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-   -   [REL 1.5] Playable Clemson Class (https://www.subsim.com/radioroom/showthread.php?t=135979)

Mikhayl 04-28-08 06:21 PM

[REL 1.5] Playable Clemson Class
 
edited

The Hornet 04-28-08 06:39 PM

Man your on a roll, don't stop now, freakin awsome!!:rock::rock::rock::rock::rock::rock::rock:

By the way can we have an Ise now?

horsa 04-28-08 07:00 PM

They keep on coming ......... wonderful !!

badaboom 04-28-08 07:22 PM

The Talent in this place is incredible!!!!!!:up:

Thank You

miner1436 04-28-08 07:44 PM

Nothin like an old tin can.:up: Please don't stop!

Can you make this one please? Because if you don't no one else will.
http://img259.imageshack.us/img259/8...0008195ka3.jpg

horsa 04-29-08 05:03 AM

What I love about this one is you can snuck up behind one of the guns while it's firing, recoil and all .... very immersive !!

Xantrokoles 04-29-08 06:08 AM

:up: I knewed it!

Mihayl, I wouldn't recommend you to make a BB, cause it is very boring...more boring to drive than your german split:rotfl:

Schroeder 04-29-08 06:22 AM

If this keeps up, I won't get around buying the add-on.:D

Xantrokoles 04-29-08 08:27 AM

Quote:

Originally Posted by Schroeder
If this keeps up, I won't get around buying the add-on.:D

hard to find in germany;)

But it is funny, you just picked a mod where you don't need 1.5:rotfl:

Schroeder 04-29-08 09:23 AM

Quote:

Originally Posted by Xantrokoles
Quote:

Originally Posted by Schroeder
If this keeps up, I won't get around buying the add-on.:D

hard to find in germany;)

But it is funny, you just picked a mod where you don't need 1.5:rotfl:

From the readme :
Playable US DD-126 Clemson for SH4 1.5 - 04-29-08;)

Or is it running on 1.4 as well?

*EDIT*
Yes, it's running.:yep:

Schroeder 04-29-08 11:05 AM

Just got sunk by some jap Bettys.:rotfl:

@Mikhayl
Great mod (works fine with 1.4 too).:up:
Is there a chance that a future version might have a damage repair option to save me from becoming a http://www.smilevalley.de/smileys/Nichtanimiert/102.gif to often?:D

Another thing I noticed is that I can't use the recognition manual any more (the required stations do not exist any more). So I think it might be useful to have the TBT somewhere on the ship for both the recognition manual and distance measurement.

Bubbe 04-29-08 11:59 AM

Good work!!!!:up:

Schroeder 04-29-08 12:34 PM

Quote:

Originally Posted by Mikhayl
For the rec manual, the buttons don't work but pressing "N" does

With 1.4 it does not.:-? I have just tried it again. But it doesen't matter the mod is fun anyway.:D

John W. Hamm 04-29-08 12:57 PM

Quote:

Originally Posted by Mikhayl
Problem with the damage stuff is that it would require new zones adapted to the ship, new hitboxes adapted to the new zones, probably new equipments and stuff in the .upc files, etc. It would be worth it for someone willing to do a full all-DD mod, but a single ship it's too much work for a limited final interest. :hmm:


Well with as Many surface ships as you are producing and the ability you and Xantroles have to produce more, maybe it is time to start considering A full on DD MoD something similar in the way of RFB, or TM. That would allow the option of surface warfare, Promotions and Upgrades. I would certainly be willing to work on the MoD team, I can't do alot with the 3D modeling but I can cerainly work in the scripting area and I'm sure there are others as well with skills, that would want to. (though I know alot are tied up with RFB at the moment) there are still others out there.

Raptor1 04-29-08 01:00 PM

I would also be more then happy to help a full Surface Ship Mod, With Destroyers, Cruisers, Battleships (Auxiliaries? Could be fun), and a full campaign


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