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-   -   IJN surface fleet torpedoes MOD (https://www.subsim.com/radioroom/showthread.php?t=134463)

keltos01 04-04-08 04:42 AM

IJN surface fleet torpedoes MOD
 
Here is a small mod giving you four types of torpedoes for IJN surface ships:


IJN surface fleet torpedoes :

The type 93 model 1

Propulsion: O2/steam Speed: 38/40/48 knots Range: 40,0-32,0-20,0 km explosive charge : 1,080 lbs. (490 kg) Type 97

Mod 2 dated from 1936 and differed in many areas. The oxygen vessel was made of a deep pressing with one integral end instead of a hollow forging. This construction was followed in all subsequent versions. The bracing ribs of the rear buoyancy chamber were further strengthened and cooling water to the slide valves was increased together with modifications to the buffer chamber, lubrication of the cross-head and group valve gearing.

The type 93 model 2

Propulsion: O2/steam Speed 40/42/50 knots Range: 40,0-32,0-20,0 km explosive charge : 1,080 lbs. (490 kg) Type 97

Mod 3 was designed in 1944 and production started in 1945, but it did not enter service. This mod combined the oxygen vessel and warhead of Mod 1 with the propulsion system of Model 3, described below.

The type 93 model 3

Propulsion: O2/steam Speed: 32/48/50 knots Range: 30,0/25,0/15,0 km explosive charge : 1,720 lbs. (780 kg) Type 97

Mod 3 was designed in 1944 and production started in 1945, but it did not enter service. This mod combined the oxygen vessel and warhead of Mod 1 with the propulsion system of Model 3, described below.

Earlier versions of these torpedoes may be distinguished by their round-nosed heads. Later versions had a more pointed head, developed as a result of tests upon Italian 50 knot torpedoes (probably the 53.3 cm W 270/533.4 x 7.2 Veloce). This gave an extra two knots in speed.

The type F3 experimental

Propulsion: Turbine Speed: 60 knots Range: 8,0 km explosive charge : 1,102 lbs. (500 kg) Type 97

Experimental Turbine powered torpedo. Turbine speed was 17,500 rpm geared down to 1,650 rpm at the propellers. It was found to be difficult to keep this torpedo from breaking surface during its runs and development was stopped prior to the start of the Pacific War.

You also have a few smaller torpedoes to play with from my german to IJ mod
download link :

FF:

http://www.filefront.com/9947019/IJN..._torpedos.rar/

mediafire :

http://www.mediafire.com/?sharekey=1...e6ba49b5870170


Keltos01, 04 2008</b>

M. Sarsfield 04-04-08 08:45 AM

Now, I'm gueassing that these would have to be either used in a custom mission or added to one of the campaign layer mods?

keltos01 04-04-08 08:56 AM

Those were meant to be for the guys playing with a playable destroyer if you see who I mean, there is another mod for the IJN submarine torpedoes.

what do you mean added to one of the campaign layers ?

btw I'd like to make an IJN campaign next, waiting for the 3d import from skwasjer later on to fully mod the ijn subs. Like they did recon all australians harbors etc..
k

http://www.imagehosting.com/out.php/...boardcopie.jpg

M. Sarsfield 04-04-08 09:39 AM

I was getting the add-on AI boats confused with the torpedoes. I forgot that I was already using your Mk. 28 mod in my US Campaign. :88)

A while ago I had asked Lurker if the additional AI German and Jap boats would automatically show up in the campaigns as targets and he said that unless he added them into RSRDC, they would not. I would like to see more sub traffic, even if it's a friendly passing by. USS Batfish logs often mention getting radar intereference from a nearby fleet boat patrolling an adjacent area, but that's another topic for another thread.

keltos01 11-20-08 04:08 PM

bump

Admiral Von Gerlach 11-22-08 12:00 AM

Great to see these most important weapons of the IJN modded. thanks so much K. :)

keltos01 11-22-08 02:11 AM

Thanks Admiral Von Gerlach !

it should also always include an Excell spreadsheet with all the data and the explosive power I computed.

see the correction to dammage power thread for an example :

http://www.subsim.com/radioroom/showthread.php?t=113731

and thanks for your appreciation of my work.

keltos

keltos01 09-02-09 04:14 PM

I knew I had made it !

d/l :

http://www.mediafire.com/?sharekey=1...e6ba49b5870170

enjoy !

keltos

keltos01 10-25-09 03:19 AM

bump

polyfiller 10-30-09 11:06 AM

Nice work Keltos - might look into using some of this when the TSWSM turns it'sattention to the playable Japanese Navy.

Nit 10-30-09 11:18 AM

Excuse me Keltos. Do you have Sen-Taka (I-201 etc) in your mods? It will be very interesting to see she...

keltos01 10-30-09 01:31 PM

Quote:

Originally Posted by Nit (Post 1196803)
Excuse me Keltos. Do you have Sen-Taka (I-201 etc) in your mods? It will be very interesting to see she...

yeah yeah yeah...

I would LOVE to have her, but for now she's only blueprints..

if anyone could spare the time to make the 3d model .. ;)

keltos

Nit 10-30-09 03:10 PM

It would be magnificent! As I understand game's engine allows to make she with realistic characteristics. You will have no any problems with submerged range like XXI sub.

keltos01 11-29-09 10:07 AM

Quote:

Originally Posted by Nit (Post 1196927)
It would be magnificent! As I understand game's engine allows to make she with realistic characteristics. You will have no any problems with submerged range like XXI sub.


she also had a kindo short range..

Speed 15.75 knots / 19 knots

Range
5,800 nm @ 16 knots

see www.combinedfleet.com

http://www.combinedfleet.com/type_sen%20taka.htm


keltos


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