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-   -   Playable Jyunsen B out of IXD2 (https://www.subsim.com/radioroom/showthread.php?t=134010)

keltos01 03-28-08 07:31 AM

Playable Jyunsen B out of IXD2
 
I'm currently working on a larger type boat than the J1, the Jyunsen B type. I pasted the working ijn tower on a IXD2 body, but I have an extra periscope, non functional, sticking out of the kiosk.

anyone (Xanto?) know how to remove it and in which file ? what is the node code (like m01 is a gun) for the two scopes ? they are too high on the current model. Given I can fix this, it'll be available for download soon, and that should give us two IJN boats to play with untill we can import real 3d models with s3d.

This mod includes my IJN Torpedoes mod beta 2.1,

Keltos01</br>
http://aycu39.webshots.com/image/486...2812162_rs.jpg
http://aycu21.webshots.com/image/496...8773118_rs.jpg

http://aycu30.webshots.com/image/503...0987443_rs.jpg

Xantrokoles 03-28-08 07:46 AM

Usually you have to open the unitparts.upc file and search for:
Attackperiscope
ExternalNodeName=O02
and
Observationperiscope
ExternalNodeName=O03
disable the Nodes wit han semicolon and write in front of them : NULL

Attackperiscope[...]
ExternalNodeName=NULL;O02
and
Observationperiscope[...]
ExternalNodeName=NULL ;O03

now test it in the game...
if it doesn't work move the nodes O03 and O02 in the conning.dat file with s3d
Much fun n' luck

keltos01 03-28-08 08:48 AM

new picture
 
-fixed the slow diving speed, it now dives relatively easily.
- changed the main gun to the rear of the kiosk

yet to do :
remove antenna/extra periscope on kiosk



http://aycu26.webshots.com/image/507...7862816_rs.jpg

keltos01 03-28-08 09:03 AM

New mods beta 1 available
 
Is it a periscope ? an antenna ? I couldn't remove it yet, but everything else works, couldn't find the node you said...
uploaded the current version on :
http://hosted.filefront.com/keltos01


http://aycu26.webshots.com/image/501...4281756_rs.jpg

keltos01 03-29-08 02:46 AM

Special missions work !
 
:D:D SPECIAL MISSIONS WORK !!! NO CTD !!!
now I need help to remove this extra periscope, which by the way xantrokeles, didn't appear on your modified tower for the J1, howcome ?
We still need the deck crew with japanese faces and then to know how to add two tubes forward and we could equip yet another class !

Jyunsen B out of IXD2 download :
http://hosted.filefront.com/keltos01





http://aycu16.webshots.com/image/478...5005315_rs.jpg

kriller2 03-29-08 05:00 AM

Nice ! keep up the good work :up:

Xantrokoles 03-29-08 07:29 AM

UPCUnitpartsXXXX.upc found in Data/UPCDataGE/UPCUnitParts


;------------------------------------------------------------
; DECK WATCH
;------------------------------------------------------------
[UnitPart 1.Compartment 1.EquipmentSlot 1]
ID= RadarAntenna
NameDisplayable= Radar Antenna
Type=NULL
AcceptedTypes= NULL
UserCustomizable=Yes
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= R01 <-Radar Antenna-needed for Radar-leave it and move the chunk: NODE-cfg#R01 into the conning or more down
ExternalDamageZoneTypeID3D= 3

[UnitPart 1.Compartment 1.EquipmentSlot 2]
ID= RadarAntennaFront
NameDisplayable= Radar Antenna
Type=NULL
AcceptedTypes= NULL
UserCustomizable=Yes
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= R02<-Radar Antenna front -needed for Radar-leave it and move the chunk: Node-cfg#R02 into the conning or more down
ExternalDamageZoneTypeID3D= 3

[UnitPart 1.Compartment 1.EquipmentSlot 3]
ID= RadioAntenna
NameDisplayable= Radio Antenna
Type=NULL
AcceptedTypes= Radio
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, RadioAntenna
ExternalNodeName3D= D02<-uninteresting
ExternalDamageZoneTypeID3D= -1

[UnitPart 1.Compartment 1.EquipmentSlot 4]
ID= RWRAntenna
NameDisplayable= Radar Warning Antenna
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL
ExternalNodeName3D= C01<-this little woodstick think u can leave it
ExternalDamageZoneTypeID3D= -1

[UnitPart 1.Compartment 1.EquipmentSlot 5]
ID= AttackPeriscopeHeadSlot
NameDisplayable= Attack Periscope Head
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, AttackPeriscopeHead
ExternalNodeName3D= NULL ;O02 <- change
ExternalDamageZoneTypeID3D= 26

[UnitPart 1.Compartment 1.EquipmentSlot 6]
ID= ObsPeriscopeHeadSlot
NameDisplayable= Observation Periscope Head
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, ObsPeriscopeHead
ExternalNodeName3D=NULL ;O03 <-change
ExternalDamageZoneTypeID3D= 27

[UnitPart 1.Compartment 1.EquipmentSlot 7]
ID= DeckInstruments
NameDisplayable= Deck Attack Station
Type=NULL
AcceptedTypes= NULL
UserCustomizable=No
IDLinkEquipmentIntervalDefault1= NULL, NULL, UZO
ExternalNodeName3D= O04 <-Uniteresting
ExternalDamageZoneTypeID3D= -1


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