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-   -   about repair time (https://www.subsim.com/radioroom/showthread.php?t=140806)

orbiter28 08-15-08 06:08 AM

about repair time
 
Hi all,

Sorry if i have a bad english, it's not my language...but i learn

On mille-sabord, at this adress : http://www.mille-sabords.com/forum/i...st=25&start=25 we talk about a mod for more realistic repair time.

It can be possible to have the same time of repear with Light\Moderate damage and to have a more longer timer for heavy damage ?

Anybody know how change repear time ? We have download some mod about that, but we can't found the line who change the time.

So, thanks at all for read my post, and thanks at subsim for host lot of mod.

h.sie 08-15-08 07:34 AM

do you mean this one?

http://www.subsim.com/radioroom/showthread.php?t=136136

orbiter28 08-15-08 07:53 AM

Thx for your answer,

I search somethink like that, but i want don't change the crew efficacity, and i search how have a small time for little damage (not 2 or 4 hour) and a long time for heavy damage.
I think it is more approaching realism
It's not possible ?

h.sie 08-15-08 08:24 AM

i am sad about the very short repair times in sh3, too, and so i have read a lot here in this forum and i came to the conclusion, that this mod is the only (simple) way to get longer repair times. the mod author, nvdrifter, reduced the crew efficiency to get this effect. one negative side-effect of this mod is, that he had drastically enlarged the flooding times of the compartments, so that the (weak) crew will still be able to sucessfully fight against the flooding water. i don't like that side-effect and because of that, i hesitate to use that mod.

because of that, i will take the longer repair times mod and modify it (only for my personal use), so that repair times and flooding times are somewhere between stock sh3 and this original mod. a compromise.

a smarter way to get longer repair times is hard to do and also forbidden. patching the sh3.exe. with an debugger one has to identify the memory position(s) in the sh3-executable, which contain the repair times or so. once identified, they could be patched with correct values. this was easy for an 6502-program (1kByte in size) 15 years ago, but will be very hard for a complex 3D-game many megabytes in size like sh3 is.

please inform me, if you have news about repair times.......

thanx, h.sie

Progrocker 08-17-08 05:06 AM

Quote:

Originally Posted by h.sie
i am sad about the very short repair times in sh3, too, and so i have read a lot here in this forum and i came to the conclusion, that this mod is the only (simple) way to get longer repair times. the mod author, nvdrifter, reduced the crew efficiency to get this effect. one negative side-effect of this mod is, that he had drastically enlarged the flooding times of the compartments, so that the (weak) crew will still be able to sucessfully fight against the flooding water. i don't like that side-effect and because of that, i hesitate to use that mod.


Me too. Its too easy with this mod and the game is less exciting.

Janus 09-12-08 02:07 PM

Is the longer repair times mod compatible with one of the supermods (GWX ect.) by now?
I'm thinking of reinstalling SHIII again, but this time I don't want to play without the so to speak mandatory GWX supermod but more important I don't want to play without the longer repair times (standard, unmodded SHIII repair times are very very boring).


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