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Need some help
I've been trying to learn how to use the towed array for the FFG. I have read in the manual several times and i still can't get it to work right. In the manual it says about mirrored contacts and how to get rid of them. I change course like it says but i still don't think im doing it right. IF anyone knows where i can maybe find a help video or if anyone has any pointers. I've only had the game about a week and im really enjoying it so far. Just having a little trouble getting over the learning curve.
Also, where do most People play online and who should I talk to to find some games...when i get a little better of course. GenTroy |
I'm not aware of any help videos on the subject. If you describe the problem, though, I'd be happy to try to shed some light on it.
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FFG towed array broadband. In the manual at the top of page 7-37. It tells how contacts on the broadband will have an actual contact ambiguous. It says to resolve this change course the contact will move up or down in the waterfall display. I'm reading it, but i just can't quite get it to work how they say. Any suggestions as to what I'm doing wrong.
GenTroy |
The thing that fooled me the most, is that the waterfall trace moves a small bit in the opposite direction during the turn, before the real swing to the new bearing. That's something to be aware of. But at the same time it can help to make a quicker resolve, if you reverse the logic. ..... Oh yeah, you wanted that logic in the first place. Got to do that now.
Time for your daily excercise: It helped me alot to visualise the situation by stretching out both my arms infront of me and to the side, representing the two bearings. One hand is the real contact (choose which and put something small in the palm of your hands for better effect), the other hand is the ambiguous contact (thuss empty), but both have the same angle towards your front/nose. Now, imagine you don't know which hand is the real contact, and you decide to simply turn port/left-side for lack of another reason. So you are about to turn your body(ownship) towards your left hand, let's say halve-way. But your 'true hand' must stay in the direction it had in the room. (let it rest on something like a table) Now the 'ambiguous hand' must respond to that by matching the new angle of the 'true hand' to your new front direction. (but on opposite side of your body ofcourse) It may feel a bit clumsy at first but it will work. Now, comes the crunch! Did you turn away from the 'true hand'? Then the 'true hand' was you right/starboard hand. So the 'true hand' was opposite the turn direction. And this is shown in the waterfall as a dropping trace, or opening the angle on your front/bow. (well, as the first paragraph explains, ... eventually) Dropping means contactbearing is opposite the direction of the turn. Or, did you turn towards the 'true hand'? Then the true hand was your left/port hand (as the direction was chosen left). And is shown in the waterfall as a rising trace, which is closing the angle to your front/bow. Rising means contact bearing is same side as direction of the turn. (again here, .... eventually) I hope that works for you. p.s. try not to make a turn bigger than the angle of the contact to your bow, or the bearings may get 'entangled' on your bow. Very confussing |
From the Tactical FAQ for the FFG over at the DW Wiki
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Now I know how these mechanics must have felt: Quote:
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I mostly do it like this. I turn .. correct contact moves just a little .. mirrored a lot. This is more useful in sub, but on FFG there is bearing rate displayed, so it's easy too. Also both contacts can be seen on nav-map until resolved (maybe auto-TMA can mess with it, not sure, I play ffg with no TMA at all). Then on navmap you see one contact moving, the other contact not moving.
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