SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   Higher Ranks, Tested and Party Approved (https://www.subsim.com/radioroom/showthread.php?t=134306)

Tessa 04-01-08 11:05 AM

Higher Ranks, Tested and Party Approved
 
After doing some testing and fiddling around finally found out how to successfully add extra ranks and get SHC and SHIII to accept them. With the stock (even GWX) promotion of ranks there's very little incentive to amass renknown other than to use it to buy upgrades or new ships. With the currently (screwed up) system of awarding commendations, hopefully this will spark some interest to actually try and create your career and retire as "The Man" i.e. Admiral (though sadly you don't get command of the flottille, but you would have the satisfaction of knowing you would have and give Bernard a proper court-martial :|\\ ). Rather than include copies of the entire basic.cfg and en_menu files here are the parts that need to be changed:

In the basic.cfg, replace this text over what is currently there:

[PLAYER_RENOWN]
AcademyBonus=1000
RankLevel0=0; SCORE
RankLevel1=1499; SCORE
RankLevel2=7999; SCORE
RankLevel3=14999; SCORE
RankLevel4=21999; SCORE
RankLevel6=34999; SCORE
RankLevel7=54999; SCORE
RankLevel8=89999; SCORE
RankLevel9=143999; SCORE

The stock version only goes up to RankLevel3, so all the rest have been ammended. Because 175 was already in use there's no way of making Grossadmiral.

In the en_menu file replace the existing lines with the following:

170=Oberleutnant z. S.; Kapitänleutnant
171=Kapitänleutnant; Korvettenkapitän
172=Korvettenkapitän; Fregattenkapitän
173=Fregattenkapitän; Kapitän z. S.
174=Kapitän z. S.; Kommodore

175=Exit To Menu

176=Kommodore; Konteradmiral
177=Konteradmiral; Vizeadmiral
178=Vizeadmiral; Admiral
179=Admiral; Grossadmiral

Even with the barebone stock vanilla/GWX the program can be screwy in terms of awarding you higher ranks as you earn them. There's a few different ways of dealing with them if they come up; hopefully they won't. While I was testing these out everything went smooth; hopefully it'll be the same for everyone else once the changes are in their proper places.

Happy hunting :arrgh!:

bigboywooly 04-01-08 12:11 PM

Interesting

Tessa 04-01-08 12:41 PM

I kept the stock GWX rank values for levels 0-3; after that I used a simple fibonacci sequence to set the higher ranks. Unless the academy bonus is removed (which I believe is the plan for 2.1) and start with 0 reknown raising the first two ranks will be necessary. Otherwise you automatically skip rank 0 without even going out on patrol, and you'll gain almost enough reknown from the 1st patrol even if you don't sink anything from completing the patrol assignment to get promoted. Something to think about possibly changing to make the first few steps a bit more worthwhile in leiu of the nealry complete officer ranks availability.

Avatar 04-01-08 01:08 PM

Tessa,
Have you found a way to give your player commander medals? I'm on patrol 24 and I still have yet to be offered the Uboat War Badge.
Thanks for your great work on ranks, I am hoping to find a way to award a medal that I believe should have been awarded after the first patrol.
Again thanks for the work!
cheers!

Tessa 04-02-08 12:52 AM

Quote:

Originally Posted by Avatar
Tessa,
Have you found a way to give your player commander medals? I'm on patrol 24 and I still have yet to be offered the Uboat War Badge.
Thanks for your great work on ranks, I am hoping to find a way to award a medal that I believe should have been awarded after the first patrol.
Again thanks for the work!
cheers!

Thanks :D Reworking the whole medal box, awarding criteria and what not is a project I've been working on alongside 2 others. As I've finished 1 and nearly finished with the 2nd I'll be able to disect this one and hopefully fix it for good. The medals are a particularly hard one given the way that the game implements them (just the medals themselves). Even with what is already in there; there should be a bronze and silver combat clasp instead of the gold one (which never existed) and wasn't available till 44 anyway. The German cross also came in two versions, silver and gold and the sub badge also came in two versions, one plain and the other with diamonds. There's a lot to do with fixing this particular aspect, getting all the medals is one project in itself, and getting the game to correct award them is equally as tough; especially since it seems to break its own parameters - as a test I started a patrol, then docked and finished the patrol without even moving an inch. For my valiant efforts of having a cup of coffee with my crew while still in the dock I was given the German Cross in gold for my exceptional valor for resolving the regular/decaff brawl in the aft torpedo room.

