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[wip] SH3 canoe for SH4UBM
edited
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Very cool! One of my favorite when I played the German uboat:up:
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Mikhayl, first you made (and actually) the amazing work with the Sboots in SH3, and now I see this big news for SH4, keep the great work mate! :).
S!. |
woot i love the type II boats, that's why i like the s-boats in sh4, it's like a type II on 'roids
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The Type II was one of my favorites back in my SH3 days. I had gotten quite far with a Type IID campaign. U-141 felt quite cozy. :oops::lol:
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did they use these in the pacific? tad bit short of a range for this theater??
Im not knocking the II class i love the darn boats! |
absolutly great!
I didn't get this 3d crew working (only on conning) great! cause my Black Sea campaign is almost ready and this is the sub u need in this waters! May I can add it into my campaign? Keep up this great work! |
While a little short, it looks a lot like an Ro-100 (IJN) sub...
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i need to get 1.5....
but i must say the extra crew makes it feel much much smaller than ever and it looks great. i really think the crew models held SH3 back a lot |
US export?
Hey, this looks great! Is there any chance of this model being exported to the US side of the game? This sub would be a good stand in for the US O-Class boats, some of which were used as Submarine School training boats, such as USS O-10 (SS-71) instead of the Porpoise class subs used by the game. Pictures here. The interior for the S-class subs could be used as a stand in, as they are similar enough.
http://www.navsource.org/archives/08/0807102.jpg Not a perfect match, but it would be a good stand in. Edit: added pic. |
http://www.ussbatfish.com/images/RO%20Class%20Sub.gif
IJN RO class 4 tubes forward, 1 aft. 14.25 knots/8 knots http://img520.imageshack.us/img520/9...urface1zc6.jpg 4 tubes forward, 1 aft. 13 knots/7 knots Pretty similar. |
Looks good, Mikhayl. The European campaigns need all types of boats.
The RDF antenna needs to go a bit higher, I think. |
great news!
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Honestly, for an IJN mod of it, either the whole sub needs to be right, or it just needs to be "good enough."
I'm of a mind that for bashes that use one country's units in a different navy that bothering to spend too much time is not worth it and "good enough" is good enough. So for the interior, I'd think that retexturing just enough that the big text areas are in japanese would be enough. Basically, what you see at a glance. The area to concentrate on for a japanese interior, IMO, would be crew face and uniform textures since those can be definitive, and reused when real IJN subs get added. A few big label plates in kanji, and japanese faces looking back at you and you'll forget the dials are labeled in german or english (depending on the interior you chose). IMHO. <S> tater |
Sorry, didn't mean to hijack your thread.
Nice model, just got my normal "what can I do with this?" muscles working :) <S> tater |
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