![]() |
General patrol questions
I've recently began playing this game again and its taking me some time to reaquaint myself. I've started a new career piloting a VIIb in Feb 1940. I'm looking for some general rule of thumb patrol tactics to make sure I am doing this right. Such as:
is there an ideal depth for sonar to be most efficient? Ideal speed? Are the random contacts I receive on my map screen (not from my SO) contacts from other boats? How do you guys/gals handle these contacts? I normally patrol at periscope depth during the day at ahead slow. Then at night use the darkness to my advantage to recharge my batteries and get fresh air. I usually submerge periodically and make a 90 degree course change just to make sure nothing is around before I surface again. Thanks much. This site's resources are incredibly helpful. |
Welcome aboard, JMaxey! :D
The deeper you go, less chance to get caught by sonar. In rough weather, near the surface you are difficult to detect. But, be careful no to broach. When near escorts keep speed down to 2 kts. or less. If you have been detected, spped one knot. Visit my Kielman webbie for detailed tactics. For entertainment read my book. Gute Jagd. Brag. |
Welcome aboard JMaxey.....all the knowledge and information you need are contained within this forum http://www.psionguild.org/forums/ima...ies/pirate.gif
|
Quote:
I prefer to be up top when possible, being that I can make more speed and cover more ground (so to speak), thereby increasing my chances of detecting something (remember, our U-boats are relatively slow). Also, when patrolling I like to submerge to 30 - 90 meters for an hour twice a day for a sound check (at 00:00 and again at 12:00). Anyway, welcome aboard!:) |
Check this, you'll find info on intercepting the radio contact (or any other contact).
I agree with what others have said, there's no need to spend the whole day submerged early in the war. I spend most of my patrol on surface, cruising at 1/3 ahead, diving to periscope depth every 50 km for manual hydrophone check with my engines stoped. |
Quote:
Speed isn't the real issue. Flownoise of the water doesn't seem to be modelled. You just do not want the noise of your electric engine buzzing in your ear. So all-stop while listening, but you do not have to wait until you are motionless. Important point! You yourself are better at picking up hydrophone contacts (ultimately 34km) than your crew (ultimately around 24km). Quote:
Quote:
Although the different types of hydrophones do have one or more 'deaf sectors' (aka 'baffles') I have yet to be unable to hear them when they are in it. Your crew will loose them in those sectors. I don't know yet how crowded the seas become later in the war, but in the beginning is seems quite empty. So don't be scared of being too vulnerable in daytime while transiting the seas. Just be quick to react when something has been sighted. If I am in a place where ships are likely to move through I periodically dive to listen. Between 1 and 2 hours. But out in the open seas this is becomming very tiresome soon. It's very empty. Still, it is THE BEST sensor you have and can depend on! |
All times are GMT -5. The time now is 07:30 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.