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Can I reduce sonar efficiency?
Hi,
Off on a patrol in early 1940, spot a destroyer at 10000 yds in poor visibilty. He does not alter towards but I go to P.D. anyway. Hardly am I at periscope depth than he is pinging me and I get hunted to destruction. The "asdic" of those days was notoriously inefficient, with a maximum detection range of 2000-2500 yards, and most attacks were unsuccessful, so is it possible to more accurately simulate this? I'm all for realism and I love GWX but give me a break. RR |
in data/Cfg/Sim look for [Sonar] and Enemy surface factor=100 change place bigger than 100 and will be difficult the localisation with
sonar:hmm: :sunny: |
Also you can open the AI_Sensors.dat with S3D & adjust the type of sensors you want, backup first though.:yep: Failing that do a search & you will find many mods in this field.:)
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