Graf Paper 04-02-08 02:03 AM

Bless you, Tessa! This is a mod that should have been done from day one. :rock:

I've never quite understood why, but past discussions of this usually ended with some long-time modder or member stating that ranks were hard-coded and messing with the configs would cause CTDs or corrupted career saves. Hence, no way to "climb the ladder" as a measure of your skills rather than merely "hot-rodding" your boat and/or surviving the war.

I belive I am not alone in greatly anticipating your reworking of the awards. :yep:

It would be wonderful if you and Jaesen could get together and have him help you to intergrate the new ranks and awards into his SH3 Commander.

This would also add realism by using his "random crew transfers" feature to reflect that your WO or CE got promoted to command their own u-boat, if possible.

Too bad there's currently no known way to promote ordinary crew and petty officers to officer ranks for replacing any officers that get transferred or promoted out. Then again, higher ranks for your u-boat commander wasn't supposed to work, either, according to common wisdom.

Keep up the great work, Tessa! :up:

P.S. Wouldn't this technically be more suitable for posting in the SH3Mods Workshop section?

Jimbuna 04-02-08 11:33 AM

There's a bit of food for thought here http://img120.imageshack.us/img120/9...humbsuprw5.gif

Grayson02sept1980 04-02-08 04:16 PM

dumb question:
what is a higher rank good for other than personal satisfaction?

Kaleu. Jochen Mohr 04-02-08 04:50 PM

methinks that Fregattenkapitän should put you on land to train new recrutes/command your own flotilla
but this is interesting

antikristuseke 04-02-08 09:05 PM

Quote:

Originally Posted by Grayson02sept1980
dumb question:
what is a higher rank good for other than personal satisfaction?

It allso gives + e-peen

Tessa 04-04-08 03:57 AM

Quote:

Originally Posted by Grayson02sept1980
dumb question:
what is a higher rank good for other than personal satisfaction?

Even though we all play the same game, everyone has their own experience and perceptions. Some get satisfaction from hauling in large tonnage, destroying convoy's, harbor raiding and what not. Since there's no way to program anything objective into the game (thanks UBI for all the hardcoding) realistically when you return back to port with a 100,000+ ton patrol and get nothing for it (not even a pat on the back) seems like a slap in the face. It can be argued that you are just doing your job, but extraordinary acts are the reasons that generals began instituting medals and criteria for advancing in personal rank.

We all know what the final outcome of the game is, at the end of the day there's just your tonnage score and the memories of your patrols. Adding another dimension will bring personal satisfaction to some as it reduces the redundancy of going out on patrol with no hopes of getting any kind of acknowledgement of their efforts. In short, yes it is for personal satisfaction for those that want more.

Quote:

Originally Posted by Kaleu. Jochen Mohr
methinks that Fregattenkapitän should put you on land to train new recrutes/command your own flotilla
but this is interesting

Even Korvettekapitan's were somtimes delegated to being flottille commanders. Erich Hartmann is probably the best example of a high ranking officer defying the command and using his combat record (and fame) to remain in active duty.

Kaleu. Jochen Mohr 04-04-08 04:08 AM

Quote:

Originally Posted by Tessa
Quote:

Originally Posted by Kaleu. Jochen Mohr
methinks that Fregattenkapitän should put you on land to train new recrutes/command your own flotilla
but this is interesting

Even Korvettekapitan's were somtimes delegated to being flottille commanders. Erich Hartmann is probably the best example of a high ranking officer defying the command and using his combat record (and fame) to remain in active duty.

so was Mohr who died 2 April 1943 with his entire crew ;)
http://www.uboat.net/men/mohr.htm

NealT 04-04-08 04:56 PM

I normally don't try to mess with these but here I go...wish me luck...

Jimbuna 04-05-08 06:32 AM

Good Luck http://www.psionguild.org/forums/ima...ies/pirate.gif

http://imgcash3.imageshack.us/img412...uplargeon1.gif

NealT 04-05-08 07:37 AM

It worked. :p

Followed the instructions and it worked. :lol:

Played the game and it worked. :smug:

:up:


All times are GMT -5. The time now is 12:34 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.