SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   [REL]Pacific Environments 3.2 (https://www.subsim.com/radioroom/showthread.php?t=136278)

kriller2 05-04-08 08:28 PM

[REL]Pacific Environments 3.2 patch
 
Download:
------------------------------------------------------------------------
Pacific Environments3_2 patch (Filefront)

Description:
------------------------------------------------------------------------
- Patch to make Trigger Maru work with PE3, look under the section “Installaton” in this document.

- Patch for u-boats and submarines tipping over.

- New Reflection mod for the harbour now you will see real reflections in all harbour with buildings and cranes reflecting in the water.
------------------------------------------------------------------------
Installation: (you need to install PE3 and PE3_1 before installing this patch!)
------------------------------------------------------------------------
1. install the “PE3_2_reflections_mod for harbour and objects” first to see realistic reflections in the water when in harbour.


If you do not have TM and have experienced u-boats or submarines tipping over, install this mod:
2. “PE3_2 sub and roll pitch caustics reflecion mod allso for uboats”

Start the game :-)

If you want to run TM with PE3:

2. Install “PE3_2 patch for TM” and say yes to overwrite files.
3. Install “PE3_2 submarine bubbles and caustics and roll pitch for TM” and say yes to overwrite files in JSGME.

Start SH4 with Trigger Maru :-)
------------------------------------------------------------------------
Screenshots of new reflections
------------------------------------------------------------------------
http://img81.imageshack.us/img81/854...harbourev6.jpg

http://img81.imageshack.us/img81/177...arbour2jo4.jpg

http://img81.imageshack.us/img81/423...arbour3pr9.jpg

ReallyDedPoet 05-04-08 08:40 PM

Nice work kriller :yep::up:, look forward to trying this out with Trigger.


RDP

stabiz 05-04-08 09:02 PM

Lookin good!:up: No more tipping over in my IX.:)

kriller2 05-04-08 09:07 PM

Quote:

Originally Posted by stabiz
Lookin good!:up: No more tipping over in my IX.:)

:oops: I hope so Stabiz :up:

W_clear 05-05-08 04:57 AM

wow! :o

Let me test.

In fact, harbour and objects was very good originally, wrong inverted image was merchant ship and warship .

you sea:

http://i28.tinypic.com/2q85amw.jpg

W_clear 05-05-08 05:28 AM

In fact the reflection of the Merchant Shipping no wrong. And the reflection of the color is disturbing.

http://i30.tinypic.com/2zedxk4.jpg


In order to address the Merchant Shipping reflection in the water color. I debug the number of times, but have failed.

Very strange phenomenon: the submarine's always the right color water reflection.I have to adjust in a correct, but I forgot to record parameters.please look:
http://i25.tinypic.com/v2xjzb.jpg

kriller2 05-05-08 06:53 AM

Quote:

Originally Posted by W_clear
In fact the reflection of the Merchant Shipping no wrong. And the reflection of the color is disturbing.

http://i30.tinypic.com/2zedxk4.jpg


In order to address the Merchant Shipping reflection in the water color. I debug the number of times, but have failed.

Very strange phenomenon: the submarine's always the right color water reflection.I have to adjust in a correct, but I forgot to record parameters.please look:
http://i25.tinypic.com/v2xjzb.jpg

The reason the submarine allways is the right colour is because of ROW/PE3.1 ;), so that's not strange, the same method can be used for all other objects in the game and I used it on the harbour as you see the buildings are reflecting in the water.

You are right about the ship is reflecting strange, that's something im working on right now.

Alex 05-05-08 07:07 AM

It keeps looking better and better. :smug: http://img233.imageshack.us/img233/9484/dance1eg2.gif


All times are GMT -5. The time now is 03:37 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.