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[REL] Silent Fire Elite 1.5.0
Silent Fire is in the shop for some updates and fixes. Please standby.
Silent Fire Elite v1.5.0 only works with the U-Boat Expansion Silent Hunter 4: Wolves of the Pacific v1.5 – Silent Fire Elite v1.5.0 by Snaptrap Directions: Included with the archive for both standard and JSGME versions. Important Notes: - It is not recommended to surface or turn at Ahead Flank or Back Emergency. - Only fire homing torpedoes with the engines set to stop or they could home in on you. - Be careful while using Ahead Flank on rough waters as it could cause your vessel to dip steeply. RPS = Rounds per second MLS = Miles KTS = Knots MTS = Meters MPS = Meters per second Torpedo Guide: All torpedoes travel at a depth of 1.5mts and arm at a range of 50mts. All standard torpedoes have two speed settings: 50kts & 100kts. All homing torpedoes have one speed setting: 50kts. All torpedoes have two pistol settings with Pistol 1 detonating on impact and Pistol 2 magnetically detonating 2mts from target. The default torpedo setting is 50kts with Pistol 1. Settings will need to be changed manually even when using the automatic targeting or default settings will be used. Complete Features List: (applies to all submersibles unless stated otherwise) 1) All shell types are now available to every gun type (AP, HE, AA, SS). 2) Automatically come installed with the best weapons and equipment available to them. 3) All upgrades, torpedo types, and extra sub models are free and immediately available. 4) Begin a American or German career with 100,000, 200,000, and 500,000 renown points. 5) Enhanced armour ratings makes you invincible to attack but not to collisions with land masses. 6) Crew members will maintain gunnery positions even through rough storm conditions. 7) Crew have increased attack range with deck (8mls) and AA (4mls) guns. 8) Crew members no longer suffer from fatigue or damage. 9) Crew members are all high performing with all medals. 10) Crew ranks have no experience requirements. 11) Increased diving and surfacing speeds. 12) Increased torpedo firing depth (100mts). 13) Increased sensor and visual detection ranges. 14) Increased acceleration and deceleration speeds. 15) Increased surface and submerged speeds (50kts). 16) Increased gun turret rotation and elevation speeds. 17) Increased damage dealt from torpedoes and shells. 18) Increased periscope height and raise/lower speeds. 19) Increased surface and submerged turning capabilities. 20) Increased fire rated for deck (2rps) and AA (10rps) guns. 21) Increased u-boat decoy effectiveness and inventory (10,000). 22) Increased crash depth (100mts) and depth survivability (500mts). 23) Increased u-boat radar and sonar stealth capability (undetectable). 24) Increased travel distances for diesel and battery operations (100,000mls). 25) Increased shell inventory (50,000) per ammo type and magazine (500) sizes. 26) Increased torpedo inventory in all internal (500) and external (500) compartments. 27) Increased travel speeds for shells (3mps) and torpedoes (50, 100, 150kts). 28) Increased ranged for shells (30mls) and torpedoes (60mls). 29) Increased reload speeds for shells and torpedoes. 30) Torpedo problems have been removed. Special Thanks: To skwasjer for use of his Silent 3ditor tool and to Breakpoint Software for use of their Hex Workshop program to aid me with my final Silent Hunter mod. To the Silent Hunter development team for making this fantastic game, and the appreciation received from those who found enough patience to allow me the time to make this possible. – Snappy -Enjoy- DOWNLOAD |
Looking through the files I can see, you got talent!
There is a big group loving such kind of mods, but theres is sure a big group of guys hating this...;) Seeing you can make a big and complex mod I recommend you to make a realism mod similar to RFB:up: kepp up your work:yep: |
It is useful especially for someone thet wants to mod something and needs edited file to see what to do... It's also an example.
Good! |
After many hours of trial and error, I almost have a complete understanding of the mechanics behind the game. It's tough to make mods when working alone, especially when one has a time consuming job.
I do have to make a few edits in the Readme as some of the measurements are obsolete. That's the one thing I forgot to do. I'd love to do a large mod but this one here will probably be the last I'll be working on. The only thing I'll be doing with it is making additions/changes and fixes, but I will not be making a new mod should there be another patch. The main focus I wanted with this mod is to allow people to enjoy sinking ships with some challenge. It will allow new players to learn the game as well. My last mod I felt was a bit too overpowered and it took allot out of the fun. |
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Great job!:sunny: |
I just made a small update guys. I had forgotten to add the medals to the German crew. It was the last thing I was about to do but I ended up having to run to the store for some grub. I also decided to throw in an extra 10,000 decoys for the u-boats. I love u-boats so don't be surprised if I cater to them more than the subs. Either way, both units will kick butt.
This mod wouldn't have existed if someone didn't beg me to consider doing it. After the first one, I realized some people wanted a little more destructive power to unleash. |
Boy this mod is hilarious.
I just spent half an hour trying to evade a school of my own homing fish. The minigun AA guns and the full auto deck guns are pretty fun...LOL I was bouncing all over the map... |
Cool, something for everybody!:up:
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For those that are using this, I am wondering if you'd like the inclusion of a fleet destroying torpedo? I did some testing by converting the Mk27 into a mega torp with a high blast radius and impule level. It destroys large fleets quite quickly.
I also made available all weapons and upgrades to both German and American vessels. In addition, there's some other goodies such as the ability to use any gun type in any slot on either sub type. Any requests are certainly welcome. I need ideas. More ammo will certainly be added considering. I got quad deck guns going. Look great while I'm shooting at night. |
Anyone using the Silent Fire 1.5.0 needs to go into their Silent Hunter main directory and move the Zones.cfg file into the Data folder. Sorry for this mess. I notified Filefront and they're going to remove the 1.5.0 mods. A new version of Silent Fire will be available this week.
Kaka. |
Updated with new releases. Be careful to which one you download as they only work with certain versions. Though they are not yet public releases, but they have been submitted to FF.
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Thx Snaptrap for your effort. :up:
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I just hope there's enough torpedoes. :rotfl:
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