Nisgeis |
05-12-08 04:57 AM |
Quote:
Originally Posted by Snaptrap
So the wider the arc the better the sensor sweep?
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If you're playing with contacts on the map, it doesn't matter at all, as the map is super accurate, regardless of the accuracy of your sensors.
It only matters if you are playing manually and trying to determine a target's bearing from sonar or radar alone. If you imagine a cone going out pointing in the direction the sonar head is pointing, then that's the bearing you will pick up sound from. If you have a target at a relative bearing of exactly 0, then your sonar will start to pick up its noise at about 351 degrees and it will get louder, reaching a peak at 0 degrees and then dropping off until it is no longer audible as the sonar sweeps off to 9 degrees. This means that the sonar picked up a single target over a bearing range of 19 degrees. This is called the bearing resolution and in this case is 19 degrees. If you had a better sonar set with a bearing resolution of 11 degrees, you'd start hearing the target between 355 and 005 degrees. If you had a super accurate sonar, with a bearing resolution of 1 degree, you'd only hear the target between 355.5 degrees and 0.5 degrees. You can work out the bearing of a single target by measuring what range of bearings you can hear him in and then picking the centre of the bearings given, but this becomes very difficult when there are multiple targets within the bearing resolution, so the better (smaller bearing range) the resolution, the more useful it becomes.
Radar is different and in 1.4 (haven't checked in 1.5) and doesn't seem to work like sonar, it's all a bit odd really. You'll start getting the target a few degrees before the target's actual bearing and it will stop 'seeing' the target exactly at the target's bearing, or a bit before if it is to the port or starboard. I'm not sure if it's meant to be like that, but it's not modelled the same as the sonar arc is, it appears to have the arc projected off to the side of the radar antenna's bearing.
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