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-   -   [REQ] Hydrophone Station Dummy Body (https://www.subsim.com/radioroom/showthread.php?t=139207)

anzacmick 07-10-08 12:21 AM

[REQ] Hydrophone Station Dummy Body
 
gday all,
A little immersion mod potential idea......:hmm:
I was wondering if it all would be possible to have the body only of the hydrophone man stay put when the player camera occupies the position, you know, hands on the turn wheel and legs below, for the - Im sitting there illusion -. Could also work for the radio man.
Camera position of course stays where the head is, although remove the head so that it doesnt clip in and out of view as he rocks forward and backward as he does. look down see ur legs etc....i wish i knew more about modding....
A pic to descibe better:
http://img76.imageshack.us/img76/6352/hydromanot9.jpg

Any thoughts on this from the hex crew or modding guru`s?
Any help apprieciated.
mick:|\\

anzacmick 07-13-08 08:59 AM

gday mikhayl,
thanx for your quick answer and sorry for my slow reply....;) will try this and let u know how i went...again....thx for your help:up:

mick

Letum 07-13-08 09:00 AM

I suspect you will see teeth, bits of head and eyeballs clipping with that edit....

anzacmick 07-14-08 02:42 AM

gday letum....
roger that...clipping thru the head.... ive tried moving the camera also but it doesnt seem to work....

i moved the camera forward but it seems to retain its original position:down:

any ideas?

mick

Xantrokoles 07-14-08 02:44 PM

Quote:

Originally Posted by anzacmick
gday letum....
roger that...clipping thru the head.... ive tried moving the camera also but it doesnt seem to work....

i moved the camera forward but it seems to retain its original position:down:

any ideas?

mick

In the cam file you will find a controller with the name ' EditObjPosition'
Here you find the coordinates. When you delete the controller, you can move the camera DMY i the DAT file. But you can use the coordinate setting in the controller.

anzacmick 07-16-08 02:43 AM

cheers Xantrokoles

ill let ya`s know how i went:D


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