![]() |
Fun with physics?
Anyone know what physics engine this game uses? I was goofing around today and was thinking about how it'd be pretty funny to be able to turn torp damage to some astronomical number and actually blow boats out of the water...literally.
|
sorry, its been done.
videos on youtube http://www.youtube.com/watch?v=B0CZN...eature=related check out 1:34 into it also go to the mods forum and get the super torpedo mod. it will launch a destroyer about 500 feet into the air i think |
Haha, thanks for the link. I wonder if he was taking damage when he landed.
|
Right after the game came out three years ago, somebody made a video of a torpedo blowing a Nelson half a mile or more into the air, flipping over and over as it went.
|
Its still possible with trawlers in harbors without creating uberweapons. Its flipping over but it jumps only max. 10m.
|
If one really stretches ones imagination it is possible to create a flying sub.
|
Quote:
|
Quote:
If you increase the impulse, the ship rise up from the water when the torp explodes... same happens with depth charges, if you increse the "impulse" your sub is shaked a lot... To increase the impulse value do not cause more damage.... I use Impulse 6000 for 300kg torps (20 impulse for each one kg of explosive), when one of this hits the keel of a DD/De, a light ship, it center rise up from the water, the ship is broken in two pieces and some times one of both of the half-ship parts makes a "bell turn" (do not the name of this in english, a 360 degrees turn along it longitudinal axis) very impresive. |
There once was a video called 'blow' or 'bowl' or something, it was similar to that Dolphin movie, but it had a XXI flying into and completely rolling over various ships. Anyone still have a copy of that? I can't find mine. :(
|
:rotfl: I remember when Mr Fleck posted that acouple of months ago, before I was a member.:rotfl:
|
All times are GMT -5. The time now is 03:50 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.