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-   -   Are Japanese destoyers too good at detecting your sub?? (https://www.subsim.com/radioroom/showthread.php?t=139640)

ddiplock 07-20-08 12:01 PM

Are Japanese destoyers too good at detecting your sub??
 
So, I encountered a large Japanese task force with 2 Kongo Battleships in it, radioed in its location and was ordered to break off contact at my "discreation", though i'm assuming what they really mean is "try and sink the bastards" :D

So, I use my discretion and start maneuvering into a firing position on the lead Kongo. One of the nearside destroyers opens up with his ASDIC and everything goes to hell. I dive down to 400ft and evade the sods, not a single depth charge landing near me. That's good.

But, my point is, I can NEVER seem to slip past the escort screen of destroyers for either a convoy or a task force. I'm using the same tactics I used to use in SH3, and i was quite often able to slip in undetected. But ALWAYS, without fail, the Japs somehow know i'm there, even though I was creeping along at less than a knot.

What is the tactic for getting past the Japs?? because this is really unfair me being as quiet as possible creeping in, and they always blow the whistle on the whole thing!!!:damn:

Do I need to slip past them while running deep? and then come slowly upto PD?? Or as my question is.....Are Jap destroyers TOO frigging sensitive in being able to detect you early on??? :nope:

Mush Martin 07-20-08 01:05 PM

you know most days in a regular game I never
get detected and never go to silent running,
the better to reload torps with. letting them
come to you is the thing.

in my case If you use the distance between
the escort and the convoy as a yardstick
I usually fire from between 125 to 150% of that
distance out from the base course of the convoy
at right angles. most of my attacks in career are made
from that distance and firing into the target convoy
at 45 degrees AOB, why go inside when you dont
have to, if your not using the engines staying
off silent running means torp reloads, that and
firing early means that if you fire your first round
at 60 AOB reloads in a fleet boat means you can
fire twelve at the target before they pass.
keeping your scope exposure to a minimum is wise
of course when that close but after getting further
out from here the noise is less important.
if the destroyers do start getting closer than 1200yds
I do go quiet, but Gaining favourable
position and awaiting your enemy at ease is the thing.
to my mind anyway.

M

ddiplock 07-20-08 01:14 PM

Quote:

Originally Posted by Mush Martin
you know most days in a regular game I never
get detected and never go to silent running,
the better to reload torps with. letting them
come to you is the thing.

in my case If you use the distance between
the escort and the convoy as a yardstick
I usually fire from between 125 to 150% of that
distance out from the base course of the convoy
at right angles. most of my attacks in career are made
from that distance and firing into the target convoy
at 45 degrees AOB, why go inside when you dont
have to, if your not using the engines staying
off silent running means torp reloads, that and
firing early means that if you fire your first round
at 60 AOB reloads in a fleet boat means you can
fire twelve at the target before they pass.
keeping your scope exposure to a minimum is wise
of course when that close but after getting further
out from here the noise is less important.
if the destroyers do start getting closer than 1200yds
I do go quiet, but Gaining favourable
position and awaiting your enemy at ease is the thing.
to my mind anyway.

M

I've done that in the past, let them come to me and its not made a difference. heck, on one task force i had my engines totally stopped, and the lead destroyer still somehow picked me up, even with my periscope down. Because its so far been impossible for me to penetrate the defences of a convoy I might have to try for some long range shots, but that alone has its own problems.

1. Longer range means solutions need to be more accurate

2. Outlying destroyers on the flanks of the convoy spotting the torpedo wakes and alerting the whole group meaning there is a higher proportion of torp misses

I dont know, it just seems to me that Jap destroyers are overly sensitive and can detect you even with ur engines stopped and scope down. I must have been about 3200 yards from the lead Kongo on that task force when the outlying destroyer detected me. Too far for me to comfortably take a shot.

Only thing I haven't tried, is diving to say, 100 feet and trying to get in while running deep. But, that might not work either :(

Orion2012 07-20-08 01:21 PM

I too have experienced the same problem, I generally try and put myself in a postition where I expect the convoy to cross, like you said at about a 45AOB, once the front ship in the convoy, not the DD, are within a bout 5000 yards I'll come up and begin taking meansurments and setting up my shoots. At this point its a crap shoot, I've had them start the active sonar as soon as I rise above the thermal, and then I've had 6 out of 6 hit before they even began evasive manuvers.

