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Force Conning Upgrade
Ok, I forced a conning tower upgrade by following these two threads: http://www.subsim.com/radioroom/showthread.php?t=123857 and http://www.subsim.com/radioroom/show...8&postcount=13. I did this because it was late '43 and I was tired of my original tower on my Gato class sub. The only problem though is that the forward machine gun does not show up on my screen when in port and I therefore cannot assign a crew member to it. Can anyone point me to the lines in the "ActiveUserPlayerUnits.upc" that I need to edit to fix this problem? Any help would be appreciated.
http://i2.photobucket.com/albums/y27...213120_119.jpg http://i2.photobucket.com/albums/y27...213228_736.jpg |
I got the same Problem with the double Deck gun on my Balao late 45
Ok...I had the right conning and I hadn't changed the save files ...tscha Add this into ur ActiveUnitpartsUPC....u know -I had a 40mmheavy so u got to edit it may [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 3] ID=GatoConn2ForeAA CompartmentType=2 FunctionalType=FlakRoom NameDisplayable=Fore AA Gun Type=NULL MechanicalCoef=0.200000 ElectricsCoef=0.000000 GunsCoef=0.500000 WatchmanCoef=0.500000 WatchStandingCoef=0.048000 MaintenanceCoef=0.014400 RepairsCoef=0.072000 ReloadingweaponCoef=0.072000 SleepCoef=-0.120000 LeadersSlots=0 CrewMembersSlots=0 EffciencyDenominator=1 EffciencyDenominatorBS=1 Hitpoints=200.000000 CrewExposure=0.500000 EquipmentsExposure=0.100000 WeaponsExposure=0.100000 ExternalDamageZoneTypeID3D=44 StatusActive=No EfficiencyHumanFactor=1.000000 EfficiencyMechanicFactor=1.000000 Efficiency=0.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 FltDamage=0.000000 CriticalFlotation=0.300000 FloodingLevel=0.000000 FloodingTime=0000-00-00 00:00:00 FloodingSpeed=0.016667 DamageDescription1=NULL,0,0.2,0,1,1,Minor damage,0,0,NULL,0,0.2,0.206277 DamageDescription2=NULL,0.2,0.6,0,1,1,Medium damage,0,0,NULL,0,0.2,0.58914 DamageDescription3=NULL,0.6,1,0,1,1,Heavy damage,0,0,NULL,0,0.2,0.824768 [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 3.WeaponSlot 1] ID=CTForeAA NameDisplayable=Fore AA Mount Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkBunker=GunsAmmoBunker ExternalNodeName3D=A02 ExternalObjectName3D=NULL ExternalDamageZoneTypeID3D=-1 IDLinkWeaponLoaded=40mmSingleUS, NULL [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 3.WeaponSlot 1.Weapon] ID=40mmSingleUS NameDisplayable=Single 40mm AA Gun WeaponInterval=1941-12-01, 1942-12-01 WeaponSlotType=NULL AmmoTypesAccepted=40mmAPUS,40mmHEUS AmmoTypeLoaded=NULL AmmoMagazineSize=4 AmmoMagazineRemaining=0 WeaponCrewMembersSlots=2 ExternalLinkName3D=40mm_Single_soclu FunctionalType=WpFlak Hitpoints=100.000000 EfficiencyHumanFactor=0.000000 EfficiencyMechanicFactor=1.000000 Efficiency=0.000000 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 DamageDescription1=NULL,0,0.2,0,1,1,Jam,0,0,NULL,1 ,0.3,0.203341 DamageDescription2=NULL,0,1,0,0.5,1,Chamber Explosion,50,5,NULL,1,2,9.15761 [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 3.CrewMemberSlot 1] ID=CrewMemberSlot_FlakL2 NameDisplayable=Flak Gun Leader Type=Leader IDLinkCrewMemberLoaded=NR WatchCrewMemberSlot3D=WM1@slot_A02 BattleStationsCrewMemberSlot3D=WM1@slot_A02 WatchAccessoriesForAdding3DObjects=NULL WatchAccessoriesForSubtracting3DObjects=NULL