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Playable Jyunsen B out of IXD2
I'm currently working on a larger type boat than the J1, the Jyunsen B type. I pasted the working ijn tower on a IXD2 body, but I have an extra periscope, non functional, sticking out of the kiosk.
anyone (Xanto?) know how to remove it and in which file ? what is the node code (like m01 is a gun) for the two scopes ? they are too high on the current model. Given I can fix this, it'll be available for download soon, and that should give us two IJN boats to play with untill we can import real 3d models with s3d. This mod includes my IJN Torpedoes mod beta 2.1, Keltos01</br> http://aycu39.webshots.com/image/486...2812162_rs.jpg http://aycu21.webshots.com/image/496...8773118_rs.jpg http://aycu30.webshots.com/image/503...0987443_rs.jpg |
Usually you have to open the unitparts.upc file and search for:
Attackperiscope ExternalNodeName=O02 and Observationperiscope ExternalNodeName=O03 disable the Nodes wit han semicolon and write in front of them : NULL Attackperiscope[...] ExternalNodeName=NULL;O02 and Observationperiscope[...] ExternalNodeName=NULL ;O03 now test it in the game... if it doesn't work move the nodes O03 and O02 in the conning.dat file with s3d Much fun n' luck |
new picture
-fixed the slow diving speed, it now dives relatively easily.
- changed the main gun to the rear of the kiosk yet to do : remove antenna/extra periscope on kiosk http://aycu26.webshots.com/image/507...7862816_rs.jpg |
New mods beta 1 available
Is it a periscope ? an antenna ? I couldn't remove it yet, but everything else works, couldn't find the node you said...
uploaded the current version on : http://hosted.filefront.com/keltos01 http://aycu26.webshots.com/image/501...4281756_rs.jpg |
Special missions work !
:D:D SPECIAL MISSIONS WORK !!! NO CTD !!!
now I need help to remove this extra periscope, which by the way xantrokeles, didn't appear on your modified tower for the J1, howcome ? We still need the deck crew with japanese faces and then to know how to add two tubes forward and we could equip yet another class ! Jyunsen B out of IXD2 download : http://hosted.filefront.com/keltos01 http://aycu16.webshots.com/image/478...5005315_rs.jpg |
Nice ! keep up the good work :up:
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UPCUnitpartsXXXX.upc found in Data/UPCDataGE/UPCUnitParts
;------------------------------------------------------------ ; DECK WATCH ;------------------------------------------------------------ [UnitPart 1.Compartment 1.EquipmentSlot 1] ID= RadarAntenna NameDisplayable= Radar Antenna Type=NULL AcceptedTypes= NULL UserCustomizable=Yes IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= R01 <-Radar Antenna-needed for Radar-leave it and move the chunk: NODE-cfg#R01 into the conning or more down ExternalDamageZoneTypeID3D= 3 [UnitPart 1.Compartment 1.EquipmentSlot 2] ID= RadarAntennaFront NameDisplayable= Radar Antenna Type=NULL AcceptedTypes= NULL UserCustomizable=Yes IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= R02<-Radar Antenna front -needed for Radar-leave it and move the chunk: Node-cfg#R02 into the conning or more down ExternalDamageZoneTypeID3D= 3 [UnitPart 1.Compartment 1.EquipmentSlot 3] ID= RadioAntenna NameDisplayable= Radio Antenna Type=NULL AcceptedTypes= Radio UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, RadioAntenna ExternalNodeName3D= D02<-uninteresting ExternalDamageZoneTypeID3D= -1 [UnitPart 1.Compartment 1.EquipmentSlot 4] ID= RWRAntenna NameDisplayable= Radar Warning Antenna Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= C01<-this little woodstick think u can leave it ExternalDamageZoneTypeID3D= -1 [UnitPart 1.Compartment 1.EquipmentSlot 5] ID= AttackPeriscopeHeadSlot NameDisplayable= Attack Periscope Head Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, AttackPeriscopeHead ExternalNodeName3D= NULL ;O02 <- change ExternalDamageZoneTypeID3D= 26 [UnitPart 1.Compartment 1.EquipmentSlot 6] ID= ObsPeriscopeHeadSlot NameDisplayable= Observation Periscope Head Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, ObsPeriscopeHead ExternalNodeName3D=NULL ;O03 <-change ExternalDamageZoneTypeID3D= 27 [UnitPart 1.Compartment 1.EquipmentSlot 7] ID= DeckInstruments NameDisplayable= Deck Attack Station Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, UZO ExternalNodeName3D= O04 <-Uniteresting ExternalDamageZoneTypeID3D= -1 |
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