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-   -   Torpedo Fire Buttons Gadget Question. (https://www.subsim.com/radioroom/showthread.php?t=139618)

Seminole 07-19-08 02:19 PM

Torpedo Fire Buttons Gadget Question.
 
When I did auto targeting that "S" light ( I assume S= solution) in the middle of the fire buttons would indicate wether my solution was POOR or Good and if the target was locked or unlocked.


Now when I do manual targeting that light still indicates locked and unlocked but it never moves from POOR to GOOD status. ( ok...ok... I know there is material there for a personal slam :lol:...but read on... )

Even today when I put 4 torpedos into a Modern Passenger Liner at 1200 yds doing 17 knots...it still read POOR Solution as I was firing.

Now why is that?...:shifty:

Orion2012 07-19-08 02:35 PM

Quote:

Originally Posted by Seminole
When I did auto targeting that "S" light ( I assume S= solution) in the middle of the fire buttons would indicate wether my solution was POOR or Good and if the target was locked or unlocked.


Now when I do manual targeting that light still indicates locked and unlocked but it never moves from POOR to GOOD status. ( ok...ok... I know there is material there for a personal slam :lol:...but read on... )

Even today when I put 4 torpedos into a Modern Passenger Liner at 1200 yds doing 17 knots...it still read POOR Solution as I was firing.

Now why is that?...:shifty:

I've noticed the same thing. It seems like the good solution only sdhows when the AOB at the time of impact is +/- 5 degrees (from 0) or so.


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