BattleAccessoriesForAdding3DObjects=NULL BattleAccessoriesForSubtracting3DObjects=NULL [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 3.CrewMemberSlot 1.CrewMember] ID=NR NameDisplayable=Talbot H. James CrewMemberNameIDLinks=NormalUSNames,CommonUSNames DateOfBirth=1923-12-12 00:00:00 Head=2 Voice=2 Tatoo=1 Rank=NR3rdClass CurrentExperience=0.000000 Qualifications= SpecialAbilities= SpecialAbilityTimers= IntelligenceCoef=0.506005 LeadershipCoef=0.131077 MechanicalCoef=0.283607 ElectricsCoef=0.264804 GunsCoef=0.322724 WatchmanCoef=0.285487 Medals= Patrols=0 Morale=Normal FatigueCoef=0.000000 Notes= Hitpoints=5.000000 RenownCost=0.000000 Health=1.000000 CurrentStatus=OFF_DUTY Efficiency=0.185057 PotentialEfficiency=0.616856 HumanEfficiency=0.252579 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 CurrentActivities=4 DamageDescription1=NULL,0,0.2,1,Minor Wound,NULL,0.2,0.3,55.1029 DamageDescription2=NULL,0,0.2,1,It's just a scratch,NULL,0.05,0.1,3.66873 DamageDescription3=NULL,0.2,0.5,1,Broken Arm,HumanDamageArmwound,0.6,0.5,113.934 DamageDescription4=NULL,0.4,0.8,0.1,Liver wound,HumanDamageArmwound,1,0.7,280.902 DamageDescription5=NULL,0.6,1,1,Sucking chest wound,HumanDamageLegWound,1,0.8,194.22 Selected=false [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 3.CrewMemberSlot 1.CrewMember.Rank] ID=NR3rdClass Level=1 TreeType=USNavy NameDisplayable=Seaman 3rd Class Image=1 XPRequirement=0.000000 LevelUp=Free MaxQualifications=0 MaxSpecialAbilities=0 AvailableQualifications= AvailableSpecialAbilities= GetSpecialAbilityChance=0.000000 EfficiencyMod=0.700000 DescriptionWhenPlayerHasTheRank=NULL DescriptionWhenPlayerDoesntHaveTheRank=NULL [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 3.CrewMemberSlot 1.CrewMember.Rank.CrewMember3D] ID=ClothingLowerRanks CrewMemberHead1=cap_m05,5,cap_md05.tga CrewMemberBodyPart1=Normal,Headgear,NULL,1,NULL CrewMemberBodyPart2=Normal,Torso,bust_m03,1,bust_m dT03.tga CrewMemberBodyPart3=Normal,Legs,pantaloni_m01,1,pa ntaloni_md01.tga CrewMemberBodyPart4=Hot,Headgear,NULL,1,NULL CrewMemberBodyPart5=Hot,Torso,bust_m02,1,bust_md02 .tga CrewMemberBodyPart6=Hot,Legs,pantaloni_m01,1,panta loni_md01.tga CrewMemberBodyPart7=Cold,Headgear,NULL,1,NULL CrewMemberBodyPart8=Cold,Torso,bust_m03,1,bust_md0 3.tga CrewMemberBodyPart9=Cold,Legs,pantaloni_m01,1,pant aloni_md01.tga CrewMemberBodyPart10=Wet,Headgear,NULL,1,NULL CrewMemberBodyPart11=Wet,Torso,bust_m04,1,bust_md0 4.tga CrewMemberBodyPart12=Wet,Legs,pantaloni_m01,1,pant aloni_md01.tga CrewMemberBodyPart13=Dirty,Headgear,NULL,1,NULL CrewMemberBodyPart14=Dirty,Torso,bust_m02,1,bust_m d02.tga CrewMemberBodyPart15=Dirty,Legs,pantaloni_m02,1,pa ntaloni_md02.tga [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 3.CrewMemberSlot 2] ID=CrewMemberSlot_FlakC2 NameDisplayable=Flak Guns Crew Type=Crewman IDLinkCrewMemberLoaded=NR5 WatchCrewMemberSlot3D=WM2@slot_A02 BattleStationsCrewMemberSlot3D=WM2@slot_A02 WatchAccessoriesForAdding3DObjects=NULL WatchAccessoriesForSubtracting3DObjects=NULL BattleAccessoriesForAdding3DObjects=NULL BattleAccessoriesForSubtracting3DObjects=NULL [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 3.CrewMemberSlot 2.CrewMember] ID=NR5 NameDisplayable=Samuel Barringer CrewMemberNameIDLinks=NormalUSNames,CommonUSNames DateOfBirth=1916-12-13 00:00:00 Head=2 Voice=2 Tatoo=1 