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SCX - fantastic
Well, after reading Scorpion Down, I got bit by the sub bug again. In between re-reading Hunt for Red October and Red Storm Rising, I reinstalled Sub Command and installed the SCX mod. Talk about a difference maker. The upgrade to the 3D is awesome and the inclusion of all the new platforms is awesome. Played through a scenario I pulled from Subguru last night and actually had a measure of success that I hadn't had in the past. I was able to track and sink an Akula and the Kuznetsov.
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ScxII is great overall everyonce in a while I get tired of my diesel electric and get nostalgic and go back in time to play the old fashioned nuke boats. ( sorry I couldnt resist a bit of satire in the phrasing ) and welcome aboard :up: |
Welcome to Subsim. I couldn't agree more. SC with SCXII is better in my view than DW, but that's just a personal opinion.
Nemo |
Welcome to Subsim, mate! Glad to hear you're enjoying SCX. I'm playing through Silent Dolphins right now :D
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I actually have installed in my laptop all the Sonalysts sims and I play them all. You would say having 688i Hunterkiller, Sub Command with SCXII, Dangerous Waters and Fleet Command (along with Harpoon 3 ANW), is a bit redundant, but I find that I enjoy playing all of them equally as much. I will admit that DW gets most of the playing time though. I'm not concerned at all about new drivables like you can do with Sub Command. I've had a tough enough time learning the platforms that are already in there. It's been a few years and I still havn't graduated from the subs yet. |
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