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-   -   New ships in campaign, how??? (https://www.subsim.com/radioroom/showthread.php?t=140376)

mengle 08-06-08 07:07 AM

New ships in campaign, how???
 
How do you put new ships in the game so i can see them appear random in convoys or by themselfs
3 things! put file in roster
put file in seafolder
add the name of the ship to the conf. file in seafolder

question is? do i forgot something!!!:shifty:

lutzow 08-06-08 08:46 AM

Correct;)
That will work for all merchants and tankers.

mengle 08-06-08 08:51 AM

Quote:

Originally Posted by lutzow
Correct;)
That will work for all merchants and tankers.


many thanks Lutzow ;) ;) ;)

Jimbuna 08-06-08 10:35 AM

Your looking good there.

Download a ship/vessel mod and unpack it to learn the file structure.

You should also (in most cases) see a readme text document which explains the process.

jpm1 08-06-08 11:32 AM

Hi , the ships traffic's generated by two files the Campaign_RND.mis which generate random traffic (traffic by ship type) and the Campaign_SCR.mis which allows the making of inmutable traffic you can open both files with the mission editor in main folder .

Cheers

mengle 08-06-08 06:00 PM

Quote:

Originally Posted by jpm1
Hi , the ships traffic's generated by two files the Campaign_RND.mis which generate random traffic (traffic by ship type) and the Campaign_SCR.mis which allows the making of inmutable traffic you can open both files with the mission editor in main folder .

Cheers


must i put them into Campaign_RND.mis also or they won't appear ?
If so how you do this whit mission editor?


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