Rank=NR3rdClass CurrentExperience=0.000000 Qualifications= SpecialAbilities= SpecialAbilityTimers= IntelligenceCoef=0.406880 LeadershipCoef=0.372874 MechanicalCoef=0.228138 ElectricsCoef=0.171828 GunsCoef=0.313084 WatchmanCoef=0.438585 Medals= Patrols=0 Morale=Normal FatigueCoef=0.000000 Notes= Hitpoints=5.000000 RenownCost=0.000000 Health=1.000000 CurrentStatus=OFF_DUTY Efficiency=0.138904 PotentialEfficiency=0.463014 HumanEfficiency=0.295024 Damage=0.000000 DamageHitpointsConsumed=0.000000 RemainingRepairTime=0000-00-00 00:00:00 CurrentActivities=4 DamageDescription1=NULL,0,0.2,1,Minor Wound,NULL,0.2,0.3,48.151 DamageDescription2=NULL,0,0.2,1,It's just a scratch,NULL,0.05,0.1,3.54177 DamageDescription3=NULL,0.2,0.5,1,Broken Arm,HumanDamageArmwound,0.6,0.5,78.9008 DamageDescription4=NULL,0.4,0.8,0.1,Liver wound,HumanDamageArmwound,1,0.7,200.866 DamageDescription5=NULL,0.6,1,1,Sucking chest wound,HumanDamageLegWound,1,0.8,250.629 Selected=false [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 3.CrewMemberSlot 2.CrewMember.Rank] ID=NR3rdClass Level=1 TreeType=USNavy NameDisplayable=Seaman 3rd Class Image=1 XPRequirement=0.000000 LevelUp=Free MaxQualifications=0 MaxSpecialAbilities=0 AvailableQualifications= AvailableSpecialAbilities= GetSpecialAbilityChance=0.000000 EfficiencyMod=0.700000 DescriptionWhenPlayerHasTheRank=NULL DescriptionWhenPlayerDoesntHaveTheRank=NULL [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 3.CrewMemberSlot 2.CrewMember.Rank.CrewMember3D] ID=ClothingLowerRanks CrewMemberHead1=cap_m11,1,cap_md11.tga CrewMemberBodyPart1=Normal,Headgear,NULL,1,NULL CrewMemberBodyPart2=Normal,Torso,bust_m01,1,bust_m d01.tga CrewMemberBodyPart3=Normal,Legs,pantaloni_m02,1,pa ntaloni_mdJ02.tga CrewMemberBodyPart4=Hot,Headgear,NULL,1,NULL CrewMemberBodyPart5=Hot,Torso,bust_m01,1,bust_mdJ0 1.tga CrewMemberBodyPart6=Hot,Legs,pantaloni_m02,1,panta loni_mdJ02.tga CrewMemberBodyPart7=Cold,Headgear,NULL,1,NULL CrewMemberBodyPart8=Cold,Torso,bust_m04,1,bust_md0 4.tga CrewMemberBodyPart9=Cold,Legs,pantaloni_m01,1,pant aloni_md01.tga CrewMemberBodyPart10=Wet,Headgear,sapca_m11,1,NULL CrewMemberBodyPart11=Wet,Torso,bust_m04,1,bust_md0 4.tga CrewMemberBodyPart12=Wet,Legs,pantaloni_m02,1,pant aloni_mdJ02.tga CrewMemberBodyPart13=Dirty,Headgear,NULL,1,NULL CrewMemberBodyPart14=Dirty,Torso,bust_m01,1,bust_m dJ01.tga CrewMemberBodyPart15=Dirty,Legs,pantaloni_m02,1,pa ntaloni_mdJ02.tga [UserPlayerUnit 1.UnitPartSlot 1.UnitPart.UpgradePackSlot 2] ID=UpgBowAAGun NameDisplayable=Fore Anti-Aircraft Gun Type=NULL AcceptedTypes=USLightAA,USHeavyAA UserCustomizable=Yes IDLinkUpgradePackSlots=CTForeAA CurrentUpgradePack=Upack40mmSingle IDLinkUpgradePackSlotsLoaded=NULL |
Thanks, I'll give it a try this weekend when I get to play again.
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how bout late war paint??
how do i do that...its 1944 and my Balao is still all black |
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Yes, I'm using two of Foos skins and they are very nice. Both the Gato and the Balao look great!
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hi i changed the conning tower succesfly but how do i get my other antiaircraft gun to show up what do i have to edit please help me and tell me exaclty what to do thanks
lt cmdr lare |
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