LeeVanSpliff 07-20-08 01:47 PM

This might be quite stupid as I don't use map contact updates and my experience with convoys (in SH4) has been collected from a periscope/hydrophone point of view.

However, I think there is a gap between the escorts that mostly stay around the side and the escort that stays ahead of the convoy - if you wait to the side of the convoy I often manage to slip closer after the first destroyer is past and before the second shows up. Needless to say this also goes wrong sometimes and they pick me up.

Hey let me just illustrate what I mean with an ugly picture:

http://img255.imageshack.us/img255/733/blurhmv9.th.jpg

Rockin Robbins 07-20-08 01:58 PM

What part of the war are you in? Are you using Trigger Maru? I hear Japanese escorts in Trigger Maru have Superman aboard. Sure seems like it sometimes.

If you're using Trigger Maru, remember that the mod is not to make the game more realistic, although it often does just that. Trigger Maru's prime directive is to make SH4 more challenging. You're not going to get any 100,000 ton cruises. 50,000 is kind of out of reach unless you find the right ships. Escorted convoys may be able to fight you off without you being able to make a single shot on the protected merchies.

It's sort of like a pitching duel in baseball. Or like a soccer (yuck!) game. To the uninitiated, these are just plain tedious. To those who have immersed themselves in the lore of the respective games, it's all exciting. I enjoy taking on the escorted convoy, knowing that my first approach often won't get me near the merchies.

I'm waiting for the escorts to detect me so I can group them all together on top of me. I'm hoping that one will peel off, shut down the engines and use their sound gear to vector in the others, because when they think they've got me, I'm coming up to peiscope depth set for point and shoot to send the sneaky one to Davy Jones' Locker with a single shot.

I've attacked at sundown so I can pull out, do another end around to the other side of the convoy, hoping the excorts are still bunched up on the side of the original attack, looking for me. Well, they're about to find me by tracing the explosions I'm about to make on their precious merchies!

I've made four separate attacks on the same convoy during a night, leaving nothing but a couple of escorts with nothing left to guard when the sun came up. The battle goes for hours and hours of real time, almost as long as the game time. Make a mistake and you're deadl Don't get greedy. Know when to hold 'em. Know when to fold 'em. And know when to run away, for you'll be doing all those things in the course of the night.

I wouldn't want it any other way.

ddiplock 07-20-08 02:28 PM

Quote:

Originally Posted by Rockin Robbins
What part of the war are you in? Are you using Trigger Maru? I hear Japanese escorts in Trigger Maru have Superman aboard. Sure seems like it sometimes.

If you're using Trigger Maru, remember that the mod is not to make the game more realistic, although it often does just that. Trigger Maru's prime directive is to make SH4 more challenging. You're not going to get any 100,000 ton cruises. 50,000 is kind of out of reach unless you find the right ships. Escorted convoys may be able to fight you off without you being able to make a single shot on the protected merchies.

It's sort of like a pitching duel in baseball. Or like a soccer (yuck!) game. To the uninitiated, these are just plain tedious. To those who have immersed themselves in the lore of the respective games, it's all exciting. I enjoy taking on the escorted convoy, knowing that my first approach often won't get me near the merchies.

I'm waiting for the escorts to detect me so I can group them all together on top of me. I'm hoping that one will peel off, shut down the engines and use their sound gear to vector in the others, because when they think they've got me, I'm coming up to peiscope depth set for point and shoot to send the sneaky one to Davy Jones' Locker with a single shot.

I've attacked at sundown so I can pull out, do another end around to the other side of the convoy, hoping the excorts are still bunched up on the side of the original attack, looking for me. Well, they're about to find me by tracing the explosions I'm about to make on their precious merchies!

I've made four separate attacks on the same convoy during a night, leaving nothing but a couple of escorts with nothing left to guard when the sun came up. The battle goes for hours and hours of real time, almost as long as the game time. Make a mistake and you're deadl Don't get greedy. Know when to hold 'em. Know when to fold 'em. And know when to run away, for you'll be doing all those things in the course of the night.

I wouldn't want it any other way.

Yeah, I am using Trigger Maru. I enjoy a challenge as much as the next person, but it happens EVERY single time virtually and it can be really annoying :( I agree with you about the Jap destroyers having superman onboard...he's able to hear all!!!

