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-   -   Ships not being recorded as sunk (https://www.subsim.com/radioroom/showthread.php?t=138976)

Suicide Charlie 07-04-08 02:52 PM

Ships not being recorded as sunk
 
I know there's got to be a thread about this, but I was unable to find it via Search.

It's early-mid March 1942 and I'm in Bungo Straits. On two separate occasions I've found and sunk merchants ships. On both occassions there was no "She's going down, Sir!" or record of it in my Log. Not sure if it matter but the first one was a Larger Modern Composite Freighter and the second one was a Medium Old Tanker. It hurts wasting precious fish on targets that I'm apparently not worthy enough to be credited for. :(

Mods:
REL_TriggerMaru_Overhaul_15B
RSRDC_TMOv15_V371
SS201 USS Triton_Suicide_Charlie_Tambor Foobar

Xantrokoles 07-04-08 03:30 PM

I can't help you with it, but I had something more insolent.

Small convoy next to Malta,
Escort sunk,
two of three ships sunk,
two torpedoes fired for the third ship,
having a look at the map,
ship is away.

Simply spawned away.:down:

AVGWarhawk 07-04-08 03:47 PM

This happens in both SH3/4. It is very frustrating. I do not know if anyone found the root cause or not.

Suicide Charlie 07-04-08 03:55 PM

The frustrating part is I think that if I attack any ship on this patrol then it'll keep doing this. So far I have about 12,000 tons unrecorded. I'm not sure if I've been able to progress past the second patrol in any of my SH4 campaigns due to bugs, CTD's, or updates.

bigboywooly 07-04-08 04:19 PM

Were the sinkings in the same general place
Sink another ship before those 2 in the same area ?

SH4 is nearly completely all RaNDom layers
With random entries a ship is set to spawn every so many hours

Sink a ship from RND group* and you get credit
move away from that zone and the game will spawn that first unit again
When you sink it second time = no credit as the game knows you have sunk it once already

Similary with convoys
Take out most of the escorts and then move out of rendering range
Move back into rendering range and viola all the escorts are back
Only this time you will usually not get credit for sinking them

At least thats how it was in SH3 and nothing I have seen so far seems different in SH4

Of course if the ships were hundreds of KM apart and in different directions its unlikely from the same group and you may just be unlucky with an SH* bug

Suicide Charlie 07-05-08 02:43 AM

Quote:

Originally Posted by bigboywooly
Were the sinkings in the same general place
Sink another ship before those 2 in the same area ?

SH4 is nearly completely all RaNDom layers
With random entries a ship is set to spawn every so many hours

Sink a ship from RND group* and you get credit
move away from that zone and the game will spawn that first unit again
When you sink it second time = no credit as the game knows you have sunk it once already

Similary with convoys
Take out most of the escorts and then move out of rendering range
Move back into rendering range and viola all the escorts are back
Only this time you will usually not get credit for sinking them

At least thats how it was in SH3 and nothing I have seen so far seems different in SH4

Of course if the ships were hundreds of KM apart and in different directions its unlikely from the same group and you may just be unlucky with an SH* bug

I would have to double check my Nav Map. I did sink a Large Comp Frieghter in Bungo Straits a day or two early, but it was in a different section of it. If I remember correctly they were moving in opposite directions. I don't think I've seen a Med Old Tanker minus the one that didn't get recorded all patrol.

I never noticed the whole render range thing. I've run parallel to task forces and convoys just outside of visual range, but then again I almost never attack escorts.

bigboywooly 07-05-08 12:14 PM

Works with merchants too as well as escorts
Once outside the render range the group just runs in the virtual background
When you reaquire the convoy the game renders it as new

If they were going in the opposite direction chances are it was a different group and you were just victim of one of the SH* bugs

A PITA but happens
Unfortunately not very often
Nothing worse than sinking a couple of large tonnage units not to get reward for it

Suicide Charlie 07-05-08 03:46 PM

No kidding. I'm just kind of keeping those two logged mentally.

I've also noted that the Auxilary Gunboat has a weird damage model. Putting a torpedo into her produced just a scorch mark. A second fish into her caused her simply to disappear before my eyes.


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