckgun" mod. I believe is hardcoded.

LukeFF 09-16-08 02:07 AM

Quote:

Originally Posted by kptn_kaiserhof
i highly agree i cant live without it i use my dg for just about everything

eg wipeing out entire convoys

Exactly why I want to get rid of it for RFB... :smug:

maerean_m 09-16-08 02:48 AM

The deck gun cross-hair is drawn by means of C++ calls to DirectX routines and can't be removed.

STEED 09-16-08 05:21 AM

I suspect like SH3 there hard coded and that is that.

Webster 09-16-08 01:11 PM

Quote:

Originally Posted by STEED
I suspect like SH3 there hard coded and that is that.

i remember when i was trying to change the color of the scope crosshairs from black to green i found that if i changed the color of the lines in the image files and didnt make any change to the alpha channel it caused the lines to become invisable.

im not saying it will work LukeFF but it just might be worth playing around with to see if you can get a simular result for the deck gun.

LukeFF 09-16-08 06:54 PM

Quote:

Originally Posted by maerean_m
The deck gun cross-hair is drawn by means of C++ calls to DirectX routines and can't be removed.

:cry:

So, it works differently from the binocular crosshairs? There's nothing in the INI file that controls their placement?


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