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Questions re GWX and additional mods
hello all
ive just installed GWX2.1 but im unsure on what to do with the AOTD additional bugfix folder. inside theres a MODS folder and a DATA folder. I presume I can paste the MODS bits into my SH3 courtesy of JSGME? what about the DATA folder what do i do with that? also before i set sail for the first time with 2.1 should i consider additional mods also? i heard thomsens sound pack? LRT?? torpedo final damage v2? rubinis life boats? sorry i have been trawling through the posts trying to get an idea but is probably best to just ask. Also thanks very much to the GWX team for this. :) many thanks for any help. just want to get all my install in order before i set sail. p.s. i have already enabled all GWX2,1 mods apart from french fix, light harbour traffic and the indian/black sea campaign files, i hope this is standard fare? |
Just add AOTD bugfix folder in JSGME and activate as normal
SilentHunterIII GWX\MODS\AOTD-AA-Ship-Schleuse-Bugfix data will overwrite the data already there and so will MODS folder Lifeboats is good mod to use and ok Not tried OLC but many use |
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LRT (Longer Repair Time) as the name suggests increases the time needed to repair a part of the to more realistic settings as repairing a busted diesel engine that usually takes 10 min. could go on for more than 12 hour. I personally did not actually try this mod, yet. :roll: Torpedo final damage makes torpedo and gunfire damage seem more real than just a smudge on an enemy ship, and even on your u-boat! :rock: Rubini's lifeboats! Actually seeing survivors for me, is something of a relief because without the mod, I always think the all of the merchant's/warship's crews perished... And the screaming and shouting... creepy, yet real... :o Hope you're sorted! :up: Now sink some commerce! :sunny: |
sorry for the delay in replying. ive been away from the computer for a few days. thanks for your replies.
reckon ill try these mods and get onto it this evening! |
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