![]() |
[TEC] Telemeter scale in the german optics
It seems that I finally found out how the telemeter scale in the german periscope really worked, and as I suspected, the "10" marks do NOT represent 10 degrees, but instead 6.25º. Thus the whole scale is not in the correct size and can't be used in SH3 for proper telemeter readings :damn: (Though this won't affect the in-game stadimeter utility)
So why the "10" mark? Well, because at 1.5x zoom you would get the distance to an object which touches that mark simply by multiplying its heigth x 10. Example: A 25 metres mast would mean the object is at 250 metres distance. For other distances you would multiply the heigth by 100 and then divide by the scale marks it covers or use the proportions that follow a 2x sequence (i.e. 10, 20, 40...). This allowed direct use of scale without using the stadimeter (Currently represented in game by the moving line for distance measurements) or in case of a stadimeter failiure. But also allowed a quick and easy speed measurement system when the target presented a zero Angle on the Bow (Precisely those situations where you can't use the fixed wire method). Here is a sketch I have done for a personal edition of the U-Boot Commander's Handbook I'm working on (Adding sketches and figures in the same style as those seen in german WW2 manuals): http://img183.imageshack.us/img183/5...tfgeschkb4.jpg Translation for the speed method: 1.- Measure the time it takes for the masts to double their size in the 1/10 scale. 2. Mast (In Metres) x 10 ______________________ x 0,03 = Enemy speed in Knots Time (In Minutes) Consider the own submarine's speed while calculating! Now the question is, can we correct that in game by reworking the graded scale somehow, so that it can be used as intended? :hmm: |
Hitman,
Great observation! The greatest problem to doing this is when no magnification is used and stability is turned off in the options, it is (to me) impossible to get any accurate readings, unless I am within a few hundred meters in which case, I don't need the data. If the system could be setup for the GWX 10X scope, it would be useful. |
How certain are you about that 6.25 degrees? Or I should say, I am curious how you derived at that.
When looking at your sketch-a-scope ;) the thought popped up in my mind that the 10 might actually mean 1/10 radians, which is equal to 5.729577951 degrees (0.1*180/pi; and not too far off from your number, but in the ball-park if the SH3 scale is indeed off) If you are not familiar with a 'radian' (though I'm sure you know), it is the angle you get when the radius of a circle is wrapped around that circle. The tangent of one 10th radian is 0.100334672. So if according to your picture the distance E1=Mastheight*10, it could be rewritten the same as as Distance/Mastheight= 1/tangent(radian/10)= 1/ 0.100334672= 9.966644423. If a contact measures up to be halve-way the 10-mark (and waterline) it is actually 1/20 of a radian, and again halve-way from that 1/40 of a radian. And with those numbers it rounds nicely to 20 and 40 also. The appearant linearity of the telemeter scale puzzles me though. It's not convenient for those 20, 40 numbers. p.s. playing around with my calculator a bit further I found your number 6.25 is not random. 360 degrees/6.25 degrees = 57.6 .... Hmmm, do I smell something that resembles a radian there???? |
I have given what I wrote some more thought. I probably wasn't very clear. It comes down to each small mark being 100th of a radian (0.572957795 deg) and 10 obviously a 10th of a radian (5.729577951 deg). The multiplication factor to use in multiplying mastheight would be 100/scopemarks.
So for the 10 mark : 100/10=10, for the 5th mark: 100/5=20 for the 2.5th mark: 100/2.5=40 for the 1th mark: 100/1=100 If you zoom the object becomes bigger, so that 100 needs to be adjusted according to the zoom factor difference. So 400 for 6x vs. 100 for 1.5x. But if actuall ranges in the game don't match, a rescaling of the telemark scale probably is needed. |
Quote:
|
Quote:
Quote:
But the historic periscope reticle looked like this one here (Please see if the subdivisions used make sense for you, your expertise in maths can probably provide a better solution :D ): http://img165.imageshack.us/img165/8...ichbildlc3.jpg Picture of a real scope (Note that sometimes there seem to be three marks in the same space where there are four on the opposite side of the central cross): http://img73.imageshack.us/img73/3291/realscopemk2.jpg |
Quote:
If we can resize the field of view to have the 10 mark subtend 6.25 degrees, that would solve the problem. Could we keep the historic zoom levels 1.5x and 6x and see more detail, the only drawback being we would lose a bit of field of view? |
If I got the maths right (6.25 x 1,6 = 10), reducing the field of view from 32 to 20 (20 x 1,6 = 32) would give us the desired result, i.e. the 6.25 º position would jump to the current 10º mark, and we would be getting tenths of 6.25, like in the real historic scope :hmm:
|
Yayyyy it works :D and even better than expected....I discovered something interesting in the way:
When opening in S3D editor the scope optical parameters I noticed an angle of aperture of 57 (degrees?) :o instead of the 32 the historical scope had. Re-scaling that 1.6 times down gave me a new value of 35,79 degrees -which also matches more or less the historical FOV- and as a result: - The zoom (Even if kept at 1,5x/6x) effectively is much increased, allowing for much better perception of details - The marked lines went out of the screen :D and can now be replaced by an Alpha channel image conveniently placed in the Periscope TGA - The in-game built stadimeter still works as intended -as you could expect- It seem to be a win/win situation :up: but I'm going to test what happens with an exact 32º field of view. |
Hitman, you amaze me. That is a brilliant discovery, and your application of it is nothing short of wonderful.
Realism strikes again!:rock: |
Cheers guys :up:
I think that refining this thing here a mod can be done that supercedes current GWX 10x scope zoom in terms of historical accurancy and still keeps its good points while also making calculations between both zooms easier and giving a more useable 1,5x view :) I have also done the same in SH4 and boy how does the game change!!! :o EDIT: The historical field of view for the german periscope is in fact 9º and 36º, not 8º and 32º- that's for the american one! Using my calculations the result I came upon was 35,79º and modified it accordingly in the cameras.dat. Close enough for navy use! Funny that the Devs carried the mathematical error of thinking that the "10" mark was for 10 degrees and consequently applied it to all values, thus increasing the field of view beyond the correct ones in the exact proportion I need to revert it now to have it right! No wonder everybody complained about the lack of detail in the scopes view - it certainly was way less than what a real Kaleun had, and coupled with the limitations of the computer screen the result was even worser. |
Cheers
Forget Obama and John; Hitman for President! :rock: :rock:
|
Hitman, this is great news. Would this be adaptable to OLCs GUI ?
Cheers.... |
Quote:
|
Quote:
Quote:
Hmm, can't you persuade a still living Uboot captain for an interview about this? ;) Just kidding. |
All times are GMT -5. The time now is 03:57 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.