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-   -   [REL]Corrected German Flak sights (https://www.subsim.com/radioroom/showthread.php?t=137399)

akdavis 05-26-08 12:58 PM

[REL]Corrected German Flak sights
 
This will correct the misaligned sights for the Flak 30/Flak 30 Zwilling, Flak 38/Flak 38 Zwilling, and Flak 42 Zwilling mounts.

http://files.filefront.com/German+AA.../fileinfo.html

Install with JSGME as per usual. Good hunting!

Webster 05-26-08 01:26 PM

thanks, keep up the good woark! :up:


BTW i couldnt get a playable sub other than porpoise with a tub to try the 20mm so i will just assume it works for all. is the porpoise the only sub that had a tub?


where's the pics?

akdavis 05-26-08 02:15 PM

Webster, this file only has changes to the German guns. I have kept the Oerlikon changes separate as they might be considered a matter of "taste," rather than a bug fix. I'll probably be rolling all together into a future mod.

Also, please let me know if you like the "zero" on these guns as they could be changed fairly easily.

Webster 05-27-08 01:10 PM

Quote:

Originally Posted by akdavis
Webster, this file only has changes to the German guns. I have kept the Oerlikon changes separate as they might be considered a matter of "taste," rather than a bug fix. I'll probably be rolling all together into a future mod.

Also, please let me know if you like the "zero" on these guns as they could be changed fairly easily.

looks good but for a small gun it has a long reloading time, too long in my opinion.

akdavis 05-27-08 02:42 PM

Quote:

Originally Posted by WEBSTER
Quote:

Originally Posted by akdavis
Webster, this file only has changes to the German guns. I have kept the Oerlikon changes separate as they might be considered a matter of "taste," rather than a bug fix. I'll probably be rolling all together into a future mod.

Also, please let me know if you like the "zero" on these guns as they could be changed fairly easily.

looks good but for a small gun it has a long reloading time, too long in my opinion.

Only camera positions adjusted in this mod. Which gun are you speaking off?

Webster 05-27-08 02:45 PM

Quote:

Originally Posted by akdavis

Only camera positions adjusted in this mod. Which gun are you speaking off?

20mm single, the guys got enough time to climb down and go get his own ammo to reload lol

basilio 05-28-08 08:24 AM

A big THANK YOU!!!!
Was really waiting for this mod, as manning (manually) the 20 mm falk was really impossibile before!
Will this mod have any impact on the AI manning the flak guns? I'm asking because I noticed that (while playing the stock game) the AI sailors seemed not to be able to aim properly at aircrafts.......
Anyway, thank you again!

akdavis 05-28-08 09:09 AM

Quote:

Originally Posted by basilio
A big THANK YOU!!!!
Was really waiting for this mod, as manning (manually) the 20 mm falk was really impossibile before!
Will this mod have any impact on the AI manning the flak guns? I'm asking because I noticed that (while playing the stock game) the AI sailors seemed not to be able to aim properly at aircrafts.......
Anyway, thank you again!

I haven't figured out AI behavior yet, but it does not appear to be tied to the camera settings.

Webster 05-28-08 09:33 PM

Quote:

Originally Posted by akdavis
Quote:

Originally Posted by basilio
A big THANK YOU!!!!
Was really waiting for this mod, as manning (manually) the 20 mm falk was really impossibile before!
Will this mod have any impact on the AI manning the flak guns? I'm asking because I noticed that (while playing the stock game) the AI sailors seemed not to be able to aim properly at aircrafts.......
Anyway, thank you again!

I haven't figured out AI behavior yet, but it does not appear to be tied to the camera settings.

actually i find them to be both accurate and way off at the same time, i think its the same AI formula used for the deck gun where the game misses on purpose to simulate random inaccuracy of aiming from a moving deck, they are just trying to simulate realistic probabilities. one shot on target then miss two or three or four times then on target again. to shoot down planes it only takes one or two hits from AI gunners so it isnt that bad IMO, but when i man the gun i am on target more but for some reason it seems like it takes a lot more hits, sometimes 8 or 9 to bring them down. when i am manning the gun i have seen them fly away with both engines and the nose of the plane in flames trailing 3 plumes of smoke yet they just fly away. now with AI manning the gun one or two hits and its in the drink without as much visable damage even. so it matters a lot exactly where you hit them.


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