SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   skipping 88mm stones (https://www.subsim.com/radioroom/showthread.php?t=134909)

Keelbuster 04-11-08 12:07 PM

skipping 88mm stones
 
I wonder if shells fired by warships skip off the surface like stones? I imagine they would, and while it would be _pure_ candy, I'd love to see something like that in SH. I can just imagine the fear as a shot that fell short bounced up and past the conning tower, unpredictable like cannon balls bouncing and spinning through lines of 19th century infantrymen.

Brag 04-11-08 12:26 PM

Never heard of it, but I imagine it is possible. The shape of the shell is not for skipping.

During WWII Americans experimented with a skip bomb. It had had winglets for skipping.

von stauber 04-11-08 02:01 PM

remeber seeing a show on the history channel about a skipping dam-buster bomb
 
turns it it is nearly impossible to bomb/damage a dam just by dropping a bomb onto it - so a British enginneer spent his entire war time effort designing a bomb that would be dropped several hundred yards away from the dam, skip on the surface towards the dam, sink when arriving at the dam and then denotate at just the right depth- took years of trial and error to work it all out but he finally got it right and the RAF went wild blowing up germany dams

excerpt from DVD
"In 1943, the war was not going well for the Allies. The Nazis were in firm control of the European coastline and only approachable by air. Engineer Barnes Wallis had a bold (and, many thought, bizarre) idea to turn the war around. His creation--a bouncing bomb--was an innovative blend of simple physics and precision flying with the potential to unleash a torrent of destruction on Nazi industry. MAN, MOMENT, MACHINE details what happened on May 16, 1943, when 19 bomber crews embarked on one of the riskiest missions in WWII."

http://store.aetv.com/html/product/index.jhtml?id=74545

Keelbuster 04-11-08 02:07 PM

Quote:

Originally Posted by Brag
The shape of the shell is not for skipping.

My intuition is that the reason you need a flat stone in order to get a skip is that you are throwing it relatively slow. I imagine that if you fired a round stone fast enough, it would bounce. It would also seem to depend on the angle of impact. But at certain speeds, the water just won't part for an object - like when a person falls out of a plane and hits the water, they bounce:), even though they hit near perpendicular. I figure that with shells travelling so damn fast, and with angles so small, they would often bounce. Some seadog here must have fired a deck gun, and knows the answer....

Wreford-Brown 04-11-08 02:23 PM

There were many recorded instances in WW2 of damage being caused by ricochets off the water - a number are mentioned in Robert Ballards book on Guadalcanal. Generally a ricochet round had less force than a direct hit and was unlikely to penetrate armoured belts on warships but would play havoc with superstructure and unarmoured areas.

This usually only happened at extreme range when the trajectory of the round was nearly flat (just like skipping stones) and when the water was very calm. The shape of the round is immaterial. The 'bouncing bombs' of Dambuster fame were squat cylinders (like beer barrels) and were made to bounce by creating a rearwards rotation before they were dropped. The rifling on a barrel can cause similar rotation (albeit on a different axis) as does the circular movement put onto a skipping stone as it leaves your hand.

bigboywooly 04-11-08 02:27 PM

I know the RN of the past used to skip canonballs to increase shot range

@ von stauber

Barnes Wallace was the genius's name

Also designed the 6ton Tallboy and 10ton Grandslam bombs
Fore runner of todays bunker busters

IIRC he also designed the Wellington bomber

Wreford-Brown 04-11-08 02:41 PM

The Tallboys and Grand Slam were used a great deal against U-boat bunkers in occupied France. The bunkers were too massive to be more than superficially damaged, but a few U-boats were sunk by the giant waves they created washing into the U-boat pens and swamping the deck hatches. After a while, all U-boats were ordered to remain rigged for diving when in the pens with the exception of essential resupply / maintenance and the conning tower hatch.

Brag 04-11-08 03:18 PM

Interesting comments and info, Guys! :D

3Jane 04-11-08 03:38 PM

The Italians specialised in using the Ju87 in the 'skip bombing' roll againsed shipping, instead of it's normal use as a dive bomber.

Keelbuster 04-11-08 04:13 PM

Quote:

Originally Posted by Wreford-Brown
This usually only happened at extreme range when the trajectory of the round was nearly flat (just like skipping stones)

Interesting details - say though, at extreme range, the trajectory should be quite steep, because you have to aim high to lob a shell far - so that gravity can pull it down on your target. Flat trajectories would hold at short range where gravity doesn't have much time to act over the flight path. It seems that you get more skips with a stone when you aim relatively close.

Wreford-Brown 04-11-08 07:25 PM

@ Keelbuster - you are, of course, right. You get maximum distance from a 45 degree angle, so you're more likely to get skips at close range. Sorry, got my physics messed up.

Randomizer 04-11-08 10:00 PM

Actually in any long range artillery you get maximum range at quadrant elevations greater than 45 degrees. In 1918 the Paris Gun hit Paris from 110 km using a fixed elevation of 50 degrees. Absolute maximum range was achieved at 55 degress. Another example is the 155mm/45 GC-45, GHN-45 and G-5 family of howitzers that achieve maximum range (40km) at about 860 mils, about 48.4 degrees.

Ricochets are common at low elevations become less likely as elevations increase finally becoming virtually impossible at angles of departure greater than about 24-25 degrees.

On December 8 1914 the old battleship HMS Canopus hit SMS Gneisenau with a 12" practice round that ricochet off the water. Some sources credit HMS Warspite with a first round ricochet hit on the Italian battleship Giulio Cesare at the Battle of Punta Stilo, July 9 1940. The Americans used to skip 500 and 1000 pound bombs off the water when attacking Japanese shipping. The technique proved deadly at during the battle of the Bismarck Sea.

I doubt if SH3 models the effects though.

The potential for ricochets become likely whenever the projectile arrives at a shallow angle of fall.

Good Hunting

Kpt. Lehmann 04-12-08 12:46 AM

Quote:

Originally Posted by Randomizer
Ricochets are common at low elevations become less likely as elevations increase finally becoming virtually impossible at angles of departure greater than about 24-25 degrees.

Exactly.

I've seen loads of footage of .50 caliber and 20mm tracers ricocheting after being fired at Japanese aircraft attacking U.S. ships in the Pacific. (With a little work... readers should be able to observe this on YouTube.)

Larger projectiles fired at low elevation that fail to detonate on impact with the water exhibit the same behavior. It is just typically less visible since they do not typically emply a tracer element.

Keelbuster 04-12-08 11:29 AM

Awesome. I don't suppose it's modable in SH3 though...

Graf Paper 04-12-08 12:24 PM

Wasn't Barnes Wallace also the bright chap who invented the "earthquake" bomb that was used to bring down otherwise bomb-proof structures by creating shockwaves deep in the ground to cause plasticization and thus destabilize a structure to the point that it collapsed under its own weight?

I say! Right jolly, old ruckus that must have been, what! :arrgh!:

Keelbuster, I really have my doubts that bouncing anything could be modeled into SH3.

As often as I've had aircraft I've shot down actually hit my boat, I'm getting suspicious of the devs having programmed in "kamikaze" behavior for aircraft that have been destroyed but the physics of SH3's engine seems to be limited and even some stuff that is implemented is skewed or off-kilter.


All times are GMT -5. The time now is 08:06 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.