I'll keep on trying, and if that fails, i'll have to practice longer range shots.

Seminole 07-20-08 02:56 PM

The Japs never seem to find me if I drop below a thermal (always seems to be one handy thank goodness) , run at 1 or 2 knots and keep turns to less than 20 degrees.

Silent running doesn't really seem to matter much...but I do it anyway.


If you are trying to get into a convoy or task force stay silent and deep. Your sub can come back to periscope depth very quicky in SH4. In SH3 it was an agonizingly slow process with the targets often passing by,and out of range, before you made it up to shoot.

And if you master the sonar shooting technique..which I have not as yet...you don't even need to come all the way to periscope depth.

ddiplock 07-20-08 05:45 PM

Quote:

Originally Posted by Seminole
The Japs never seem to find me if I drop below a thermal (always seems to be one handy thank goodness) , run at 1 or 2 knots and keep turns to less than 20 degrees.

Silent running doesn't really seem to matter much...but I do it anyway.


If you are trying to get into a convoy or task force stay silent and deep. Your sub can come back to periscope depth very quicky in SH4. In SH3 it was an agonizingly slow process with the targets often passing by,and out of range, before you made it up to shoot.

And if you master the sonar shooting technique..which I have not as yet...you don't even need to come all the way to periscope depth.

Well that's one thing i'm thinking of doing whenever I am moving into a firing position on a convoy or TF. Dive deep, and use hydrophones to listen to them and track their positions. Then when I'm in my desired range and hopefully past the screening escorts, slowly rise upto PD and make a solution, fire, and then dive deep.

Chances are it wouldn't be long before i'd be detected at PD based on past experience :(

Orion2012 07-20-08 08:30 PM

This is from the TMO FAQ:

10.) The AI is too hard!!!

Go to this file again.

/data/cfg/sim.cfg

and change the Hydrophone Thermal Layer Signal Attenuation from 2 to 3. Then change the sonar Thermal Layer Signal Attenuation from 3 to 5. Easy mode and dumber AI should be yours again.

Seminole 07-20-08 08:37 PM

It really works for me. Since I've been doing it this way that lead destroyer just goes sailing along like hes on moonlight bay....not a care in the world.

Before, I always saw that masthead light pop on and here he would come. Collision course. Splash...splash..splash...:nope:


Only thing is ...if you are doing manual targeting forget getting AOBs, ranges, speeds and all that for those perfect periscope solution shots. (well unless you are a heck of lot faster than I am ) You have to have your tubes set for dead ahead shots and lead your targets like shooting birds with a shotgun...which is okay too since this way I can take out 2 maybe 3 targets....before I head back down into the deep.

If I were doing the full manual calculations then I would be lucky to get one from a convoy....and most likely I would get clobbered before I was even halfway ready to shoot.

Frederf 07-21-08 03:18 AM

The problem for when DD's detect you at 0 kts, silent running is that the DD's active sonar detection cone is on all the time, even when they aren't actively using sonar. As soon as you wander into a place where you would be detected if the enemy DD decides to ping you, he will automatically decide at that second to turn on his sonar and ping you for no reason.

And there you are, detected by the DD. It's a poor modeling of DD behavior in all versions of SH3/SH4. Treat all DDs as if they are pinging all the time, even if they aren't.

Bosje 07-21-08 03:41 AM

yes Frederf and that's exactly my gripe, too

it put me off SH4 before and now i just got back to the game to have another go (as i really love the graphics)

unless they have good reason to do so, I want them to only start going into alert mode when the torpedoes start going, not when I am sitting quiet as a mouse, being a hole in the water

changing the config will sort that out? or will it just make it a bit easier AFTER they go into alert?

Arclight 07-21-08 04:57 AM

AFAIK the escorts always using active sonar is not behaviour controlled by any file (hardcoded?). It's just how they do business in SH, no way around it. Only way I know of sneaking into a convoy / taskforce is run deep and come up in the middle of it. Sorry mate. ;)

Someone please correct me if I'm wrong. :hmm:

Frederf 07-21-08 03:24 PM

Aspect has a lot to do with your active sonar exposure. Turning toward or away from the nearest escort significantly reduces your signature, even 45 degrees off means a lot.


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