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-   -   what dds type does SH4 accept? (https://www.subsim.com/radioroom/showthread.php?t=139713)

keltos01 07-22-08 09:22 AM

what dds type does SH4 accept?
 
http://img210.imageshack.us/img210/2615/textureyi6.jpgI

http://img88.imageshack.us/img88/4809/simpleskinvq1.jpg

've been trying to get a new texture on my Jyunsen B, the plain one I posted earlier and that is available for doiwnload works fine. When I edit it and save it to dds 5 from photoshop cs, it doesn't work, the ship's all black :damn:

keltos01 07-22-08 09:38 AM

when just renaming an existing texture, it works in game, although not all the parts are at the right place, so the problem is the DDS TYPE I use...

http://img291.imageshack.us/img291/7383/ddstypeee7.jpg
http://img291.imageshack.us/img291/7...7449014265.jpg

keltos01 07-22-08 09:55 AM

DXT5_NM XY 8 bpp | using DXT5
 
DXT5_NM XY 8 bpp | using DXT5

is the option that finally worked ! I drew a few white lines on the texture shown above, saved it using dxt5NM and voilą :

http://img299.imageshack.us/img299/2747/dds5nmaj9.jpg
http://img299.imageshack.us/img299/2...cec9a8d3de.jpg

so now I can work on a real new camo skin for the Jyunsen B :D:D:D

Digital_Trucker 07-22-08 10:00 AM

Not sure what the game won't accept, but I know it will accept DXT1 and DXT3. For skins, I usually save as a DXT1 with no alpha.

keltos01 07-22-08 05:22 PM

only one that worked here was dwt 5nm...

Anvart 07-23-08 01:38 AM

http://img78.imageshack.us/img78/399/dxt15dk7.jpg

Navarxos 07-23-08 01:47 AM

Try this program for DDS stuff and things. It's nice and easy.
http://www.softpedia.com/get/Multime...s/DXTBmp.shtml

And see what are your mods. Sometimes TM messes around with the textures.

keltos01 07-23-08 09:40 AM

thanks a lot :)

@Anvart : thanks a picture is worth a 1000 words ;)

will work on the textures asap but at the end of week I'm off to France for a week of holidays :lol:
:sunny::sunny::sunny:

Seeadler 07-23-08 11:44 AM

While working with an open source 3D engine in the past I had some problems with the Nvidia DDS plugin, now I use the DDS plugin which comes with the DirectX SDK and all saved formats work fine.

Anvart 07-26-08 12:17 PM

Quote:

Originally Posted by keltos01
...
@Anvart : thanks a picture is worth a 1000 words ;)
...

Do not forget, that into ... _O01.dds you should insert a-channel, was made from ... _T01.dds ...

Quote:

Originally Posted by Seeadler
While working with an open source 3D engine in the past I had some problems with the Nvidia DDS plugin, now I use the DDS plugin which comes with the DirectX SDK and all saved formats work fine.

:hmm:
With used version i have no problems ...

P.S.
But if Seeadler will make accessible DirectX SDK DDS plug-in... it will be not bad ...


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